j-curve
100+ Head-Fier
- Joined
- Apr 15, 2002
- Posts
- 489
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Here I'm going to describe in gruesome, nerd-worthy detail how to make graphs like the ones you can see in the DIY Headphone Response Plots thread. Feel free to tear the methodology to shreds. Many relevant points were raised in a discussion between gerG, halcyon et al. in gerG's thread Want to see a W2002 response plot?
Ingredients
Noise Source. (FM radio with its antenna disconnected).
Audio Equaliser.
Recording Device. (Portable MD recorder, such as the Sony MZ-R909).
Spectrum Analyser. (Spectrogram 5.0 for PC, a fantastic piece of freeware by R.S.Horne).
Playback Device. (Portable MD player, such as the Sharp ST880. Yes, you will need both a player & a recorder).
Binaural In-Ear Microphones (I used Panasonic capsules from a tie-clip mic, details here).
And finally, a bunch of headphones which you can plug into your playback device, in a quiet environment. Background noise will corrupt the data.
Method
First, mix the Noise Sauce.
Connect:-
FM Radio -> Equaliser -> Recording Device -> Spectrum Analyser.
Set the recorder in Rec/Pause mode and equalise the noise to the spectral shape you want. Then record a couple of minutes of Shaped Noise. I thought I wanted white noise (flat spectrum) and that's what I thought I had mixed, but in actual fact I ended up with this:-
Shaped Noise spectrum
Doh! How did that happen? Well, I used the microphone input of my soundcard, which turned out to be MONO with a steep low-cut filter built into it. The filter effect was roughly the inversion of the above graph! Hint: Use the line input of the soundcard, for stereo sound with no stupid filters.
As it happens though, the blunder was fortuitous (Yay!) because the binauaral microphones (and some headphones) have poor low-frequency response, and hence a bit of extra bass in my Shaped Noise was exactly what I needed. In fact, when you use a reference headphone, against which all the others will be measured, it doesn't matter what shape the noise is because that shape will be nullified later. Knowing that, you can tailor the noise to tackle other problems such as low microphone sensitivity, poor signal-to-noise ratio etc. A big smiley noise source with boosted bass & treble would be ideal. Go on... you know your graphic EQ just loves to do that!
Second, record some Headphone Noise.
Slip the binaural microphones into your ears, preferably blocking the ear canals so as not to damage your hearing with the noise. Plug the microphones into the recording device (with a fresh blank disk or tape) and get ready to record some Headphone Noise. Put on some headphones and plug them into the playback device, ready to play the Shaped Noise. Play the Shaped Noise through the headphones at a decent volume and record a sample of Headphone Noise. Repeat for as many headphones as you can find. About 30 seconds of noise per headphone will suffice, except for the reference headphone, for which you will want a couple of minutes. If the headphones have different sensitivities, adjust the volume on the playback device so that the headphones all get tested at a similar loudness.
Third, calibrate the reference headphone.
Connect:-
Playback Device -> Equaliser -> Spectrum Analyser.
Play the recorded Headphone Noise of just the reference headphone and tweak the equaliser until the spectrum measures flat. Use the track-repeat function since this might take a while, and you don't want the player to play back any sounds from the other headphones yet. Once you've got the spectrum flat, don't make any further adjustments to the equaliser(!)
Fourth, graph all of your results!
This is the fun bit.
Simply play back each of the recorded samples of Headphone Noise and watch as the spectrum for each headphone is displayed relative to the reference headphone. Set the Spectrum Analyser to maximum spectrum averaging so as to get a nice, steady and accurate graph.
Ingredients
Noise Source. (FM radio with its antenna disconnected).
Audio Equaliser.
Recording Device. (Portable MD recorder, such as the Sony MZ-R909).
Spectrum Analyser. (Spectrogram 5.0 for PC, a fantastic piece of freeware by R.S.Horne).
Playback Device. (Portable MD player, such as the Sharp ST880. Yes, you will need both a player & a recorder).
Binaural In-Ear Microphones (I used Panasonic capsules from a tie-clip mic, details here).
And finally, a bunch of headphones which you can plug into your playback device, in a quiet environment. Background noise will corrupt the data.
Method
First, mix the Noise Sauce.
FM Radio -> Equaliser -> Recording Device -> Spectrum Analyser.
Set the recorder in Rec/Pause mode and equalise the noise to the spectral shape you want. Then record a couple of minutes of Shaped Noise. I thought I wanted white noise (flat spectrum) and that's what I thought I had mixed, but in actual fact I ended up with this:-
Shaped Noise spectrum
Doh! How did that happen? Well, I used the microphone input of my soundcard, which turned out to be MONO with a steep low-cut filter built into it. The filter effect was roughly the inversion of the above graph! Hint: Use the line input of the soundcard, for stereo sound with no stupid filters.
As it happens though, the blunder was fortuitous (Yay!) because the binauaral microphones (and some headphones) have poor low-frequency response, and hence a bit of extra bass in my Shaped Noise was exactly what I needed. In fact, when you use a reference headphone, against which all the others will be measured, it doesn't matter what shape the noise is because that shape will be nullified later. Knowing that, you can tailor the noise to tackle other problems such as low microphone sensitivity, poor signal-to-noise ratio etc. A big smiley noise source with boosted bass & treble would be ideal. Go on... you know your graphic EQ just loves to do that!
Second, record some Headphone Noise.
Slip the binaural microphones into your ears, preferably blocking the ear canals so as not to damage your hearing with the noise. Plug the microphones into the recording device (with a fresh blank disk or tape) and get ready to record some Headphone Noise. Put on some headphones and plug them into the playback device, ready to play the Shaped Noise. Play the Shaped Noise through the headphones at a decent volume and record a sample of Headphone Noise. Repeat for as many headphones as you can find. About 30 seconds of noise per headphone will suffice, except for the reference headphone, for which you will want a couple of minutes. If the headphones have different sensitivities, adjust the volume on the playback device so that the headphones all get tested at a similar loudness.
Third, calibrate the reference headphone.
Connect:-
Playback Device -> Equaliser -> Spectrum Analyser.
Play the recorded Headphone Noise of just the reference headphone and tweak the equaliser until the spectrum measures flat. Use the track-repeat function since this might take a while, and you don't want the player to play back any sounds from the other headphones yet. Once you've got the spectrum flat, don't make any further adjustments to the equaliser(!)
Fourth, graph all of your results!
This is the fun bit.