Folks, a brief statement on the measurement of the Diablo 2...
"We want to express our sincere appreciation to the community for your dedication to detail and commitment to quality.
Our current website renovation has unfortunately led to some inconsistencies, one being the omission of the word "maximum" in the power output specifications of some of the products, including the Diablo 2 (we did have that on the original Diablo page, this shows the inconsistence). We acknowledge this oversight and moving forward, we will ensure that our specification tables clearly state "Maximum power output," aligning with the original Diablo spec.
Your feedback has also prompted us to reevaluate our approach to presenting technical information, so we will list both the Maximum power output and the RMS value on the spec table of each product on our website to ensure that you can make informed decisions. We strive to continually improve and appreciate your dedication to holding us to high standards.
Further on the iDSD Diablo 2 design, it prioritizes the effective handling of real music signals while delivering optimal performance in terms of cost and size. We place a high priority on allocating resources to enhance the quality of music signals. However, this approach may not be fully apparent when solely considering RMS values.
Music features dynamic variations in loudness, rather than maintaining a constant volume. Typically, music has a 20dB crest factor, with peaks reaching ten times higher in volume. Our simulated measurement is achieved through simulating a 0dB signal at 1kHz, alternating with a one-on and nine-off pattern, allowing for a more accurate determination (from our experience) of the most relevant maximum power for music.
We will illustrate the difference between Maximum and RMS output using three examples below. It's important to emphasize that although Cases 1 and 3 may appear similar in terms of RMS values, Case 3 actually provides a significantly superior real music experience, akin to Case 2.
Again, we appreciate your feedback and will start to incorporate both Max (real music simulated), and RMS values into future specifications."
Hope this helps in the discussion as it is valuable to our community.
Cheers!!