Blinxat
500+ Head-Fier
anyone feel the bass is slightly more pronounced when ANC is turned OFF? I think I prefer it with it ON
The sound changes for everyone differently - because it's not compensating for the fit of the cups.anyone feel the bass is slightly more pronounced when ANC is turned OFF? I think I prefer it with it ON
On basically everything I’ve listened to it on The Weeknd’s “From Stereo to Spatial” track Apple is using definitely doesn’t have the wow effect that they’re intending. It boggles the mind how they could say that this isn’t hype and do an excellent job hyping and describing spatial audio, then they say “check this out” and the example isn’t exactly compelling. It should be almost exaggerated like being in the theater seeing/hearing the Dolby presentation for the first time.One thing I’ve learned about Atmos. Make sure when NOT using AirPods of any kind that you change the Atmos setting to ‘Always On’. If you like (or want to try) Atmos.
Also, I’m still baffled by Apple’s demo of Spatial Audio using a track by The Weeknd. I’ve yet to hear any meaningful difference on my APM. Is it just me? The Gaye demo is much more dramatic.
Agreed on this.On basically everything I’ve listened to it on The Weeknd’s “From Stereo to Spatial” track Apple is using definitely doesn’t have the wow effect that they’re intending. It boggles the mind how they could say that this isn’t hype and do an excellent job hyping and describing spatial audio, then they say “check this out” and the example isn’t exactly compelling. It should be almost exaggerated like being in the theater seeing/hearing the Dolby presentation for the first time.
I've been spending a fair amount of time trying the spacial audio on various headphones (including Airpods Max) and gear. After listening to it for a few days it's starting to grow on me. I find the best experience with the music where the differences between spacial audio and stereo are subtle but still noticeable. I agree the leap may not be high with good equipment but to my ears, it's a noticeable improvement in how I enjoy the music. Having said that some songs are almost unlistenable in Dolby Atmos and could possibly be due to mixing/or conversion issues.Agreed on this.
I'm underwhelmed playing spatial audio on anything except the APM.
We also are a bit biased given we have pretty good headphone gear and sources. The leap may not be high for us, but it could wow someone with stock earbuds or cheap headphones.
The biggest surprise to me with Spatial Audio has been how well it works in the car. A 12-speaker “hi-fi” system has been the most impressive place I’ve found to listen to Dolby Atmos by far.I've been spending a fair amount of time trying the spacial audio on various headphones (including Airpods Max) and gear. After listening to it for a few days it's starting to grow on me. I find the best experience with the music where the differences between spacial audio and stereo are subtle but still noticeable. I agree the leap may not be high with good equipment but to my ears, it's a noticeable improvement in how I enjoy the music. Having said that some songs are almost unlistenable in Dolby Atmos and could possibly be due to mixing/or conversion issues.
The app is likely transmitting 2 channel audio with 32-bits of dynamic range and 48kHz sampling rate. This will get transcribed down to 256 AAC (24 bit/48 kHz) before being sent to the APM. Spatial Audio support for Macs is coming in the next OS if I'm not mistaken, so no current Macs support it. You'll need an M1 machine as well, if I'm not mistaken.Checking the audio midi setup on my m1 MacBook Air, while APM is playing in bluetooth, I saw writing: AirPods Max output 2 ch, 32 bit float, 48khz. What does that mean? Is the APM already lossless capable but just not Hi-Res lossless capable? Also, Apple says that we need to activate spatial audio on control center in oder to get Dolby Atmos music on the APM. But the spatial audio toggle, even though existing on iPhone, it does not exist on the control center of Mac OS. Does that mean that we cannot have Dolby Atmos music when playing from a Mac?
Are you sure AAC 256 is 24 bit/48 khz? Because 24/48 is the lossless quality on Apple Music, but AAC is lossy.The app is likely transmitting 2 channel audio with 32-bits of dynamic range and 48kHz sampling rate. This will get transcribed down to 256 AAC (24 bit/48 kHz) before being sent to the APM. Spatial Audio support for Macs is coming in the next OS if I'm not mistaken, so no current Macs support it. You'll need an M1 machine as well, if I'm not mistaken.
Yes, the AAC (iTunes+) should be 24 bit/48 kHz. It’s compressed though so information is taken out. When uncompressed it comes out to 24 bit/48 kHz, however, if you compare the uncompressed with the original, you’ll see a lot of missing information (the waveforms won’t be the same). I‘m pretty sure it’s 24 bit, but it may be 16 bit.Are you sure AAC 256 is 24 bit/48 khz? Because 24/48 is the lossless quality on Apple Music, but AAC is lossy.
I understand, you are clear. Thank you.Yes, the AAC (iTunes+) should be 24 bit/48 kHz. It’s compressed though so information is taken out. When uncompressed it comes out to 24 bit/48 kHz, however, if you compare the uncompressed with the original, you’ll see a lot of missing information (the waveforms won’t be the same). I‘m pretty sure it’s 24 bit, but it may be 16 bit.
I need to correct myself on the above. It looks like iTunes Plus is sampled at 44.1 Hz with a bit depth of 24 bits. I'm actually not sure what's sent to the headphones though, it would have to be between 44.1/16 to 48/24 since the AirPods Max peak out at 48/24 (digital through wire).I understand, you are clear. Thank you.