pinnahertz
Headphoneus Supremus
- Joined
- Mar 11, 2016
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Establishing theoretically "correct" headphone EQ is tricky, but there are some experts who have done it and done it right. Has anyone tried Audyssey AMP? If you know about Audyssey from the room-EQ world, same people, applying the same measurement technology to headphones. However, there are two primary hurdles they've had to overcome. One is a method of coupling headphones and earphones to a measurement mic. It takes a simulated ear that you can seal over-ear headphones around, let on-ear headphones sit on top of, and fit in-ear earphones and sealing IEMs into. If you don't have something like that, taking measurements doesn't get you very far.
Next, they researched what the target curve should be for each type of headphone/earphone, and from what I gather, it turned out different for each type. Finally, they take specific headphones and profile them, using the Audyssey measurement software, and develop a "tuning" that you load into the app to try for free, then buy for a couple $ if you like it.
To that they apply the headphone version of Audyssey Dynamic EQ, which compensates response dynamically for different overall play levels. It's like really smart FM curve...only changing as needed.
So, here's my idea: get the app (free, IOS only, sorry), get your headphone tuning loaded, audition it. The ones I have are all superb, BTW, fixing all my complaints across my 3 favorite headphones/earphones. Yes, different tunings for each, you select when you plug in new ones and the IOS device detects that, pops a menu.
Anyway, load your tuning. Now, using REW or another response measurement system, measure the resulting response electrically at the output jack of the player. Play a pink noise file, or sweep file, at different volume settings. The one at your typical listening level would be the approximate curve you would want to dial into your favorite EQ. And, at low levels, you'll partially see the action of Dynamic EQ. You won't be able to duplicate the change, and the specific LF boost you see with pink noise or a flat sweep won't be quite right, but mid band and up, it should be dead-nuts-on.
What this would do is effectively mootch Audyssey's precision measurement from their artificial ear and software, and resulting tuning, and let you set it into a fixed EQ of really any player, any platform. It'll cost a couple of bucks for each headphone you do, but that's way cheaper than buying an artificial ear or head for your one measurements, and most importantly, you'll have their extremely well researched target curve built in there too.
How's that for a "cheat"? I have not tried this yet, need a bit of free time. If I get to it I'll post results, but I'll be one of you guys beats me to it.
Heck, someone could even build a database of the resulting curves.
Next, they researched what the target curve should be for each type of headphone/earphone, and from what I gather, it turned out different for each type. Finally, they take specific headphones and profile them, using the Audyssey measurement software, and develop a "tuning" that you load into the app to try for free, then buy for a couple $ if you like it.
To that they apply the headphone version of Audyssey Dynamic EQ, which compensates response dynamically for different overall play levels. It's like really smart FM curve...only changing as needed.
So, here's my idea: get the app (free, IOS only, sorry), get your headphone tuning loaded, audition it. The ones I have are all superb, BTW, fixing all my complaints across my 3 favorite headphones/earphones. Yes, different tunings for each, you select when you plug in new ones and the IOS device detects that, pops a menu.
Anyway, load your tuning. Now, using REW or another response measurement system, measure the resulting response electrically at the output jack of the player. Play a pink noise file, or sweep file, at different volume settings. The one at your typical listening level would be the approximate curve you would want to dial into your favorite EQ. And, at low levels, you'll partially see the action of Dynamic EQ. You won't be able to duplicate the change, and the specific LF boost you see with pink noise or a flat sweep won't be quite right, but mid band and up, it should be dead-nuts-on.
What this would do is effectively mootch Audyssey's precision measurement from their artificial ear and software, and resulting tuning, and let you set it into a fixed EQ of really any player, any platform. It'll cost a couple of bucks for each headphone you do, but that's way cheaper than buying an artificial ear or head for your one measurements, and most importantly, you'll have their extremely well researched target curve built in there too.
How's that for a "cheat"? I have not tried this yet, need a bit of free time. If I get to it I'll post results, but I'll be one of you guys beats me to it.
Heck, someone could even build a database of the resulting curves.