bigshot
Headphoneus Supremus
That image was part of a video they made to promote the Pono.
I looked for that "graph" on the pono site; where did you find it?
I looked for that "graph" on the pono site; where did you find it?
It was originally on their Kick Starter site, but it has been replaced with a different graph.
http://www.innerfidelity.com/content/its-masters-damit
Maybe Sound Science needs to consider replacing the ABX comparator with the head-bop test.
The question has come back to focus because of pono's crappy marketing, but tbh, I kinda don't mind the 24 bit. I have 3 points:
1. The increased dynamic range is nice since 96db on CD is arguably not enough, and you no longer have to use dithering which increases noise.
2. The size increase is only 50%. With advancements in storage, this is gonna seem like less and less of a big deal. Sizes of albums are still really small compared to good high res video or a game with high res textures.
3. Why 16 bit lossless in the first place? If you are really a miser with bits, you can get a high quality lossy file that you can't distinguish from the lossless at fraction of the bitrate. And if you encode directly from the 24 bit master, you get better dynamic range too afaik.
The question has come back to focus because of pono's crappy marketing, but tbh, I kinda don't mind the 24 bit. I have 3 points:
1. The increased dynamic range is nice since 96db on CD is arguably not enough, and you no longer have to use dithering which increases noise.
2. The size increase is only 50%. With advancements in storage, this is gonna seem like less and less of a big deal. Sizes of albums are still really small compared to good high res video or a game with high res textures.
3. Why 16 bit lossless in the first place? If you are really a miser with bits, you can get a high quality lossy file that you can't distinguish from the lossless at fraction of the bitrate. And if you encode directly from the 24 bit master, you get better dynamic range too afaik.
The question has come back to focus because of pono's crappy marketing, but tbh, I kinda don't mind the 24 bit. I have 3 points:
1. The increased dynamic range is nice since 96db on CD is arguably not enough, and you no longer have to use dithering which increases noise.
2. The size increase is only 50%. With advancements in storage, this is gonna seem like less and less of a big deal. Sizes of albums are still really small compared to good high res video or a game with high res textures.
3. Why 16 bit lossless in the first place? If you are really a miser with bits, you can get a high quality lossy file that you can't distinguish from the lossless at fraction of the bitrate. And if you encode directly from the 24 bit master, you get better dynamic range too afaik.
To the issue of background noise, there are IEMs that provide isolation on that order. But also, I think room noise is usually constant and can be tuned out due to habituation. And also, just because the noise is below the room noise wouldn't mean it is inaudible. For the lossy file with high dynamic range, I'm not sure about mp3, but vorbis and aac are floating point, so they could have more dynamic range than 16 bits, right?
I'd like to add that I compared the size of some lossless 16 bit files to lossless 24 bit files, and it seemed the size difference was about 100%, rather than the 50% it is for uncompressed. I guess it is easier to compress 16 bit files. This raises the stakes beyond what I was expecting.
The main thing I was trying to say by bringing up lossy is that 16 bit is an arbitrary standard. It seems to me that people in this thread treat it like an ideal value, where everything above 16 bit lossless is a pointless waste of space. What is to stop someone who listens from high quality lossy files from saying that it is the sweet spot and 16 bit lossless is a pointless waste of space? Or that 24 bit is the sweet spot, and DSD is a waste of space? Is there anything particularly special about 16 bit lossless?
I'd like to add that I compared the size of some lossless 16 bit files to lossless 24 bit files, and it seemed the size difference was about 100%, rather than the 50% it is for uncompressed. I guess it is easier to compress 16 bit files. This raises the stakes beyond what I was expecting.
The main thing I was trying to say by bringing up lossy is that 16 bit is an arbitrary standard. It seems to me that people in this thread treat it like an ideal value, where everything above 16 bit lossless is a pointless waste of space. What is to stop someone who listens from high quality lossy files from saying that it is the sweet spot and 16 bit lossless is a pointless waste of space? Or that 24 bit is the sweet spot, and DSD is a waste of space? Is there anything particularly special about 16 bit lossless?