Mad Lust Envy's Headphone Gaming Guide: (8/18/2022: iFi GO Blu Review Added)
Aug 26, 2016 at 2:22 PM Post #36,316 of 48,566
No more
Oops i meant some ratings for Ether C (NOT FLOW).

He has written a nice review but where are the ratings (Fun, Competitive, Comfort,) for a nice and quick comparison with the other headphones? 
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no more numbers. Has been repeatedly stated.

From the plain language of the review, it reads like the best all around headphone he has tried. It's all very subjective, so try to track down a pair to try if you're curious.
 
Aug 26, 2016 at 4:52 PM Post #36,318 of 48,566
   
Oops i meant some ratings for Ether C (NOT FLOW).
 
He has written a nice review but where are the ratings (Fun, Competitive, Comfort,) for a nice and quick comparison with the other headphones? 
normal_smile%20.gif


Read the review and You'll know why there aren't any.
 
Aug 27, 2016 at 8:44 AM Post #36,319 of 48,566
Damn it feels good to see the Schiit Jotunheim, after having lengthy debates here with people who argued that Schiit would never do a full dac/amp. All I can do is be smug and laugh internally.

You can't ignore demand.

Too bad I rarely touch my headphone stuff now. But MAN, I'd have instantly ordered the Jotunheim had it been released a few years ago.
 
Aug 27, 2016 at 3:04 PM Post #36,320 of 48,566
How good is the Schiit Stack for Gaming? I using a Sound Blaster Z with Philips X1 Worth the buy or should I stick and maybe upgrade headphones? Philips X2 worth over the X1
If not what Headphones out your list would you say is better all rounder but mostly Gaming.

Thanks
 
Aug 27, 2016 at 9:18 PM Post #36,321 of 48,566
I'm streaming some Until Dawn on my Twitch. If you are bored join me up. I have no real life so, yeah, this is the highlight of my Saturday night.
 
Aug 27, 2016 at 9:26 PM Post #36,322 of 48,566
I'm streaming some Until Dawn on my Twitch. If you are bored join me up. I have no real life so, yeah, this is the highlight of my Saturday night.


Try Titanfall2 while the beta lasts.
 
Aug 27, 2016 at 9:59 PM Post #36,324 of 48,566
I did. Not too impressed.


At least it's responsive. Everytime I want to go back to playing BF4 I see the slugginess of the controls and I put it back.
 
Aug 27, 2016 at 10:06 PM Post #36,325 of 48,566
At least it's responsive. Everytime I want to go back to playing BF4 I see the slugginess of the controls and I put it back.


Haha different strokes. I like the slow pace of BF. Absolutely hate twitch shooters.
 
Aug 28, 2016 at 4:22 AM Post #36,326 of 48,566
Haha different strokes. I like the slow pace of BF. Absolutely hate twitch shooters.


Not a fan of twitch shooters either but I can't stand high input lag, it ruins FPS games. If it wasn't for the unresponsiveness I'd probably still be playing Killzone Shadowfall.
 
Aug 28, 2016 at 7:45 AM Post #36,327 of 48,566
 
Not a fan of twitch shooters either but I can't stand high input lag, it ruins FPS games. If it wasn't for the unresponsiveness I'd probably still be playing Killzone Shadowfall.


Depending on how you think about it, a slight amount of input lag can simulate the body of your character having weight and momentum. I'm not for a second suggesting developers should deliberately add input lag to games. It's just putting a positive spin on a less than ideal situation (which is an odd thing for me to say as I'm by no means an optimist). I guess it's just my roundabout way of defending Battlefield lol.
 
Aug 28, 2016 at 8:08 AM Post #36,328 of 48,566
 
Depending on how you think about it, a slight amount of input lag can simulate the body of your character having weight and momentum. I'm not for a second suggesting developers should deliberately add input lag to games. It's just putting a positive spin on a less than ideal situation (which is an odd thing for me to say as I'm by no means an optimist). I guess it's just my roundabout way of defending Battlefield lol.


IIRC Killzone devs added input lag to their game for this exact reason. Which is a shame because aside from that, Killzone Shadowfall was an amazing online FPS.
 
Aug 28, 2016 at 8:30 AM Post #36,329 of 48,566
 
IIRC Killzone devs added input lag to their game for this exact reason. Which is a shame because aside from that, Killzone Shadowfall was an amazing online FPS.


I thought it was a pretty solid game. I liked that you could do bot matches. It allowed me to familiarise myself with the maps and game modes as opposed to jumping in and getting owned because I'm panicking and running around without a clue where I'm going or what I'm supposed to be doing. Plus, if I did badly, I could always just take out my frustrations on the bots. I guess my biggest issue was with the amount of chokepoints that resulted in both teams standing on either side of a doorway popping off shots at eachother while trying to revive the big pile of downed friendlies in the doorway.
 
Aug 28, 2016 at 8:43 AM Post #36,330 of 48,566
 
I thought it was a pretty solid game. I liked that you could do bot matches. It allowed me to familiarise myself with the maps and game modes as opposed to jumping in and getting owned because I'm panicking and running around without a clue where I'm going or what I'm supposed to be doing. Plus, if I did badly, I could always just take out my frustrations on the bots. I guess my biggest issue was with the amount of chokepoints that resulted in both teams standing on either side of a doorway popping off shots at eachother while trying to revive the big pile of downed friendlies in the doorway.


And it was pretty well balanced (except the flying bot ******** thing). Seriously, a lot of AAA shooters could learn a lot from guys who made this game. The weapons, the maps, the gamemodes. Top notch
 

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