Bob A (SD)
1000+ Head-Fier
- Joined
- May 11, 2003
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Good and bad news.
Good news, I've got an e-mail from Tony this morning, as a fairly quickly reply to my bugs report.
Bad news, here what he says: "Sorry that we don't have a solution for the pitch problem for now."
Since this issue continues to be the "make or break" contentious problem, is it possible for Tony@xDuoo to at least indicate the cause, specifically confirm or deny this which makes a great deal of sense to me:
Originally Posted by turen009
As an ITS engineer, I can provide some input. The oscillator ("clock", if you prefer) has to be set to the players lowest possible native resolution. This is in fact 44.1 kHz for xDuoo x3 design. However, contrary to what some is saying in this thread, the oscillator is not the problem itself. There is still a set 44.1 kHz native device in the circuit. It is just that (imo) the designer, when designing the circuit, somehow tweaked it in such a way that the native 44.1 kHz files will decode at a slightly slower rate, resulting in the sluggishness that someone notices. I do not think it is fixable in the software end.