Digital processing totally macerates the sound to change it into another effective mathematical dimension of sample time space in which there is considerable musical information loss especially at high frequencies, due to the PCM sampling rates and the bit depth.
You have this backwards. There is no musical information loss, especially in the high frequencies, or at least none anywhere near audible levels within the audible spectrum, due to the sampling rates and bit depth. This is in contrast to analogue with all kinds of tape hiss, distortion, saturation and other “macerations” at high freqs which are audible!
The music is now a mathematical approximation with certain data losses and distortion additions like aliasing.
Again, no. It’s a highly accurate mathematical representation with no data losses, distortions or aliasing that are audible.
The digital system then macerates the music again to manipulate the numbers and bits to implement filter algorithms,
The digital system has not macerated the music in the first place and does not macerate it again. Again, this is in contrast to analogue, which does add distortion, noise, etc., in the first place and adds more with each subsequent process.
All this processing takes its toll of versimilitude to live music
No it doesn’t, the “toll” occurs at bit depths way beyond anything that can even be reproduced downstream, let alone at audible levels, again, unlike analogue.
- losses in resolution and additions of digital "grunge" especially in the high frequencies in such ways that especially effect naturalness of massed strings, due to the great sensitivity of the human ear to time-related distortions.
There is no loss in resolution and no such thing as “digital grunge”, especially in the high frequencies and therefore it does not affect the naturalness of massed strings. And, the human ear does not have “great sensitivity to time-related distortions” compared to the time related distortions which actually occur with digital audio. If the human ear were so sensitive, you would easily hear all the time-related distortions of analogue, which are magnitudes greater!
Whereas the analog EQ system keeps the dimensional system of the music the same,
Of course it doesn’t, music exists in the acoustic “dimension” NOT the analogue “dimension”. That’s why we need microphones to change the “dimension” and speakers/HPs to change it back again. Surely you must know this?
and all processes are analog , continuous in time, and don't operate mathematically on chopped-up data-lossed replicas of the recorded music.
Of course they operate mathematically, EQ and other processes are defined mathematically and then circuits designed to implement that math, even the pick-up patterns/characteristics of mics. How do you think EQ and other analogue processes/processors operate?
But at the same time, the analog system has much less capability to implement various types of filters, is subject to various analog distortions due to nonlinearities in the active transistor and tube devices and in the passive RLC components.
Now you’re contradicting yourself. Analogue has all these and other distortions, which digital either doesn’t have at all or has magnitudes lower but digital “macerates” the music and analogue doesn’t?
But because of the relative lack of time related distortions and other digital artifacts, to me the tradeoff is in favor of the analog EQ.
What relative lack of time related distortions? Analogue EQ has exactly the same mathematic processes as digital EQ processors, with exactly the same artefacts plus additional noise and distortion, while digital does not have “other digital artefacts”! Where’s the trade off?
You mean you prefer the higher noise, distortion and other “macerations” of analogue!
Unfortunately, your post was packed with a whole list of the false marketing invented and employed by the audiophile community since Sony’s infamous SACD/DSD marketing. It’s completely contrary to the actual facts/science and is based on myth and falsehoods! Although it did elucidate exactly the false audiophile marketing I mentioned.
G