I have to start my VZR One review with a disclaimer that I'm comparing it to headphones that are well above the VZR's price range. The dynamic driver Denon D9200 at $1600 and the planar Hifiman Arya Stealth at $1300. I bought the VZR due to its novel audio lens solution and mic, to see if it could give me something for gaming that the more expensive headphones can't. This disparity makes for an unfair comparison. I've been using the Arya and D9200 for a while now with an RME ADI-2 DAC FS. That's my reference point for sound.
I do also use a Steelseries 7X for gaming which clocked in a lot cheaper than the VZR's $350 at $150 ($90 at the time of writing since it's the older model). I don't use them for music, only for gaming.
Good
- Solid build quality and comes in a nice case
- Comes with a full set of attachments, a 4.5ft cable, 3.2ft TRRS extension cable, and an 8 inch mic splitter, all nylon weave sheathed, lightweight and flexible
- If you like bass the VZR has plenty in its default tuning and then some
- The one-size-fits-all stretchy strap worked well for me
- Despite the weight, the VZR does not feel heavy on my head
- Removes background noise with excellent isolation
- Easy to power, with plenty of volume even if you plug it into a PS5 controller
- Mic worked well on PC, PS5 and through the Soundblaster G6 amp. You will want it close to your mouth. Drop off for the mic is fast per inch.
- Amazing tech support. I had a config issue and got a friendly same day reply via email
No so good
- The mids are hollowed out/veiled and the highs lack detail without EQ intervention
- VZR has uncomfortably hot earpads which heat up fast. Hotter than the D9200 which is livable while the Arya and the 7X stay nice and cool.
- The clamp force was a bit strong for me
- Metal headphone brace and cables are microphonic
Music sound impressions
Listening to music flat on both the ADI-2 or onboard audio, the VZR sounds bass heavy and muddy. The mids have a sound that is hollow and missing detail and the highs do not present a sparkle without EQing them up. There is a distinct lack of timbre caused by the odd mids and highs. The VZR doesn't come close to the retrieval and clarity of the D9200 or Arya Stealth. Swapping between them on the same tracks reveals a vast difference in clarity and detail retrieval.
So what about the main attraction? Soundstage. I found it similar in spaciousness to the D9200 but less spacious than the Arya Stealth. That means it has quite a good soundstage for a closed back dynamic driver.
I did try to EQ the VZR but couldn't get rid of the hollowness in the mids, perhaps others can do better at an EQ profile that can address what is missing.
Gaming sound impressions
I used both the PC and PS5 to test, and my experiences were the same across the two platforms.
The qualities heard in music translate to games as well. Games feel less immersive than they do on the D9200 and Arya Stealth as there is simply too much missing detail, crispness and clarity. The stock tuning has strong bass which does not sound out of control, but the hollow mids and lacking highs can make it come off boomy sometimes. It feels out of balance to me, as if the mids and highs are veiled behind something. I have to think it could be because they are literally veiled behind the audio lens.
I pressed the phones in towards my ears and noticed a slight rise in mids and highs, but not much. This is likely due to the slot in the lens aligning with your ear canal differently when you press the headphones towards your ears.
If you plug the VZR directly into the PS5 controller the mic works great but you are stuck with the stock tuning. Used this way, there was too much bass for me and no way to tame it. Unfortunately Sony only enables their graphic EQ if you plug in their PS5 headphones, so there is no changing it. If you plan to use them plugged into the controller without an EQ solution, make sure you're a bass lover.
Engaging Dolby Atmos for Headphones is where I was really hoping to see these shine. For my ear, the directional location of sounds is better on the VZR than the Arya Stealth, but worse than the D9200 and about the same as the 7X. The Arya has a wider soundstage, but lacks directionality when gaming. With any of them, I can spin my in-game character around with my eyes closed, then point my character at a sound source and know exactly where it is going to be when I open my eyes. This is easiest for me on the D9200.
Ambient Atmos effects are in another class on the D9200 due to the detail retrieval, stellar timbre and soundstaging. In Destiny 2, I can hear the spaciousness in Atmos environments, with all the subtle little computer beeps, chirps, clicks and whirrs in the distance. The environment is alive with spatial subtlety. On the VZR, this is missing because detail in the mids and highs is missing, which results in a substantial loss of immersion. This is also true when weighed against the 7X. The added detail in the mids and highs on the 7X adds to the immersion.
So what gives? I'm a bit flummoxed as I was hoping to hear something novel. I didn't hear a marked improvement in spatial accuracy compared to the D9200 or 7X. I have to guess it's possible that the lens in the VZR may be great for some ear shapes and not for others. Given the great reviews the VZR has gotten from other people, this should be considered.
Other notes some might find useful when using this headphone
- If you're looking at amps, the Soundblaster G6 is useless on a PC, so don't buy it for this headphone for PC gaming. Dolby doesn't get picked up by the G6 even if you are using SPDIF (optical). The mic input on the G6 will not work when the G6 is in direct (passthrough) mode. So if you're hoping for PC spatial gaming audio from the G6, you're out of luck. As far as Dolby goes, the G6 is good for Playstation and Xbox Dolby use cases but not PC. Even if the G6 could do Dolby on a PC, it can't do Dolby Atmos, so… yeah, you probably don't want a G6 for PC use.
- The RME ADI-2 DAC FS doesn't support passthrough mode to use only the amp and not the DAC. This means it can't be used for Dolby Atmos for Headphones. You're relegated to on-board PC audio if you want to use Dolby Atmos for Headphones. This is likely true for most DAC-amps. On the upside, the VZR aren't power hungry. On-board audio was clean and powerful sounding. This will also grant you access to DTS Headphone:X, DTS X:Ultra and Windows Sonic should you want them.
Final thoughts
For their price these have great bass and make for some pretty good console gaming cans for bass lovers. I don't think they are good for listening to music any more than the 7X are. You'll simply miss too much detail. The 7X has the opposite problem from the VZR, with better mids and highs but lacking bass and body.
At the lower price points, if you told me I could only keep the 7X or VZR for gaming, I'd keep the 7X. I can EQ up the bass on it and I can hear the mids and highs without the veiling. They are also lighter and more comfortable. For now my D9200 are my solo gaming cans of choice, and the 7X are a necessity for multiplayer due to the mic and easy plug and play + EQ on any platform.
Looking forward to seeing what VZR does next and if they can evolve the lens to improve the mids and highs.