- More or less, yes, for the named reasons.
- Google for hypercompression (https://www.google.com/search?q=hypercompression). [2a] If you have a better term, feel free to tell the world.
- Previously you stated "artists do not "tell the engineer to brick wall with audible distortions because they feel it was musically better". (...) artists typically tell the mastering engineer that they want their master to be at least as loud as band/artist X, Y and Z (...)". Now you state the opposite again. You or your artists are lunatic then... I wonder how you want to fight the loudness war, looks quite schizo to me.
- There is no contradiction at all. I see that you are unable or unwilling to make a difference between genre and sound quality. [4a] I guess if an artist of the named genres comes to you with a dynamic, unclipped and only moderately compressed record, you tell him he doesn't belong to that genre as long as he doesn't make it as loud and distorted (and mashed at loud parts) as others do, or even a bit more to make a statement and just to belong.
- Read my previous posts about the compression indicator again, it does not mean zero compression. But on this album it is modest - as can be seen from the RMS as well - and there are no clippings. So following your logic it wouldn't be grunge. I can't post the complete analysis at the moment because I'm not at home and don't have access to it. But I attached the table with the overall results and a distribution analysis of Territorial Pissings which has louder RMS (-15.2 vs. 15.7) and clipping indicator (6% vs. 4%) than Smells Like Teen Spirit:
- Classical is affected, fortunately only slightly. (See e.g. the post in this thread above https://www.head-fi.org/threads/too...lity-of-mastering.735405/page-3#post-10940459 or https://www.kirkville.com/the-loudness-wars-and-classical-music/)
- If you classify sacrificing sound quality for loudness as a musical decision, well, then we have different definitions about music. [7a] For me the music (as described earlier) stays the same music irrespective of the applied measures aimed at increasing loudness.
- My opinion is absolutely consistent.
- Hypercompression includes clipping (from limiting). [9a] I don't know what you want to express with your statement. [9b] If all the people in the music industry thought like you then now wonder that the industry was declining.
1. Exactly, 12 years later! Where's the correlation?
2. Not a single definition there!
2a. Yes, I have! "Inappropriate Over-compression" or "Inappropriate Heavy Compression". The reason this term is better is because heavy or over-compression can be appropriate, whereas the term hypercompression does not consider appropriateness, hypercompression is apparently always inappropriate, which is nonsense!
3. Yes, it looks quite schizo to you because you do not fully understand what the loudness war is or have any significant experience of what artists want. If, as is typically the case, band X, Y and Z are compressed/limited to the max, then the only way to get our artist's recording to be as loud is to also compress/limit it to the max or even over the max, depending on exactly how it's been composed, orchestrated and mixed. In this latter case, we're now applying "inappropriate" amounts of compression/limiting but the artist will typically prefer this inappropriate amount of compression to having their recording quieter than band X, Y and Z. So,
IN EFFECT, they are
asking for "brickwall limiting with audible distortion" although they typically do not phrase it like that. In other words: Often, if you ask the artist, they will specifically state they do not want (what you appear to mean by) audible distortion. However, the only way of achieving equal loudness with bands X, Y and Z is to compress/limit to the point that undesirable distortion is unavoidable, in which case most artists will choose some undesirable distortion over having their recording quieter. This is not the only scenario though; some artists, depending on the track and what they want musically from it, specifically want that type of distortion, regardless of loudness relative to band X, Y or Z. Again, there is no black and white here, no absolute "this is always wrong/faulty"!
4. I see you have little/no idea what "genre" actually means or how music is created. What, for example, is the difference between rock and heavy metal? Yes, there are some structural/compositional differences but there are also some ESSENTIAL production/mixing/mastering differences, including loudness/compression. Remove the extreme loudness and severe distortion/compression from heavy metal and what you're left with is no longer heavy metal!
4a. Absolutely!! If a thrash metal band comes to me with a dynamic, slow, sweet sounding track, that's absolutely fine but by definition, it is NOT trash metal! The modern genres, like EDM (and pretty much all of it's sub-genres), depend on massively compressed and distorted kick sounds, snare sounds, etc. Note that I say "kick sounds" and not "kick drum", which is because the sound employed as the kick drum is so distorted it has almost nothing in common with an actual/real kick drum and these different (hugely distorted) kick sounds are one of the defining features of different genres and sub-genres. Massive amounts of compression is one of the tools applied to create these kick sounds and by massive I mean huge transient reduction and make-up gain of up to 20dB or so. So common is this that many/most compressor plugins come with a preset called something like "Drum Crush", "Drum Slam" or something similar. Of course it's not just limited to the kick or drums, large amounts of compression are also applied to the bass, vocals and guitars. That amount of compression is way more than is ever applied during mastering, so again, what do you mean by hypercompression? And, if you want to "do away" with such large amounts of compression, then you are going to destroy much of what makes different genres different in the first place!
5. Have you even listened to "Teen Spirit"? Apparently not! Listen to the verse, it's got a relatively quiet lead vocal that balances well with the heavy kick, snare and guitar ... how? Then there's the pre-chorus, where the drum kit is louder still, with a lot more mid and high freq content (due to added cymbals) and the lead guitar is a higher and more constant level, the vocal though is still at a moderate level, so again, how on earth does it balance? And then we have the chorus, the guitars are massively distorted and Cobain's singing is nearly screaming, yet listen closely and actually there's relatively little difference between his voice level in the pre-chorus and chorus, even though there should be a huge difference, again, how? There's heavy compression being applied, that's how! BUT we still have dynamic range and RMS variation because of the construction and orchestration of the song. If you did read the article to which I linked, you should have a far better understanding of this!
6. Not it's not. This statement is a good demonstration of why I stated that you apparently don't understand what the loudness war actually is! Yes, this album has been made very loud BUT have all (or the vast majority) of subsequent classical albums been made equally as loud or louder? If not, then where's the war? There is no war, just the odd example of a very loud/compressed classical album!
7. As heavy metal (for example) is largely defined by more distortion (sacrificing sound quality) and loudness than rock, you're therefore saying that the decision to create heavy metal instead of rock is NOT a musical decision?
7a. Unless you have significantly different hearing to most other human beings, this statement cannot be true. And, why do you think multi-band compressors exist?
8. Yes it is. You've consistently said you effectively hate hypercompression, you've also said that you like the most hypercompressed music genres. If you still assert both of these views then you are being consistent BUT, those two statements are contradictory. While consistent on their own, they are inconsistent with each other. If this isn't the case, please explain how.
9. No it does not! Why do you think it's called a "brickwall limiter"? It's called a "brickwall limiter" because it compresses to an absolute (brickwall) limit, defined by the user. If the engineer defines a limit of say -0.1dBFS then there will be zero samples above -0.1dBFS and there is no possibility of clipping (except in the case of inter-sample peaks as mentioned by pinnahertz).
9a. And that's because you do not understand what mixing and mastering actually are! Very heavy compression is an intrinsic part of the mixing of virtually all popular/rock genre recordings, it's therefore impossible to have a rough mix without compression. You appear to believe that mixes are created/completed and then compression is added afterwards but that is NOT how music is mixed! Compression is added and then it's mixed, so there is no such thing as a mix without compression. In other words; if you want something without heavy compression (so the consumer can decide for themselves), then the only point at which that exists is after recording and BEFORE mixing!
9b. All popular (non-acoustic) music genres are made this way and have been since the mid/late 1960's and of course, all engineers know this (and therefore do "think like me")!
G