The Official Horror game Thread!! Lets put those headphones to good use!
Jun 30, 2012 at 12:55 PM Post #151 of 354
english voice acting!
 
Jul 2, 2012 at 3:24 AM Post #154 of 354
I recently got the Silent Hill HD collection (PS3) and i like it so far, that is most likely because i've never played the originals on the PS2. I've only played Silent hill 2 so far and it seems pretty good, but hopefully it will pick up a bit... haven't played number three yet, waiting for the patch to come out to fix the Audio sync and frame rate issues.
 
I've been willing to check out the Fatal frame series but just haven't gotten a chance yet...
 
Jul 2, 2012 at 5:58 AM Post #155 of 354
Silent Hill remake is crap for me,graphics are so poorly made (especially fog in SH 2) that they look a lot worse than PS2 IMHO:/
 
Yeah i need to play fatal frape (project zero in europe) too,got all 3 parts for PS2 but had no time to play them yet.
 
And a question,is Amnesia:The Dark Descent supporting positional sound? I wonder if i will **** my pants if i put on my dt 990 + titanium hd cmss-3d.
 
 
Jul 2, 2012 at 7:48 AM Post #156 of 354
Quote:
And a question,is Amnesia:The Dark Descent supporting positional sound? I wonder if i will **** my pants if i put on my dt 990 + titanium hd cmss-3d.
 

 
No hardware support but the CMSS-3D effect is still pretty good. You're gonna sh1t your pants regardless. Watch out for A Machine For Pigs as well. New title from the Amnesia developer. 
 
Jul 2, 2012 at 8:03 AM Post #157 of 354
Yea Playing through Amnesia again it does have it moments that are slightly pant ****ting but then it dies down.
 
Jul 2, 2012 at 2:05 PM Post #158 of 354
Quote:
Yea Playing through Amnesia again it does have it moments that are slightly pant ****ting but then it dies down.

I can agree with this. I love the story though. But the ending was a total buzz-kill. You win no matter what, sort of an RPG choice put int a linear game that really does no good. There is no way to die or get attacked, despite the shadow who kills you and gives you another winning ending. There is absolutely no mind to the final boss either. Just topple over three poles, that simple.
 
Jul 5, 2012 at 1:56 PM Post #159 of 354
Just ordered project zero 2,should be here on the door step saturday morning!
article-1341359850535-13E8B3DA000005DC-531034_636x311.jpg
Project Zero 2: Wii Edition (Wii) - soil your underwear like it's 2003

Clearly one of Nintendo's biggest challenges for the Wii U is creating enough mature-rated titles to attract core gamers. But apart from Ubisoft's ZombiU they did very little at E3 to show they realised this, and many remain understandably unconvinced. Metroid Prime makers Retro Studios are rumoured to be working on something to please older fans, but Nintendo has also made some rather unexpected moves into the survival horror genre.

For reasons we cannot begin to fathom they're now co-owners of the Project Zero (aka Fatal Frame) series from Tecmo Koei. This seems a bizarre choice as the games have never been big hits and the franchise seemed to fizzle out several years ago. In fact the last game was a Wii exclusive by Grasshopper Manufacture that Nintendo never even bothered to release outside of Japan. But rather than translate and release that for the West they've gone back to the second game in the series.

As peculiar as that may seem, especially since they're releasing it in the middle of the summer, there is at least some logic in this, since Project Zero 2 is rightly regarded as one of the scariest video games ever made.

Originally released in 2003 on the PlayStation 2, and ported to the Xbox a year later, Project Zero 2 is heavily influenced by the late '90s Japanese horror scene, in particular Ringu and Ju-on. The story focuses on two young twins as they stumble upon a cursed village in rural Japan. What exactly is going on is only slowly hinted at as the game unfolds, but the village is obviously haunted and the ghosts seem to have a special interest in the fact that the two girls are twins.

This isn't an action game though, and you have no weapons but a 'Camera Obscura' to help you - which you discover early in the game. This is essentially a magic camera which can be used to search for and exorcise ghosts. Using it switches the game to a first person view and as silly as the concept sounds the practise of slowly sweeping the room for ghosts is utterly terrifying.

As is their want the ghosts love to appear just when you least expect them and the game borrows every horror movie trick it can think of as candles flicker in a non-existent wind and ghostly hands suddenly grab at you from nowhere. The atmosphere is almost overwhelming and the closest any video game has come to mimicking the more slow-burning scares of a classic haunted house movie.

We don't make that comparison idly though as that's clearly exactly the style the game is going for. It's not the psychological horror of Silent Hill and it's certainly not the schlock scares of Resident Evil. It is instead a good old fashioned ghost story and co-opts all the best tricks of Hollywood and Japanese cinema with impressive skill. (The Descent on PC is scarier still but significantly different in approach.)

However, these scares come at a price, in that Project Zero's gameplay is fairly basic and uninvolving. The puzzles and exploration are quite limited and even the process of fighting ghosts becomes repetitive before the end. If the game's atmosphere wasn't as effective as it is the whole game would've been a complete disaster - but it isn't and the end result is a minor classic.

We can well imagine the basic concept being improved even more by the use of the Wii U GamePad (which was used as a camera in at least three separate demos at E3) but for now you have to contend with new motion controls using the Wii remote and nunchuck. You can use the nunchuck's analogue controls for movement but the first person view relies on the Wii remote's accelerometer (not even its infrared pointer) which proves as frustratingly inaccurate as always.

We're not sure that's not at least partially intentional though, in order to make you feel as vulnerable as possible. Certainly the rest of this Wii Edition has been put together with a surprising degree of love and care, with a new widescreen mode, a rejigged camera, and redone graphics.
The CGI cut scenes have been re-rendered from scratch and the new lighting system adds to the game's scares. The visuals are still inconsistent but this is certainly one of the better remakes we've seen on a home console.

There's even a new on-the-rails mode called Haunted House where the game judges how scared you're getting by how still you keep the Wii remote and nuchuck as you play.

In terms of presentation the major problem is aural not visual. The voiceovers have all been redone and because the game is not being released in North America everyone's got very obvious UK accents. This is the same problem that almost ruined Sony's Project Siren, with the carefully crafted atmosphere spoiled by Japanese country bumpkins talking with a Cockney accent.

Overall though the game is still a success and if not for the high price point we'd still make it a relatively unreserved recommendation. That it aims to scare you first and entertain second shouldn't be taken as a negative. It was clearly the goal from the outset and in this it succeeds admirably, sacrificing all else to its infernal goal.

In Short: Despite its obvious gameplay failings this is still one of the scariest video games ever made, and this Wii edition a surprisingly effective update.

Pros: Incredibly potent atmosphere with an interesting combat system and an extremely bleak storyline. Carefully updated visuals and Haunted House mode is a clever idea.

Cons: Exploring and puzzle solving is overly simplistic, as is the combat eventually. Motion controls are only a detriment and the voiceovers are poor.
 
 


p.s the wii u looks very good,it puts most gaming pcs to shame!
 
Jul 8, 2012 at 1:03 AM Post #160 of 354
Quote:
Just ordered project zero 2,should be here on the door step saturday morning!
article-1341359850535-13E8B3DA000005DC-531034_636x311.jpg
Project Zero 2: Wii Edition (Wii) - soil your underwear like it's 2003

Clearly one of Nintendo's biggest challenges for the Wii U is creating enough mature-rated titles to attract core gamers. But apart from Ubisoft's ZombiU they did very little at E3 to show they realised this, and many remain understandably unconvinced. Metroid Prime makers Retro Studios are rumoured to be working on something to please older fans, but Nintendo has also made some rather unexpected moves into the survival horror genre.

For reasons we cannot begin to fathom they're now co-owners of the Project Zero (aka Fatal Frame) series from Tecmo Koei. This seems a bizarre choice as the games have never been big hits and the franchise seemed to fizzle out several years ago. In fact the last game was a Wii exclusive by Grasshopper Manufacture that Nintendo never even bothered to release outside of Japan. But rather than translate and release that for the West they've gone back to the second game in the series.

As peculiar as that may seem, especially since they're releasing it in the middle of the summer, there is at least some logic in this, since Project Zero 2 is rightly regarded as one of the scariest video games ever made.

Originally released in 2003 on the PlayStation 2, and ported to the Xbox a year later, Project Zero 2 is heavily influenced by the late '90s Japanese horror scene, in particular Ringu and Ju-on. The story focuses on two young twins as they stumble upon a cursed village in rural Japan. What exactly is going on is only slowly hinted at as the game unfolds, but the village is obviously haunted and the ghosts seem to have a special interest in the fact that the two girls are twins.

This isn't an action game though, and you have no weapons but a 'Camera Obscura' to help you - which you discover early in the game. This is essentially a magic camera which can be used to search for and exorcise ghosts. Using it switches the game to a first person view and as silly as the concept sounds the practise of slowly sweeping the room for ghosts is utterly terrifying.

As is their want the ghosts love to appear just when you least expect them and the game borrows every horror movie trick it can think of as candles flicker in a non-existent wind and ghostly hands suddenly grab at you from nowhere. The atmosphere is almost overwhelming and the closest any video game has come to mimicking the more slow-burning scares of a classic haunted house movie.

We don't make that comparison idly though as that's clearly exactly the style the game is going for. It's not the psychological horror of Silent Hill and it's certainly not the schlock scares of Resident Evil. It is instead a good old fashioned ghost story and co-opts all the best tricks of Hollywood and Japanese cinema with impressive skill. (The Descent on PC is scarier still but significantly different in approach.)

However, these scares come at a price, in that Project Zero's gameplay is fairly basic and uninvolving. The puzzles and exploration are quite limited and even the process of fighting ghosts becomes repetitive before the end. If the game's atmosphere wasn't as effective as it is the whole game would've been a complete disaster - but it isn't and the end result is a minor classic.

We can well imagine the basic concept being improved even more by the use of the Wii U GamePad (which was used as a camera in at least three separate demos at E3) but for now you have to contend with new motion controls using the Wii remote and nunchuck. You can use the nunchuck's analogue controls for movement but the first person view relies on the Wii remote's accelerometer (not even its infrared pointer) which proves as frustratingly inaccurate as always.

We're not sure that's not at least partially intentional though, in order to make you feel as vulnerable as possible. Certainly the rest of this Wii Edition has been put together with a surprising degree of love and care, with a new widescreen mode, a rejigged camera, and redone graphics.
The CGI cut scenes have been re-rendered from scratch and the new lighting system adds to the game's scares. The visuals are still inconsistent but this is certainly one of the better remakes we've seen on a home console.

There's even a new on-the-rails mode called Haunted House where the game judges how scared you're getting by how still you keep the Wii remote and nuchuck as you play.

In terms of presentation the major problem is aural not visual. The voiceovers have all been redone and because the game is not being released in North America everyone's got very obvious UK accents. This is the same problem that almost ruined Sony's Project Siren, with the carefully crafted atmosphere spoiled by Japanese country bumpkins talking with a Cockney accent.

Overall though the game is still a success and if not for the high price point we'd still make it a relatively unreserved recommendation. That it aims to scare you first and entertain second shouldn't be taken as a negative. It was clearly the goal from the outset and in this it succeeds admirably, sacrificing all else to its infernal goal.

In Short: Despite its obvious gameplay failings this is still one of the scariest video games ever made, and this Wii edition a surprisingly effective update.

Pros: Incredibly potent atmosphere with an interesting combat system and an extremely bleak storyline. Carefully updated visuals and Haunted House mode is a clever idea.

Cons: Exploring and puzzle solving is overly simplistic, as is the combat eventually. Motion controls are only a detriment and the voiceovers are poor.

 
The Wii version is not as good as the original. For some reason playing it on a nintendo console don't excite me. It was like that with Fatal Frame 4
 
I finally got a chance to play Siren New Translation from my backlog and so far it's okay. Still need to test the game with some better headphones than the sony wireless headset
 
Jul 10, 2012 at 7:09 AM Post #161 of 354
My project zero 2's come, but i am saving it for tonight..p.s I have got a spare pair of smalls ready..
Just incase ! SH!t these ones!
 
 
 
Jul 22, 2012 at 9:00 PM Post #163 of 354
Yo,
 
Yes Slender is scary as hell. I downloaded it after seeing a video of it on Youtube. Slender Man does sure like to appear behind you when you least expect it.
 
Quote:
Okay, well i'll be the first to mention it before it goes too mainstream
tongue_smile.gif

SLENDER

 
Jul 23, 2012 at 11:07 PM Post #165 of 354
Yo,
 
I was just playing the game and I had zero pages. I went into the bath house and Mr Slender was off to the right of the doorway. I turned in and there he is a foot away, he got me...
 
This game proves you don't need fancy graphics to be scared. Now if only this would be ported tot he Xbox Arcade or Playstation Network, man people would demand more!
 
Quote:
No doubt...just played my hand at Slender and I jumped more than I should've.  I got 4 pages, died and said, "F that..."

 

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