MuppetFace
A Special Snowflake
- Joined
- Aug 2, 2010
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Quote:
I've never bee much into 2d fighters; I used to hate them, actually. But recently that's been changing quite a bit.
I tried Blazblue a little while ago and found it quite engaging, which pleasantly surprised me. I've been seriously thinking about buying it. I've also been getting pretty interested in Skullgirls -- I'm a huge fan of the artistic style and character designs.
If you guys had to recommend a title for someone interested in getting more into 2d fighters, what would it be?
BTW, with regard to the 'tier' thing:
Although I can't relate to how it works in fighting games, obviously, this is the exact reason I stopped playing Armored Core games online. It got to the point where you could predict the average ladder player's build. Which is just plain sad in a game like that. So I can relate to the theory, at least, and know from experience how lame it can become.
Have you tried Guilty Gear XX? It's what inspired most of BlazBlue. Basically its crotchety older cousin.
As for the tier thing, before the advent of online play, it was mostly a tournament play phenomena. The top players tended to all use the same characters to be competitive, though a few players would purposefully showboat with weak or oft-overlooked characters to demonstrate their prowess. Now with online-play... well, I think online play is an awesome idea for fighting games in theory, that in practice sucks and should be avoided. Unless you want to play against a never-ending stream of the same characters and people who disconnect when they're about to lose.
There's debate as to whether tiers actually exist. No fighting game can ever be perfectly balanced, so there's going to be some semblance of a tier system, but the player's skill is always the more determinant factor.