BlueNinja0
Head-Fier
- Joined
- Dec 15, 2015
- Posts
- 93
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- 14
Games (FPS in particular) already generate spacial information and that's been true since the very beginning of competitive gaming. Are you really going to tell me that no one has been able to hear front/rear sound for the past 15 years? That's a little ridiculous. I'll grant you that virtual surround is more detailed and convincing, that's what I was talking about with the immersion aspect in my last post. The point I was making is that in a *competitive* game immersion doesn't matter, all that matters is getting the information as quickly and simply as possible and the headphone setting is vastly superior to virtual surround in that regard.
I was not speaking strictly about competitive positioning. And I understand Virtual Surround is a trick and sound positioning is just a constructed brain perception. That is not what I was discussing.
You seem to generalize that all FPS game's headphone settings is superior. That is incorrect. Even though some games indeed offer some front/back cues with that setting, that's certainly not the rule. Many games just use the headphone setting to compress the dynamic range of the sound output considering that headphones are of lesser capacity than speakers. Try a game like Battlefield 4 and set a sound to happen at the exact same distance in front of you, then behind you, and you'll hear no difference, no matter the sound setting. Same applies to vertical positioning. Some games do, others don't. It's not a rule and it depends on the audio engine used and if they have HRTF functions applied to the Headphone setting. Others just use a simple volume filter that lowers sounds from the back slightly, which obviously provides no positional cue.
I'll not comment on the strategical aspect of sound you discussed because it's beyond what I wanted to point out and I usually don't play FPS competitively. Others might want to chime in.