NamelessPFG
Headphoneus Supremus
- Joined
- Jul 7, 2011
- Posts
- 3,095
- Likes
- 128
Believe me, if I knew of any AWE32 emulators that could handle Eradicator's AWE mode properly (which basically loads sound effects as a SoundFont that the EMU8000 can process), I wouldn't have to buy an actual AWE32 and then hunt down a reasonably modern motherboard with an ISA slot that it would work in.
I'd also like to see an ASP/CSP emulator, even if TFX is the only game ever known to actually use it.
As it stands, Creative is infamously secretive with important hardware details like registers and whatnot, enough so that things like Linux driver support was very lacking for many years. It's only in the last year or two that X-Fi cards even had out-of-the-box support in most Linux distros, and even then, it's just the basic sound card functions, no hardware OpenAL or anything fancy like that.
It doesn't help that there are few efforts really committed to making old PC games playable on modern systems. DOSBox is one of the most notable, along with more focused projects like ScummVM, but a lot of Win9x-era games are still left out in the cold because all the current virtual machine software focuses on 2000/XP and later to the point of not bothering with 3D acceleration for Win9x guests, let alone any form of hardware sound acceleration. (Aureal Vortex card emulation would totally make my day...)
I'd also like to see an ASP/CSP emulator, even if TFX is the only game ever known to actually use it.
As it stands, Creative is infamously secretive with important hardware details like registers and whatnot, enough so that things like Linux driver support was very lacking for many years. It's only in the last year or two that X-Fi cards even had out-of-the-box support in most Linux distros, and even then, it's just the basic sound card functions, no hardware OpenAL or anything fancy like that.
It doesn't help that there are few efforts really committed to making old PC games playable on modern systems. DOSBox is one of the most notable, along with more focused projects like ScummVM, but a lot of Win9x-era games are still left out in the cold because all the current virtual machine software focuses on 2000/XP and later to the point of not bothering with 3D acceleration for Win9x guests, let alone any form of hardware sound acceleration. (Aureal Vortex card emulation would totally make my day...)