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- Oct 24, 2006
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Very very interesting. I will try this out once i figure out how to do this via mac.
Thanks Lunatique for putting this together.
Thanks Lunatique for putting this together.
I'll admit to being a little confused by some of the posts in this thread. For example, the quote above. Do you mean compensate for an individual's hearing or for human hearing in general? This question might sound like semantics but it really isn't, it makes a substantial difference!
If we are talking about an individual's hearing, *maybe* there is some benefit to compensating for a particular deficiency that an individual might be experiencing, say a loss of sensitivity of one or both ears in a particular frequency band, due to some illness or hearing damage.
If on the other hand we are talking about compensating for human hearing in general, say compensating along the lines of the Fletcher-Munson curves, then this is something we/you should definitely NOT be doing! Sure, if you are listening ONLY to individual sine waves or sweeps, then by all means compensate for loudness contours if you wish but, if you are listening to commercial music, film or other content then you are listening to a mix created for human beings and by human beings (who obviously have human hearing). In other words, compensation for the Fletcher-Munson contours has already been built-in to the audio mixes to which you are listening. Applying EQ to compensate for a loudness contour is, in effect, compensating for the second time and is obviously going to take you a long way away from neutral. The only caveat I would make to this statement is if one listens to music at a very low level, in which case boosting the bass a little is not such a bad idea.
I would also add that most commercial recording studios are not designed with a flat/neutral frequency response, most apply a "house curve". House curves vary from studio to studio but they usually include some amount (up to about 6dB) of bass boost. This is to compensate for the fact that most consumer music systems usually have a bass boost. The exception to this is dubbing theatres (where theatrical films are mixed), which are usually quite flat, with the exception of slight bass and treble roll-offs (the x-curve). However, I mention dubbing theatres only as a point of interest, it does not affect/concern consumers.
G
I use Sennheiser HD 650 as my favourite headphone. Do yourselves a favour and install the Sonarworks Reference 3 plug-in. It just works.
Download and install the free trial of Sonarworks Reference 3 Headphone. (Or purchase it.)
Download and install this VST adapter in foobar2000.
Go to Components, VST plugins and add the Sonarworks plugin.
Go to Playback, DSP Manager and activate the Sonarworks plugin. Then click Configure Selected.
I'm surprised you missed my point entirely when I explained it so clearly.
You appear to now be talking about having to compensate for the frequency response of the headphones, rather than having to "compensate for human hearing".
I also mentioned that if you manage to make a headphone follow a compensation curve perfectly, then the compensated (not raw) measurements will look like a flat line.
Exactly, so you are talking about compensating for headphones' frequency response, not compensating for human hearing. What am I missing/misunderstanding?
The raw measurements of headphones do not measure as a literal flat line (like electronics do) because you have to compensate for human hearing. That is what I meant.
I think I get what you meant: You are talking about compensating for measurements taken from inside a plastic/gel head, rather than compensating for human hearing?
Transducers like headphones do not measure as a flat line when they have a neutral frequency response ...
Mics and speakers are transducers like headphones and they do measure flat (in an anechoic chamber) when they have a neutral frequency response.
I think I get what you meant: You are talking about compensating for measurements taken from inside a plastic/gel head, rather than compensating for human hearing?
No.
Electronics like amps and DACs measure as a flat line when they have a neutral frequency response.
Transducers like headphones do not measure as a flat line when they have a neutral frequency response, and also they never measure as a flat line either way.
If the raw measurements of headphones did ever measure as a flat line, they would not sound neutral to us; in fact, they would sound awful.
These types of measurements include the frequency response of the ear canal and the diffraction of the outer ear. If you had noticed from my previous post, there was a measurement of a headphone's response from inside the headphone paired with the subjectively determined response of the same headphone.
The sound input before entering the ear should still be flat.
These types of measurements include the frequency response of the ear canal and the diffraction of the outer ear.
If you had noticed from my previous post, there was a measurement of a headphone's response from inside the headphone paired with the subjectively determined response of the same headphone.
The sound input before entering the ear should still be flat.