I don't think anyone would call anechoic chambers ideal, since they're famous for making people feel really uncomfortable due to the extreme silence and complete lack of reflections.
... so as long as the room doesn't have really significant nulls, the correction can get extremely good results.
Any room with reflections will have significant nulls (and sums), that's why an anechoic chamber can be considered "ideal" acoustically; No reflections, therefore no interaction of those reflections with the direct signal from the speakers. I agree though, an anechoic chamber is far from ideal in practice. Even ignoring the comfort issue you mentioned, it's certainly impractical for consumers to create anechoic chambers and from a mixing/mastering perspective it wouldn't work either, the lack of reflections might give a perfect freq response but would cause other issues such as over compensation with the use of reverb, under-panning, etc. In practice, although absorption of reflections is a major acoustic treatment tool, diffusion is also important in good studio design; to avoid the pitfalls of an anechoic chamber while randomising the reflection interactions. Not "ideal" but as good as it gets because "ideal" as far as studio design is concerned is a contradiction and therefore not attainable.
The reflective surfaces such as the mixing desk/metering bridge do get considered by speaker manufacturers during the design process, which is why in user manuals, they often give instructions on how to adjust the EQ settings on the backs of the speakers to suit specific environments and speaker placements. There are different suggested settings for placing in corners, on the metering bridge, freestanding without obstruction, flush/next to front wall, etc.
Agreed. However, you are implying these features provide a cure, when in reality they provide only a partial/compromised treatment.
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It's extremely difficult to get a really neutral/accurate sounding room, since that will require designing/constructing from the designs created by experts in acoustics, with non-standard shaped rooms (such as slanted side walls and ceiling), tuned bass resonance traps, etc. There's no doubt that some mastering facilities will have some coloration ...
Not really, I would say that "there's no doubt that ALL mastering facilities will have some colouration"! Each of the treatments mentioned will reduce the amount of colouration but even all of them in combination will not cure it. For example, my room was designed by an expert acoustician (I'm lucky in that one of my best friends is a recently retired expert acoustician/commercial studio designer and what should have cost many tens of thousands, actually cost me nothing), it was constructed with asymmetrical walls/ceiling, a suspended floor, has custom; tuned bass traps, broadband absorbers and diffusers. My room is very good, it's better than many pro studios, very significantly better than most project studios or well designed listening rooms and in a completely different league to "the average Joe's bedroom" but it's still far from "ideal"! I don't believe the average audiophile has any notion of how truly horrendous the acoustic response of the average room really is. They often talk about being able to identify differences which in effect means they can hear tenths, hundredths or even thousandths of a dB while at the same time appear completely oblivious to room acoustics which probably have one or more freq response swings of 30dB or so, several of around 20dB and numerous swings of around 10dB. All the acoustic designs/construction/treatments combined can very significantly reduce these averages and the very best studios reduce them to below 6dB but that's still, relatively speaking, very significant colouration compared to much of what is discussed in audiophile circles.
The aim of studio design is to create a working environment conducive to producing quality audio. The best studios achieve this aim exceptionally well but in practice this doesn't mean a perfectly flat response (even if that were possible, which it isn't) and indeed, it commonly means a deliberately non-perfectly flat response because as I've mentioned, many/most top studios employ a "house curve". This means that studio design is not therefore pure science, it is at least partly an art, as ultimately, it's based on subjective determinations!
Originally Posted by Lunatique /img/forum/go_quote.gif
My own standard has always included that final step of room/speaker correction, and that is the standard I judge my headphones by.
I don't, off the top of my head, know of any commercial studios which don't include that final step. Likewise, I don't know of any commercial studios which only employ that final step! The general rule of thumb for studio design is that one should not attempt to use EQ for more than about 10% of the required acoustic treatment.
You're right about headphones and how many audio pros feel about them, but in the last several years opinions about headphones have been shifting, coinciding with the recent advancements in headphone technology and sound quality, as well as more sophisticated crossfeeds and HRTF plugins. ... Bob Katz's recent involvement with headphones at InnerFidelity is part of that noticeable shift. Here's one where he talks about EQing headphones and the Harman Target Response Curve: http://www.innerfidelity.com/content/big-sound-2015-bob-katz-eqing-headphones-harman-target-response#lgR1tm6s3SeYdDEO.97
I don't believe there has been a "noticeable shift". Although I need to put that statement in context. Yes, many more producers/engineers are mixing on headphones but that's because there are far more project studios today, studios which do not have the resources to achieve even a half decent acoustic room response and therefore even quite expensive headphones represent a very cheap practical solution to the problem of extreme freq fluctuations due to room acoustics. However, it's still a compromised solution for a number of reasons (even with the use of sophisticated crossfeeds and HRTF) and therefore not the preferred solution for commercial studios.
I did not interpret Bob Katz's statements as you appear to have:
1. BK did not stick to the Harmon Target Curve, he just used it as a starting point. From there, he used his intimate knowledge of the freq response of recordings he'd actually mastered, to subjectively adjust the HTC to match. In other words, according to BK, the HTC was not quite right. The difficulty for the average audiophile is that applying the HTC *may* get them closer (to the artists/engineers intentions) but then applying a subjective adjustment might do the exact opposite. The average audiophile does not have BK's reference knowledge of what the master should sound like and is therefore effectively adjusting/matching to their personal preference, which is just as likely to be further away than closer to the artists/engineers intentions.
2. Although BK concluded an obvious improvement in the headphone's FR, I doesn't represent a "noticeable shift" in his position, I believe that's maybe just wishful thinking on your part. As far as I'm aware, BK still masters in his mastering suite with monitors, he has not "shifted" to mastering with headphones.
A couple of points I'd like to re-iterate/re-phrase:
A. Mastering is about using the accuracy/revealing nature of the mastering environment to identify errors/issues which may have been missed in the recording/mixing studio. It's about making adjustments to the final mix, so that it sounds as good as possible on the target audiences' systems, not so that it sounds as good as possible on the mastering suite's system. It would obviously be counter-productive to adjust the mix to take full advantage of a mastering suite's system because no consumers have a mastering suite system and the mastering engineer would therefore be moving further from the actual goal of mastering (making the mix sound as good as possible on the target audience's systems).
B. As counter-intuitive as this may at first appear; with the exception of it's revealing nature, a mastering suite is designed to represent the FR response of the average consumer listening environment/system! One consumer listening environment might have, for example, a +12dB boost at say 180Hz, another is just as likely to have a -12dB cancellation at 180Hz, the average would be 0dB at 180Hz. This is just example and of course could be any almost any dB or Hz and is going to occur numerous times throughout the spectrum. The average though is going to be 0dB, even though no average individual consumer is actually going to comply with this average, just as no individual family actually has 2.4 children. This isn't quite the end of the story though, because despite various unpredictable peaks and troughs, most consumer systems/environments generally induce a bass boost. So, the average throughout the bass range is generally not 0dB but somewhat higher, this is the main reason why most studios have "house curves" rather than attempt to be flat.
The obvious conclusions of these points should be: 1. Attaining a flat response might provide certain worthwhile benefits at certain freqs but in other respects will actually take you further away from the intentions of the artists/engineers. 2. The actual goal/point of mastering already compensates (albeit to a compromised extent) for the traits of consumer systems/environments. Compensating a mix which has already been compensated is also obviously not going to get you closer to the intentions of the artists/engineers and lastly 3. Putting these two points (and the others I've made) together, it should be obvious that there is no "easy/reliable way to achieve the ideal sound", even assuming that the most ideal sound (with a particular system/environment) has not already been achieved by a combination of the system manufacturers and the mix/mastering engineers.
G