b0dhi
Headphoneus Supremus
- Joined
- Oct 12, 2005
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Maybe I wasn't clear with the results, but I'll summarise here:
-A. The effect is audible with all types of headphones (ie dynamic, electrostat, piezo) at high volume, and at roughly the same volume (depending on the bass output of that particular headphone)
-B. The effect is audible using multi-way speakers where the cutoff frequency is above the high tone (ie one woofer handles both the low and high tones)
-C. The effect is not audible using speakers where the cutoff frequency is below the high tone but above the low "tone" (ie one speaker handles the low tones and a seperate speaker handles the high tone)
-D. The effect is audible when earplugs are used with a speaker that has the distortion at high volume, thereby producing a low volume at the ears.
C and D clearly show that the ear cannot be the cause, even in part. The cause is almost certain to be intermodulation distortion created when one speaker attempts to play both the low and high tones simultaneously at high volume.
The only curious thing is the consistency of the magnitude of the distortion across different transducer principles.
Being that the test sample models any type of music that has a prominent kick drum, this form of distortion isn't an academic curiosity but something that really reflects potential issues in sound reproduction. I'm not sure to take the poor performance of these headphones (and dynamic loudspeakers) as a good thing indicating that there's still plenty of room for progress in headphones, or to takes it as a sign that manufacturers are not yet close to being able to produce sound fidelity as good as the ear (at least in terms of IMD).
And, wow, what a digression
-A. The effect is audible with all types of headphones (ie dynamic, electrostat, piezo) at high volume, and at roughly the same volume (depending on the bass output of that particular headphone)
-B. The effect is audible using multi-way speakers where the cutoff frequency is above the high tone (ie one woofer handles both the low and high tones)
-C. The effect is not audible using speakers where the cutoff frequency is below the high tone but above the low "tone" (ie one speaker handles the low tones and a seperate speaker handles the high tone)
-D. The effect is audible when earplugs are used with a speaker that has the distortion at high volume, thereby producing a low volume at the ears.
C and D clearly show that the ear cannot be the cause, even in part. The cause is almost certain to be intermodulation distortion created when one speaker attempts to play both the low and high tones simultaneously at high volume.
The only curious thing is the consistency of the magnitude of the distortion across different transducer principles.
Being that the test sample models any type of music that has a prominent kick drum, this form of distortion isn't an academic curiosity but something that really reflects potential issues in sound reproduction. I'm not sure to take the poor performance of these headphones (and dynamic loudspeakers) as a good thing indicating that there's still plenty of room for progress in headphones, or to takes it as a sign that manufacturers are not yet close to being able to produce sound fidelity as good as the ear (at least in terms of IMD).
And, wow, what a digression