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This question came to me today: Which would be more accurate/correct in a 3D game that supported both HRTF for stereo headphones and surround sound for 4-7 speakers? (the speakers are only in surround sound mode, not HRTF also, and no other special software is used)
Surround speakers would be very difficult to set up perfectly, so that the speakers are at the correct distances, rotation/toe-in/toe-out, and circumferential placements, to the user, to reproduce perfect timing/sync and imaging placement cues. Headphones/IEMs are a set system, that would only suffer from room noise, compared to speakers, unless they were a closed-back model.
Another question is: Is there something that has been specially designed into HRTF software where a perfectly set up surround speaker system would not be able to reproduce sound as correctly/realistically, in a 3D game/environment?
I am very curious to see what the test results would be between these 2 systems, in ideal configurations and room environments.
Surround speakers would be very difficult to set up perfectly, so that the speakers are at the correct distances, rotation/toe-in/toe-out, and circumferential placements, to the user, to reproduce perfect timing/sync and imaging placement cues. Headphones/IEMs are a set system, that would only suffer from room noise, compared to speakers, unless they were a closed-back model.
Another question is: Is there something that has been specially designed into HRTF software where a perfectly set up surround speaker system would not be able to reproduce sound as correctly/realistically, in a 3D game/environment?
I am very curious to see what the test results would be between these 2 systems, in ideal configurations and room environments.
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