71 dB
Headphoneus Supremus
2. There were few sound engineering courses before the 1990's. Most sound engineers had degrees in electronics, some other field or no degree at all and learned through the apprentice model of education. Stereotypically starting as the "tea boy" and working their way up to becoming a recording or mix engineer over the course of several years, mastering engineers typically longer.
2a. What happened? Stereo, EQ and compression in the 1940s, tape (tape effects and splicing, multi-track tape), synths, overdubbing and multi-tracking, echo chambers, plate and spring reverbs, digital effects in the late 1970's, multi-effects units, samplers and then software plugins in the 1990's, to name just a few of the top of my head.
3. Why? I've stated it a number of times!
2. So, am I accused of not taking courses that don't really even exist? My university years happened in the 1990's. I always thought sound engineers learn their craft by doing the work starting as an aid and getting more demanding tasks and more reponsibility with experience.
2a. How does innovations in audio technology make science of acoustics inapplicable in sound engineering? EQs and compressors don't remove the laws of physics and software plugins don't change the way hearing works. Hi-res audio didn't extent human hearing beyond 20 kHz. No matter what effects you use, all of it is turned into physical soundwaves to be heard by someone. I am asking so I can learn things I apparently don't know.
3. Why? Because it's shocking to me. I'm done with the denial phase and the acceptance phase kicks in hard! That's why.
1. Yes. I thought I know better than others and that's why others keeps arguing with my claims so I called others ignorant until lately I realized it's actually me who doesn't have the knowledge of the subject, that sound engineers have some strange knowledge unknown to me and that's why they disagree. Needless to say, I am very confused at this point and I need to think about things a lot. I have believed my science is correct. I need to study how it is wrong and why!1. Yes, we finally arrived at you not saying "it's scientific" after numerous pages of you arguing that it was scientific!
2. I didn't say all your conclusions contradict the facts, just some/many of the key ones. I don't know for sure how you do it, I assume it's because you just make them up and therefore there's a high probability they'll be wrong and be exactly opposite to the actual facts about 50% of the time.
2a. Natural acoustics can and frequently do create sharp patterns, standing waves causing very obvious sharp boosts or cancellations for example. And, what a plugin produces is highly customisable/alterable.
2aa. It is wrong because although panning is relatively simple, it's never used in isolation! There are very few exceptions to this statement and virtually all of them are before (or well before) the 1970s. Did you not read my post listing some of them?
2b. Then why make the incorrect statement of fact in the first place and then why argue that "I know Lt/Rt matrix thank you." when your "fact" was refuted?
G
2. Okay. I don't feel like making these things up from thin air. I feel it's based on my education and working experience. That's why it's surprising to hear it's so often wrong.
2a. I think standing waves don't play a big role in encoded rear channels because of bandlimiting, but maybe I am wrong. Even if there are anomalities, natural acoustics tend to be pretty stable while studio effect might be dynamic, changing in time and that's one source of funny things to happen.
2aa. Never? How come we have tons of ping pong stereo recordings from late 50's and early 60's?
2b. It's possible I knew the details of Lt/Rt better years ago and have forgotten since. I knew something about it so I was half-right, half-wrong I guess. The point is testing between Lt/Rt and Lo/Ro made me prefer Lt/Rt. It sounds like having more spatial information and I think it works better with crossfeed.