juni0r
100+ Head-Fier
- Joined
- Jun 18, 2003
- Posts
- 185
- Likes
- 0
Quote:
One important thing about detail in gaming is the use of specific sound cues. There are certain things that the top gamers listen for whenever they play. Different surfaces in games give off different sounds, and certain items, such as a mega health in Quake, give off a distinct sound that is different than anything else on the map. When such things are triggered, the top players will instantly recognize it and can pinpoint the exact location of their opponent, and often times the player will focus on the sound and listen to see which direction their opponent runs off in after picking up the item. The ability to hear these clearly (which is especially difficult when you are very far away from the item on the map and the sound cue is quiet) is so important to competitive gameplay which explains BradH's desire for detail in gaming. With most of our budgets, we couldn't afford to purchase a listening room and a good enough 5.1 or 7.1 setup, not to mention the privacy that would let us turn the volume up loud enough to hear every detail. However, with nearly every headphone setup, we could pull this off. Just some further backup for BradH's claim
.
Originally Posted by BradH Haha, well I guess that came out wrong. I certainly appreciate detail in music, and I wouldn't be here otherwise. But, if someone put a gun to my head and said "You have a choice: either permanently give up headphones for gaming, or permanently give up headphones for music. Take your pick." I'd have to give up the headphones for music. The reason is that I can enjoy listening to music on a high end speaker system as much as on a high end headphone rig. But I don't feel the nearly the same way with respect to speakers vs headphones for gaming. I would feel as if I was making a huge sacrifice. I expect most people on this site would probably choose the opposite without even a moment of hesitation. |
One important thing about detail in gaming is the use of specific sound cues. There are certain things that the top gamers listen for whenever they play. Different surfaces in games give off different sounds, and certain items, such as a mega health in Quake, give off a distinct sound that is different than anything else on the map. When such things are triggered, the top players will instantly recognize it and can pinpoint the exact location of their opponent, and often times the player will focus on the sound and listen to see which direction their opponent runs off in after picking up the item. The ability to hear these clearly (which is especially difficult when you are very far away from the item on the map and the sound cue is quiet) is so important to competitive gameplay which explains BradH's desire for detail in gaming. With most of our budgets, we couldn't afford to purchase a listening room and a good enough 5.1 or 7.1 setup, not to mention the privacy that would let us turn the volume up loud enough to hear every detail. However, with nearly every headphone setup, we could pull this off. Just some further backup for BradH's claim