Seirrah
Head-Fier
- Joined
- Feb 2, 2006
- Posts
- 53
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Just get some 5.1 Headphones for gaming
I have Zalman 5.1 headphones and for gamingthey're great.
Originally Posted by BradH Nobody was arguing that it doesn't make sense for a competitor to practice by mimicing tournament conditions. Obviously it does, it's a true statement, and any competitor would acknowledge this. It's also obvious that it would be unreasonable to setup a seperate room for every competitor to use speakers. But you can't state outright that competitors are only using headphones as a matter of necessity and convenience. Why wouldn't a gamer choose to use an option which provided unparralled sound detail and perfect channel seperation? |
Originally Posted by Seirrah Just get some 5.1 Headphones for gaming |
Originally Posted by MikoLayer . The real question I asked, which is yet to be answered, is whether the EAX truly shines for headphone HRTF. |
Originally Posted by TooNice First, I have one point to make about the "details advantage" of the headphones. How much does that really matter in practice? I'd say that games are not the same as music. It is really quite uncommon for programmers to add the type of details in games as you'd find in music. And a good set of MM speaker WILL let you hear the steps that you need to hear. No more than headphones, but I suspect no less either. |
Originally Posted by BradH I think hearing every detail is more important in competitive gaming than for listening to music. |
Originally Posted by Razoramus what kind of head-fier are you? |
Originally Posted by BradH Personally I think the opposite. I think hearing every detail is more important in competitive gaming than for listening to music. In a serious duel against a talented opponent, it can be a matter of life or death. |
Originally Posted by smooth unless you've got an expensive noise-canceling microphone, if you game with other players and want to speak with them, you're going to need to use a headset regardless of whether you prefer the quality of speakers over earphones. |
Originally Posted by androgeny Since I started using the Beyers, I've had no problems pinpointing any sounds around me in UT2004. For some reason, I always seemed to have trouble placing sounds with the surround speakers (maybe because they suck?). The awareness the Beyers have given me allows me to stalk targets and visualize their movements better than I've ever been able to, which makes the game a lot more entertaining to me. |
Originally Posted by androgeny Is there a way to set up profiles in the Creative software so I don't have to have the stupid console open all the time? (That's my only real gripe with the X-Fi, other than cost) |
Originally Posted by Behemot If it is CMSS and EAX that you use/do not use for gaming/music listening respectively then just keep the settings for gaming saved in the gaming mode and the other ones under the entertainment mode. The really well-thought- thru thing about X-Fi is that is saves settings separately for each mode. Once I pick gaming mode my headphone setting, EQ setting, CMSS-3D setting and Crystallizer settings are all ticked. When I switch into the other mode, all these settings are off (all but EQ - set differently for speakers) and I have my 5.1 speakers selected automatically. Nice. |
Originally Posted by Sycraft Not so much, just get a normal cardioid or hypercardiod mic like they use on stage, an SM58 is a good example, put it near your mouth and keep the gain low. The mic will inherantly not pick much up from behind it, where you get the most sound (you get the most noise from your front speakers, and it'll be pointing away form those), as it will in front of it. I have just such a setup. I've got four speakers that are massive by PC standards (B&W 604S3s in front, 601S2s in back) that I use for basically everything on my PC, including gaming. I then have an SM58 on an articulated arm on my desk which I keep right next to my mouth. I've tested it out and nobody can hear any of my sound, including music I listen to. I suppose I could in theory turn it up to the point htat they could, but I'd be killing my ears in doing so. The only downside is that if I get more than about 3 inches away from the mic, nobody can understand what I'm saying anymore because I'm too quiet. I'm debating replacing the SM58 with a good headworn mic but they are rather expensive. They work well though, they are designed for people like drummers in bands so they can play and sing/talk at the same time. |