Resampling explained

Apr 9, 2015 at 2:52 PM Post #46 of 49
That just depends on how you think about it. If it feels better to have sound quality you can't hear, then perhaps -180dB would make you feel even better. Or -200dB. At some point I would think you would have to say to yourself, "OK this is enough." Or perhaps it just keeps going forever.
 
For me, I find it's better to concern myself with sound quality I can hear and not worry about what I can't.
 
Apr 9, 2015 at 3:26 PM Post #47 of 49
  That just depends on how you think about it. If it feels better to have sound quality you can't hear, then perhaps -180dB would make you feel even better. Or -200dB. At some point I would think you would have to say to yourself, "OK this is enough." Or perhaps it just keeps going forever.
 
For me, I find it's better to concern myself with sound quality I can hear and not worry about what I can't.

 
Especially given that re-sampling isn't something you're going to be doing umpteen times during mastering.
 
Apr 9, 2015 at 5:17 PM Post #48 of 49
   
Especially given that re-sampling isn't something you're going to be doing umpteen times during mastering.
 

 
It's not resampling during mastering I was referring to, but resampling that the Sony Xperia Z3 does whenever it plays back audio.
 
 
 
Quote:
  That just depends on how you think about it. If it feels better to have sound quality you can't hear, then perhaps -180dB would make you feel even better. Or -200dB. At some point I would think you would have to say to yourself, "OK this is enough." Or perhaps it just keeps going forever.
 
For me, I find it's better to concern myself with sound quality I can hear and not worry about what I can't.

 
At an objective level you are absolutely right, I shouldn't care about something that goes on below -100db. To me it's more a question of principle. Why should the second best algorithm (non integer ratio resampling) be used if there is a better one (integer ratio resampling) that does not cost more or use more (in fact it uses less) resources.
 
Apr 9, 2015 at 5:22 PM Post #49 of 49
It's not resampling during mastering I was referring to, but resampling that the Sony Xperia Z3 does whenever it plays back audio.
 
At an objective level you are absolutely right, I shouldn't care about something that goes on below -100db. To me it's more a question of principle. Why should the second best algorithm (non integer ratio resampling) be used if there is a better one (integer ratio resampling) that does not cost more or use more (in fact it uses less) resources.

 
Same point, though: it's a one-shot algorithm. Take song, resample, done. Not something to sweat so much between -120 and -140dB. But yes, there's no reason not to use a better real-time resampling algorithm if it doesn't bog down your resources.
 

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