SilverEars
Headphoneus Supremus
- Joined
- Sep 18, 2013
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It's ubi soft game. I couldn't even stand Rise of the Ronin when I got to the 2nd city, it's just got too repetitive. I don't like check off the list open world. If you can stand 40 hrs of it, hats off to ya!I'm just over 40 hours into AC Shadows, and I'm still not sure how I feel about it. I guess I largely don't like it, but I'm continuing through nonetheless.
My biggest, broadest complaint about the game is that it's the absolute most unfocused game I've ever played. It's not even an issue of the huge amount of content in the game, it's that it's too open, and quests are too spread out.
The game runs with the idea from the last few games that there's a circle of baddies that need to be taken down, but it extends that to the side quests.
So you have all these targets, and the circle in the middle, The Shinbakufu, is your main quest line. Each one of those is sub-divided into smaller quests: 5-6 each. Then you have the outer circles, which generally don't sub-divide, but they usually have a quest that ties them all the targets together. From there, each target is waaaaaaay out of the way from each other: often in entirely different regions. So you can't just knock out side quests in whatever region you're in; if you want to do complete side quests you have to go allllll over the map.
This game is basically the quintessential time waster, and I really have no idea why I continue through. Maybe to justify my purchase? At any rate, I really don't see how the series can continue on like this. I feel like moving forward the games should become more linear. The super-open world has really lost its novelty. I'd like to see it be more like the first game where you have multiple smaller maps, and have all the quests in a given region stay in that region. It would also open the door to more location variety.
Some people like these types of games. Maybe those types that likes to get 100% achievements.
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