hi guys i actually have ad700x + soundblaster z with that settings:
windows : 5.1
ingame : headphones
pro studio settings
sorround : 50%
crystalizer : off
bass : off
and i didn t like the positional accuracy,i know ad700x is a good competitive headphone and sb z have good sorround,but what is wrong?i m planning to upgrade my system and buy b350 msi thunder motherboard...is worth hold and setup up my soundcard,buy better soundcard or amp/dac?
most important thing for me is positional accuracy
A quick write up on setting a PC up for best 3D sound using headphones:
https://www.head-fi.org/threads/ope...hooter-video-game.907753/page-2#post-15178280. (Teas by me, so; a brief...)
A) configure Sound control applet/windows to output surround sound. Ie speakers 5.1/6.1 etc
B) set games to surround output /dynamic ‘full range’
C) use creative output to ‘encode Headphone Surround’ for realistic 3D.
That being said- my short guide could prove VERY FRUSTRATING, hence the link which might go to more length explaining how 3D sound works in windows/more generalised setup procedures..
The takeaway is that windows and the game want to be outputting full frequency sound in surround sound.
Then the mixing software can re-encode that as headphone surround.
I avoid Creative versions’ of this practise as they seem to not be willing to pay for ‘dolby headphone’. Windows has ‘Windows Sonic’, but there are a few ‘surround encoding’ methods to change 2 channel headphones into sounding, quite accurately, like a true 3D sound field.
The creative ‘fun’ options (eg crystaliser etc), I find are built for people with very low tier equipment, and generally cannot handle most of their effects turned up beyond 4-6% yes 4%! It is like they exagerate the effects on purpose so people can be aware that they are on/how much difference they can make.
At less than 10% they are actually listenable.
Maybe a cheap outboard box; I have found a few dolby headphone decoders (by turtle beach etc) in clearance bins for supercheap money. Feeding them a dolby digital output using fibre optic (windows set to surround sound) will create a very immersive soundfield for headphone listening.
Creative make a lot of consumer audio gear, but they just dont seem to want to pay licenses.
Auzentech partnered with creative years ago, as a lot of games supported Envirnomental Audio Extensions (EAX; creatives IP) and Auzen wanted to make a high quality music/multimedia soundcard ‘for the masses’. (Retailed for hundreds of dollars, so not that many ‘masses’ I suppose..) auzentech x-fi prelude i think was the name. Anything with dolby headphone is a safe bet and usable with a range of consoles as well(if accepting fibreoptic, although newer consoles are mostly HDMI only).