MuppetFace
A Special Snowflake
- Joined
- Aug 2, 2010
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Ah, yeah, I can understand that. I'm most fond of open-ended games that are able to strike a delicate balance in my view between offering linearity in the form of a main storyline to follow and nonlinearity like freedom to complete main objectives in different sequences and tons of optional side quests (so long as they don't devolve into fetch questions or escort missions). For me the first Mass Effect and Dragon Age games hit this balance perfectly. The main plot was very interesting to me, while there was tons to do and tangents to explore. You could plow through the game or spend a long, long time just exploring. The Elder Scrolls are a bit too far into the open-ended camp to maintain my interest as strongly. I really enjoy those games, but they tend to lack a captivating main story line, so I tend to lose interest for a while only to return later and do a bit more, lose interest, come back, lose interest, etc. etc.