Hmm, not really sure what the native 10-bit color thing means really. Maybe you can teach me, but I know the main deciding factor is determined by the capabilities of your display and if it supports it. With the monitors I've used, you can easily run a Geforce card in 10-bit color mode as long as the output port can handle the amount of bandwidth. Besides, 10-bit color doesn't do
anything for you unless the programs/workflow you use actually make use of it, and/or you work with critical printmaking. And since consumer monitors are only 8-bit at the moment, it doesn't really make sense to produce digitally in 10-bit just for other people to see it in 8-bit either.
I liked AMD/ATI cards a lot for their value, but since their 79XX series, their power/heat consumption efficiency is far behind NVIDIA's being more power hungry, noisier/hotter as well. Most games/programs tend to be optimized for Nvidia graphics anyways and run better on them versus AMD's architecture of similar performance. Nvidia (by popularity) also have arguably better driver support and more frequent releases as well.
For software features, I highly prefer Nvidia's Shadowplay capture as well, since it performs with very very little performance impact and is faster than AMD's Raptr counterpart. AMD's Mantle API was promising, but it really didn't pickup with developers and died out, nowhere to be seen anymore
Of course these are just my
biased opinions from experience hehe. I would really love for AMD's Polaris cards to step up and challenge Nvidia again so that we could finally have lower prices and bargain choices on both sides again.
Edit: Pascal Geforce MSRP pricing and availability officially confirmed:
- GTX 1080 @ $599 (Nvidia's livestream announced it as being roughly 2x faster than the Titian X)
- GTX 1070 @ $379 (Nvidia's livestream announced as still being faster than the Titian X)
- Available May 27th, expecting aftermarket designs available early June