Darin, been following this thread w a great deal of interest, and I have an observation and a question.
It seems to me that a number of products, specifically 9 dof sensors from companies such as Hillcrest Laboratories which provide the capability for affordable, lightweight, turn key headtracking for video game
/virtual reality simulators such as the Occulus Rift headset. Given that these sensor and software packages are roughly the size of a quarter, have gyroscopes, acelerometers, and magmetometers each of which tracks orientation in three dimensions, are powered by micro usb, have software which works with low lstency in a windows environment, and claim near turnkey packages to assist developers for adapting their product to a variety of applications, wouldn't this be a natural way to upgrade Ooyh to a Smythe Level product.
In other words, do you plan to add head trackin capability to OOYH given how easy it could be now that these products are coming into the marketplace?
Hi @phoenixdogfan , thanks for posting.
Although head tracking would be a welcome feature for Out Of Your Head, to be honest, there are other things we are working on before even looking at head tracking (iOS/Android versions, gaming version, user measurement capability, Atmos/3D audio support, etc.). For many Realiser owners I know, very few of them seem to actually use the head tracker. Yes, when people first buy it, they use the head tracker, but after becoming familiar with the sound of virtual speakers, I think the head tracker is less useful. For me, I just don't need it in order to get a solid sonic image. The other issue is that I have been trying to avoid getting into the hardware business. The logistics of inventory, shipping, returns, repairs, etc. would add significantly to the cost of Out Of Your Head. But, I have looked into it and may be something added in the future.