New to the hobby: Why is that the apparent soundstage feels like it's somewhere above me, not in front of me?
Oct 9, 2023 at 5:02 PM Thread Starter Post #1 of 14

AlessandroR

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Sorry for the dumb question. I'm relatively new to the hobby and not experienced enough to use headphones. This is not something that bothered me much as I assumed all IEMs had zero soundstaging and all sounds would come from between one's ears.

Well, that didn't happen with headphones. Even when I bought higher end ones. I understand that with the HD 800S, the HEDD, it does feel like it has a WIDE soundstage, away from you, and further to the sides.

However, it does seem like it all comes from the top of my head. As if I'm in the first row of a concert in a stadium (if the soundstage is big) or sitting on a child's chair in a small venue, with the band playing 6' over my head.

I was expecting it to be dead center in front of me and to the left and right (to varying degrees depending on headphones). Or even a little bit bellow me, as it's the case in some venues (e.g. piano recitals). Is that something mixing engineers have control over?

I assume this is a psychological barrier I will come out of, I'm just wondering if that did happen to someone, or if I'm just wired wrong from birth lol
 
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Oct 9, 2023 at 9:15 PM Post #2 of 14
It can be a combination of the music and your particular headphones. Some headphones aren't very good at conveying soundstage. I had a pair of Grado's that sounded like the singer was right in my face, regardless of which song I played.

If you want to experience a more expansive sound, try listening to a binaural recording. This is cheating a bit, since it is recorded in a manner that normal music is not, but it might help you get a sense of width from your headphones that you haven't heard.
 
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Oct 9, 2023 at 9:33 PM Post #3 of 14
Take a look at this video.


It's high-end Abyss headphones showing off their placement of sounds but you could try it on your own headphones and see if you are wired differently. Anything is possible with our brains.

There is a lossless version of the audio, but unless they've fixed it, it doesn't sync to the video. But even in low-res YouTube sound you'll get some spatial effects and you can see where they're supposed to be.
 
Oct 9, 2023 at 9:47 PM Post #5 of 14
If your looking for width and depth to soundstage, the Seeaudio Yume 2 has it in all directions. For headphones the Audio Technica ada1000x, Hifiman Ananda, and Beyerdynamic Amiron Home are really good also. Many like the Sundara are wide, but front to back, as flat as a pancake.
 
Oct 9, 2023 at 10:22 PM Post #6 of 14
Interesting, thx all. I'll be digging deeper into that this week.
 
Oct 9, 2023 at 10:28 PM Post #7 of 14
Maybe see if crossfeed helps. I’m not a fan but gives a more speaker like presentation. Roon has some settings, some amps have a switch, and probably other software to achieve this
 
Oct 10, 2023 at 12:04 AM Post #8 of 14
Sorry for the dumb question. I'm relatively new to the hobby and not experienced enough to use headphones. This is not something that bothered me much as I assumed all IEMs had zero soundstaging and all sounds would come from between one's ears.

Well, that didn't happen with headphones. Even when I bought higher end ones. I understand that with the HD 800S, the HEDD, it does feel like it has a WIDE soundstage, away from you, and further to the sides.

However, it does seem like it all comes from the top of my head. As if I'm in the first row of a concert in a stadium (if the soundstage is big) or sitting on a child's chair in a small venue, with the band playing 6' over my head.

I was expecting it to be dead center in front of me and to the left and right (to varying degrees depending on headphones). Or even a little bit bellow me, as it's the case in some venues (e.g. piano recitals). Is that something mixing engineers have control over?

I assume this is a psychological barrier I will come out of, I'm just wondering if that did happen to someone, or if I'm just wired wrong from birth lol
Could just be how your brain interprets the stage and/or the effect of your ear shape. I know that whenever there's a reddit thread on this, people describe their perception of soundstage in surprisingly different ways. Personally, the "height" of the soundstage is something that's hard for me to distinguish whether it's headphones or IEMs.
 
Oct 10, 2023 at 6:31 PM Post #9 of 14
Sorry for the dumb question. I'm relatively new to the hobby and not experienced enough to use headphones. This is not something that bothered me much as I assumed all IEMs had zero soundstaging and all sounds would come from between one's ears.

Well, that didn't happen with headphones. Even when I bought higher end ones. I understand that with the HD 800S, the HEDD, it does feel like it has a WIDE soundstage, away from you, and further to the sides.

However, it does seem like it all comes from the top of my head. As if I'm in the first row of a concert in a stadium (if the soundstage is big) or sitting on a child's chair in a small venue, with the band playing 6' over my head.

I was expecting it to be dead center in front of me and to the left and right (to varying degrees depending on headphones). Or even a little bit bellow me, as it's the case in some venues (e.g. piano recitals). Is that something mixing engineers have control over?

I assume this is a psychological barrier I will come out of, I'm just wondering if that did happen to someone, or if I'm just wired wrong from birth lol
This https://www.eurekalert.org/news-releases/479769 explains how the outer ear has the main role in determining elevation from a sound source. The principle being that when a sound comes from above, it bounces/resonates (some frequencies at least) on the lower part of the ear before getting back up into the ear canal. And same thing with sound below you being bounced by the higher part of outer ear. Those different parts having different shapes, they "favor" specific frequencies.
All that to say, by default in an ideal scenario, elevation from a sound source is mainly about frequency response. So grab an EQ, fool around and all is going to be better... Except we're dealing with the human brain, and it's never simple because there is more to sound and even non audio variables impact perception of sound.
The paper referenced in the link suggests that people adapt to whatever they're getting, not necessarily well or entirely, or even correctly, but we adapt somehow. Which is great(things could get better just with more time), and horrible news, as trying to find what you need becomes conditional on how little time you've spent doing it "wrong"(IEMs included).


If you'd like to go mad trying to understand in detail, I find that paper particularly hard to digest but also quite interesting: https://www.nature.com/articles/s41598-018-37537-z
the basic idea was that FR changing with sounds coming from different elevations, it would be cool to find what does what to our perceptions. So they start with notions that are fairly typical about HRTF and elevation. Stuff we can see in several research papers,
41598_2018_37537_Fig1_HTML.png

This is frequency response with each horizontal layer representing how the sound is altered by the ear, head, torso, whatever(HRTF) when sent from a specific elevation. Red means louder and blue, quieter. It's tempting to correlate several things here, like maybe that having quieter 6-7kHz in the headphone might help feel like the sound comes from a lower elevation. And that might work. The paper suggests that, as I said above, things are more complicated:slight_frown:. But it still doesn't hurt to try using an EQ and checking if by chance and a little similarity with other humans, EQing certain areas typical for lower elevation might help you, specifically, to lower the perceived position of sound.
The trouble, beside all they suggest in the paper, is that IDK your own HRTF and that you also have to factor in the FR of your headphone while on your head (which is also probably a little or very different from the same model measured on a dummy head).

Then there is head movement, vision, age... In my case, head movements are a major variable. My interpretation/educated guess is that as I move, my brain expects the sound to remain anchored to the room, instead of turning with my head when I have a headphone on. My brain probably goes, "wait a minute! If the sound source turns with the head and I don't see those sound sources with my eyes, then the sound must come from something on or inside my head". After that, it's only a matter of logic. I don't see the singer or speakers, so if it has any amount of perceived distance, I probably assume it must be a sound source above me, as below me there is already my body and I see nothing in front of me.
That could be another reason for your experience. But I strongly suspect that FR is also a factor for you. Maybe the main one.

Already long story short, I do get some small improvements with EQ, but sadly what I like and what helps me get a singer more in front of me aren't the same frequency responses. Also, as soon as I move my head a little or open my eyes, it's all bad and collapsed again with the singer in my head or at best on my forehead.
It could be interesting for you to try working a few things out with eyes closed and no head movements (from 30s to a few minutes to start relying only on sound and usually improve the spatial experience). Or if you have actual speakers, trying to have them in front of you when listening to the headphone and find out if that helps you "place" some sounds onto them (It helps me a lot and yet another paper suggests it influences a majority of people).

You got no luck, this is an extremely complicated subject with many possible answers. So I'd understand if you decided to ignore all this and go purchase plenty of suggested headphones with good "soundstage"(whatever the poster means by that). I do not think this is the answer, but we can never discount luck. Another headphone might have a FR that's more like what your brain expects. And it's true that all things being equal, higher fidelity transducers can have a positive impact on sound localization. What they won't do is magically remove a different issue you have. Which is why I suggest looking for it first.

Because of that annoying/amazing brain plasticity, you might be able to train yourself in some ways, too. In my case, watching video clips and movies on the computer with my headphones, has also done a little job of convincing me that many sounds come from the monitor. It's far from perfect or even correct, and I still break everything anytime I move my head. It also fails the moment I use the headphone with a DAP. Damn you brain! Why u so smart for the wrong stuff?
For elevation in the center (phantom center), and again that's only my anecdote and I do not claim for other humans to share the same experience, playing with an EQ for days, maybe even weeks, was the biggest help. Then closing my eyes and not moving my head, but that's not very pragmatic. And then having stuff in my field of view that my brain associated with sound source (speakers, TV, radio). Over time, I tried just about all crossfeeds, and 3D whatever DSPs with honestly very little impact for your specific problem of sound above you. Stuff with head tracking helped well for me, that's why I made the guess that my brain is less picky about elevation once more of the other cues are more believable (which is not good for headphone listening in general if true, as most spatial cues are BS on headphones).

To leave you in total despair, it is known that for a small percentage of the population, the frontal sounds will just never feel like they're in front of them at a distance. Even with perfectly replicated HRTF. Be it head movement, or not seeing the sound source, or just the knowledge that a headphone is the sound source, their brains apparently just reject that interpretation of distance in front of them as a possibility for those people.

Oh, and age and hearing loss are also known to affect perception of vertical cues more than horizontal ones.


edit for sprellling erhorz.
 
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Oct 11, 2023 at 5:58 AM Post #10 of 14
Sorry for the dumb question. I'm relatively new to the hobby and not experienced enough to use headphones. This is not something that bothered me much as I assumed all IEMs had zero soundstaging and all sounds would come from between one's ears.

Well, that didn't happen with headphones. Even when I bought higher end ones. I understand that with the HD 800S, the HEDD, it does feel like it has a WIDE soundstage, away from you, and further to the sides.

However, it does seem like it all comes from the top of my head. As if I'm in the first row of a concert in a stadium (if the soundstage is big) or sitting on a child's chair in a small venue, with the band playing 6' over my head.

I was expecting it to be dead center in front of me and to the left and right (to varying degrees depending on headphones). Or even a little bit bellow me, as it's the case in some venues (e.g. piano recitals). Is that something mixing engineers have control over?

I assume this is a psychological barrier I will come out of, I'm just wondering if that did happen to someone, or if I'm just wired wrong from birth lol
this is what good soundstaging does, if you just got better gear, you might hear a sound in different place than before, where the artist intended, whereas with cheaper gear you can still hear the sound, it will simply sound as if in front of you or inside your head.
really good headphone's soundstage should place sounds anywhere in a sphere around you, not just a circle, or even just in either ear
 
Oct 12, 2023 at 2:44 AM Post #11 of 14
This https://www.eurekalert.org/news-releases/479769 explains how the outer ear has the main role in determining elevation from a sound source. The principle being that when a sound comes from above, it bounces/resonates (some frequencies at least) on the lower part of the ear before getting back up into the ear canal. And same thing with sound below you being bounced by the higher part of outer ear. Those different parts having different shapes, they "favor" specific frequencies.
All that to say, by default in an ideal scenario, elevation from a sound source is mainly about frequency response. So grab an EQ, fool around and all is going to be better... Except we're dealing with the human brain, and it's never simple because there is more to sound and even non audio variables impact perception of sound.
The paper referenced in the link suggests that people adapt to whatever they're getting, not necessarily well or entirely, or even correctly, but we adapt somehow. Which is great(things could get better just with more time), and horrible news, as trying to find what you need becomes conditional on how little time you've spent doing it "wrong"(IEMs included).


If you'd like to go mad trying to understand in detail, I find that paper particularly hard to digest but also quite interesting: https://www.nature.com/articles/s41598-018-37537-z
the basic idea was that FR changing with sounds coming from different elevations, it would be cool to find what does what to our perceptions. So they start with notions that are fairly typical about HRTF and elevation. Stuff we can see in several research papers,
41598_2018_37537_Fig1_HTML.png

This is frequency response with each horizontal layer representing how the sound is altered by the ear, head, torso, whatever(HRTF) when sent from a specific elevation. Red means louder and blue, quieter. It's tempting to correlate several things here, like maybe that having quieter 6-7kHz in the headphone might help feel like the sound comes from a lower elevation. And that might work. The paper suggests that, as I said above, things are more complicated:slight_frown:. But it still doesn't hurt to try using an EQ and checking if by chance and a little similarity with other humans, EQing certain areas typical for lower elevation might help you, specifically, to lower the perceived position of sound.
The trouble, beside all they suggest in the paper, is that IDK your own HRTF and that you also have to factor in the FR of your headphone while on your head (which is also probably a little or very different from the same model measured on a dummy head).

Then there is head movement, vision, age... In my case, head movements are a major variable. My interpretation/educated guess is that as I move, my brain expects the sound to remain anchored to the room, instead of turning with my head when I have a headphone on. My brain probably goes, "wait a minute! If the sound source turns with the head and I don't see those sound sources with my eyes, then the sound must come from something on or inside my head". After that, it's only a matter of logic. I don't see the singer or speakers, so if it has any amount of perceived distance, I probably assume it must be a sound source above me, as below me there is already my body and I see nothing in front of me.
That could be another reason for your experience. But I strongly suspect that FR is also a factor for you. Maybe the main one.

Already long story short, I do get some small improvements with EQ, but sadly what I like and what helps me get a singer more in front of me aren't the same frequency responses. Also, as soon as I move my head a little or open my eyes, it's all bad and collapsed again with the singer in my head or at best on my forehead.
It could be interesting for you to try working a few things out with eyes closed and no head movements (from 30s to a few minutes to start relying only on sound and usually improve the spatial experience). Or if you have actual speakers, trying to have them in front of you when listening to the headphone and find out if that helps you "place" some sounds onto them (It helps me a lot and yet another paper suggests it influences a majority of people).

You got no luck, this is an extremely complicated subject with many possible answers. So I'd understand if you decided to ignore all this and go purchase plenty of suggested headphones with good "soundstage"(whatever the poster means by that). I do not think this is the answer, but we can never discount luck. Another headphone might have a FR that's more like what your brain expects. And it's true that all things being equal, higher fidelity transducers can have a positive impact on sound localization. What they won't do is magically remove a different issue you have. Which is why I suggest looking for it first.

Because of that annoying/amazing brain plasticity, you might be able to train yourself in some ways, too. In my case, watching video clips and movies on the computer with my headphones, has also done a little job of convincing me that many sounds come from the monitor. It's far from perfect or even correct, and I still break everything anytime I move my head. It also fails the moment I use the headphone with a DAP. Damn you brain! Why u so smart for the wrong stuff?
For elevation in the center (phantom center), and again that's only my anecdote and I do not claim for other humans to share the same experience, playing with an EQ for days, maybe even weeks, was the biggest help. Then closing my eyes and not moving my head, but that's not very pragmatic. And then having stuff in my field of view that my brain associated with sound source (speakers, TV, radio). Over time, I tried just about all crossfeeds, and 3D whatever DSPs with honestly very little impact for your specific problem of sound above you. Stuff with head tracking helped well for me, that's why I made the guess that my brain is less picky about elevation once more of the other cues are more believable (which is not good for headphone listening in general if true, as most spatial cues are BS on headphones).

To leave you in total despair, it is known that for a small percentage of the population, the frontal sounds will just never feel like they're in front of them at a distance. Even with perfectly replicated HRTF. Be it head movement, or not seeing the sound source, or just the knowledge that a headphone is the sound source, their brains apparently just reject that interpretation of distance in front of them as a possibility for those people.

Oh, and age and hearing loss are also known to affect perception of vertical cues more than horizontal ones.


edit for sprellling erhorz.
This was fantastic. I just saved both PDFs and actually started reading the first few paragraphs. They aren't long, and I'm somewhat familiar with academic papers, just not at all in this area.

I tried the trick this afternoon of listening in to music, while watching nature videos on youtube, that helped somewhat. As you said, it breaks the effect easily.

I'll try the frequency stuff, but I'm still familiarizing myself on how to use APO.

I'll reply here once I know more. Thanks again, super interesting stuff.
 
Oct 12, 2023 at 7:36 AM Post #12 of 14
I can attest to the part about our brains adapt, at least that what I think happened to me. I've been listening mostly to speakers for the last 7-8 years, but recently started listening to headphones more. And I had the same experience with especially vocals sounding like the are above me, instead of in front of me. But over the last few weeks, this has somewhat changed and many rimes I get the sensation that the vocal is lower and a bit in front of me, instead of directly above me.
I'll keep switching between headphones and speakers so I'm not sure if my brains will fully adapt, but at least it has improved :)
 
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Oct 12, 2023 at 3:32 PM Post #13 of 14
Everyone has their own individual HRTF, so that may affect things for you, but also I find that forward, back, up, and down perception have a psychological component to them, because after all, you are really only hearing music from left and right, and it's the frequency response trickery that's making you think you're hearing up, down, forward and back too - but what that means is if you for example focus on hearing the singer in front of you, or behind you specifically, you'll start to hear that version and stop hearing so much of the other.

The same is true for elevation, take a song that you can hear above you, and listen to it while trying to imagine that it's coming from under your chest or even underneath you instead - if you're used to hearing it above you the shift might take a moment and not be all that dramatic, but you should be able to get it to start sounding like it's coming from somewhat down rather than up. Now repeat the reverse, imagine it's coming from a stage above your head, and you're actually hearing it through your scalp.

If you have a preferred place to hear the music you can thus train your ears a bit to hear it more from that direction - though some of it will be the headphones themselves, for example the T50RP 50th Anniversary edition I'm listening to as I type this has a fair bit of height to the soundstage and so stuff often sounds like it's coming from higher up than it does with my headphones.
 
Oct 24, 2023 at 8:49 PM Post #14 of 14
I can arrest to the part about our brains adapt, at least that what I think happened to me. I've been listening mostly to speakers for the last 7-8 years, but recently started listening to headphones more. And I had the same experience with especially vocals sounding like the are above me, instead of in front of me. But over the last few weeks, this has somewhat changed and many rimes I get the sensation that the vocal is lower and a bit in front of me, instead of directly above me.
I'll keep switching between headphones and speakers so I'm not sure if my brains will fully adapt, but at least it has improved :)
Yes. that was my experience.
 

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