Quote:
Originally Posted by Tabi /img/forum/go_quote.gif
Ok, final chance.
If this sounds processed to you or doesn't impress you in any way, I don't know what else to do.
This is as real as I ever have got this setup to sound.
This time, only the left channel is used.
Casiopea - Sombrero (10 MB)
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Hi,
This is not so much case of being impressed or not - I'm simply trying to make a point about imaging that many head-fi listeners have difficulty fully grasping and which is illustrated in your files. I notice that people who come from a background as working musicians or listening to high quality near field speaker setups have a much better understanding of what it means to attempt to recreate the full depth, width and cohesiveness of a 3D soundstage.
Getting the sound out of the head is one thing, but in my opinion it's not just about doing that - it's about trying to get as close as possible to what a real concert situation should sound like whilst wearing a pair of headphones. Obviously you can't get all the way there, but the closer you get there, the more convincing things will be.
I can speak from a lot of personal experience in this regard, because I have a musical background as a soloist, orchestra leader and concert goer. What I hear in those situations is an ability to precisely locate the musicians in the 3D space in front of me - and that is much, much more than the sound being nothing more than out of my head. It is - to put it more accurately, out of my head
and the right distance way - both forward / back and left / right. Just getting things out of the head is actually less than half the battle.
If you go to a live concert these things are very easy to hear. Or you can listen to high quality stand mounts such as an LS35A in the middel of a room and get pretty much the same thing.
I'm not going to pretend I am some sort of expert in getting this to happen with headphones, because I honestly believe that after over 1000 hours of my own experiments, the technical issues are too great to overcome. Whilst certain trickery can compensate for lost timbres, frequency balance issues, directionality aberrations, etc, "binaural" algorythms and processing methods are still going to be at sea when it comes to creating a solid convincing and cohesive soundstage - particularly with lower pitched instruments which have a significant omnidirectional sound component to begin with (eg double basses).
I have attached a file which might hopefully demonstrate a little better the points I am attempting to make about not only getting headphone sound out of the head, but trying to recreate all the specific localisation clues that one would get if one were at the live performance 12 - 15 rows back in the concert hall.
If one listens to the attached example using headphones but with absolutely no processing (no EQ, no crossfeed, no anything at all), then the orchestra should appear to be in an overall physical space commensurate with listening to the live performance from a best seat in the house so to speak.
The sound itself might not seem modern, but that is because the equipment used to make the original recording dates back to the very early 1950s. Nevertheless, the simplicity of the approach used in the original recording makes the potential destruction of (or serious damage to) a soundstage less likely.
This particular track is a very good example (opening of the slow movement of Beethoven Symphony No. 7), because each instrumental section starts up one after the other and the relative positions out in front of the listener - even with headphones - should be as easy to distnguish as if the headphones did not exist and the listener was at the actual performance instead. This all depends upon the person's hearing capabilties, resonance frequencies of their ear canal, quality of headphone and distance between ears, etc. In this example there is also no attempt to recreate a room effect, other than to preserve as much as possible (or damage as little as possible) the room acoustic of the original recording.
Below is a photo from actual recording session showing the positioning of the players. The goal (in a perfect world) is to reproduce the exact relative positioning of those players to an imaginary listener who would be ideally positioned in the same plane as the conductor, but much further back:
From the second bar of the excerpt it is clear that the double basses are a lost cause, however in real life, often the frequencies are low enough that our ears cannot properly determine directionality. But a very good speaker setup will still cope better in this particular respect. Cellos, violas, second and first violins, woodwind and brass are OK and measure up fairly well to the photo. Event the staggered arrangement of second violins relative to first (one desk back to the left) can be heard on the headphones.
intro to slow movement - Beethoven Symphony No. 7 - TACET vinyl LP L149