The question about sinc and Fourier pairs isn't meant to belittle.
However, it is an important question when we talk about signal processing. Signal processing isn't as simple as throwing more CPU horsepower at the algorithms and magical things will happen if you're clever and have enough compute horsepower.
It is governed by some pretty iron-clad mathematical laws and physics (this isn't just for audio, either) that govern the relationship between time domain and frequency domain. In this case, the relationship between impulse response (and ringing) is tied into the nature of a filter implementation. There are certain patterns that are established, some common ones look like this:
So when a company says they're going to improve impulse response (my interpretation of what they mean when they talk about reduced 'temporal blurring'), a person familiar with signal processing theory will say:
"Okay, if you want to optimize for the best possible impulse response it means you're going to be using a gentler, minimum phase filter....which is potentially going to leave more noise in the frequency domain or, alternatively, you're going to have to roll off the high-end earlier."
Remember, while compute power has increased immensely in the last decades, the signal processing upon which audio is based is decades old and still applies.
;TLDR: if MQA really is improving impulse response by using a less-aggressive filter, this a big departure from Redbook specs and would change the spectral and noise content of music unless address via some other unknown means.