Kojima's Death Stranding
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SilverEars

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Finally got some substantial footages of the game-play. Still scratching my head. I'm a big Kojima fan from his Metal Gear series days. Didn't like the 5th installment though. Hopefully, this is something good. Concept looks a bit strange, and hard to grasp based on trailers.

 
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RestlessZombi

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I have pre-ordered this as as crazy and sci-fi as it looks It looks that way in a good way. I just hope that the story is well thought out as you can't grasp that from the trailer and its what will make or break the game. Looks a little like Last of Us meets MGS and Days gone... :)
 
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Finally got some substantial footages of the game-play. Still scratching my head. I'm a big Kojima fan from his Metal Gear series days. Didn't like the 5th installment though. Hopefully, this is something good. Concept looks a bit strange, and hard to grasp based on trailers.

Judging by the backpack, the character will not be able to do quick dives as in Aloy or Snake in MGS, except he leaves the package at home.. :k701smile::k701smile:
 
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SilverEars

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Judging by the backpack, the character will not be able to do quick dives as in Aloy or Snake in MGS, except he leaves the package at home.. :k701smile::k701smile:
Solid Snake is probably the one of the best game character ever created. I prefered Kojima's linear game play, compared to his 5th installment of MGS.

The characters in MGS world were well designed. Shinkawa is a great character designer.

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N00bAudiophile

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Solid Snake is probably the one of the best game character ever created. I prefered Kojima's linear game play, compared to his 5th installment of MGS.

The characters in MGS world were well designed. Shinkawa is a great character designer.

Yes, indeed! MGS V to me is somewhat too slow paced, too spacious for me. If only that last mission: 51 is included, maybe it'll be forgiven..
 
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N00bAudiophile

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Hard to say on Audio quality or content from the Trailers, but I'll be using my Audeze Mobius most likely (If i can get it updated) or Hifiman 4XX if Positional Audio isn't needed.
So if I am not mistaken, Audeze Mobius on PS4 is only available in stereo. Is it enough for positional audio? And what do you mean by updating the Mobius?
 
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It kinda works, only two channels but headtracking, room emulation, and spatialization still work, so there are still benefits of using it even if full surround isn't available. I just mean Audeze is having issues with the most recent update so it was released and withdrawn a few days later. Hopefully will be out soon so i can give it a proper test.
 
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Solid Snake is probably the one of the best game character ever created. I prefered Kojima's linear game play, compared to his 5th installment of MGS.

The characters in MGS world were well designed. Shinkawa is a great character designer.

MGS on the PlayStation was one of THE best gaming experiences you could have. It was just epic. Revolutionary gameplay for the time.
 
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N00bAudiophile

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It kinda works, only two channels but headtracking, room emulation, and spatialization still work, so there are still benefits of using it even if full surround isn't available. I just mean Audeze is having issues with the most recent update so it was released and withdrawn a few days later. Hopefully will be out soon so i can give it a proper test.
Nice.

Have you been hearing things above your head, or hearing things coming far away literally behind yourself although you’re alone in your room when using Mobius on PS4?

(In a positive way since you are wearing the headset of course :dt880smile:)
 
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I don't know how I feel about this game now that I've seen the gameplay. It's just too weird for my taste. I don't like the choice of character models, and the weirdness in general. MGS was the best Kojima works! MG5 was heading in the wrong direction though.

I say Yoji Shinkawa should get more control over art direction.

 
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I had high hopes, but....

I thought Kojima couldn't make bad content, but it doesn't seem to be the case. Is what happens when too much creative freedom? hmmm. I suspected the gameplay would consist of running around in a virtual terain over and over again, and it seems to be just that. That's the kind of crap I hate, wastin time that has no results.

 
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He probably wanted to try making a different sort of game after having to be stuck with one franchise for so long, and getting that breath of fresh air. Although I must admit, Death Stranding is a bit too artsy fartsy for me.
 
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