Ideal headphone frequency reponse graph?
Sep 16, 2008 at 7:10 AM Post #16 of 23
Quote:

Originally Posted by Dreadhead /img/forum/go_quote.gif
My question is: If the recording was mastered in a room that is measured (mic) "flat" (or with that x db/octave slope) as they do in a lot of studios then why in the heck would we modify that instead of wanting the headphones to exactly reproduce the master? The mix would deal with the equal-loudness issues implicitly in this case (at least to the recording engineers ears).


A few reasons. The first is that the mix would normally be done on and for speakers, not headphones. Therefore the equal loudness curves would differ, particularly in the bass, because a headphone doesn't have the advantage of bone/body conduction and therefore needs a boost in the bass response to maintain the same apparent power.

Secondly, imagine a perfect mix made on perfectly flat monitors. Then imagine listening to that mix with your ear right up against the speaker. Clearly it would sound different. A similar thing would happen if a headphone were to "flatly" reproduce the original, and is the main reason most headphones roll-off in the high frequencies (generally above 12khz).

The third reason has to do with HRTF;

Quote:

Originally Posted by royalcrown /img/forum/go_quote.gif
The whole "everyone's ears EQ the sound" just doesn't make logical sense to me. Whatever "filter" the ear uses when listening to speakers or headphones will also equally filter a live performance - so while it may be possible that everyone perceives a given piece of music (original or recording) differently, no headphone can "restore" the neutrality of the piece.


No single headphone can restore the neutrality of the piece to everyone. A particular headphone to a particular listener can, if its FR when perpendicular to the ear and 'filtered' by the ear, happens to be close to the FR of "real" sounds far from the ear. See Smyth for a customised HRTF headphone system that is almost indistinguishable from speakers from what I've read.

Quote:

Originally Posted by royalcrown /img/forum/go_quote.gif
That's the recording studio's job to accurately represent the original. Besides, changing the frequency response isn't going to alter the soundstage anyway.


FR is one of the ways we determine direction and distance of sounds. The soundstage ofcourse is closely linked to the apparent direction and distance of instruments. Changing the FR will therefore have an effect on the soundstage. More info here.
 
Sep 16, 2008 at 8:03 AM Post #17 of 23
Correct me if i am wrong please but do the frequencies not attenuate at different rates during air travel? Such you should be able to hear some frequency up close but then further away you cannot, but you can still hear some other frequency.

If so is that a reason why headphones have such specific frequency response?
 
Sep 19, 2008 at 10:36 PM Post #18 of 23
Correct me if I am wrong, but are not the FR graphs you refer to just the drivers ability to accurately reproduce just one given frequency at a time, in a sweep from low to high?... not ten or twelve unique frequencies at a time, much like the music we listen to. I think that the graph should be supplimented by another graph with some kind of standard musical passage as played by a standand amplifier. Perhaps a test passage for each genre, and a few levels of amps.
 
Sep 21, 2008 at 4:15 PM Post #19 of 23
Quote:

Originally Posted by b0dhi /img/forum/go_quote.gif
A few reasons. The first is that the mix would normally be done on and for speakers, not headphones. Therefore the equal loudness curves would differ, particularly in the bass, because a headphone doesn't have the advantage of bone/body conduction and therefore needs a boost in the bass response to maintain the same apparent power.

Secondly, imagine a perfect mix made on perfectly flat monitors. Then imagine listening to that mix with your ear right up against the speaker. Clearly it would sound different. A similar thing would happen if a headphone were to "flatly" reproduce the original, and is the main reason most headphones roll-off in the high frequencies (generally above 12khz).

The third reason has to do with HRTF;



If the speakers were perfectly flat and the room was perfectly flat the response heard from the speakers and that heard from the perfectly flat headphones should be the same I would think. Sound attenuates as r^2 and for each frequency this would be true 3 cm and 3 m away. There is a frequency dependence on the attenuation due to the viscosity of the air etc but I used this calculator:

Atmospheric Sound Absorption Calculator

And got an attenuation of about 1.5 db for 20kHz @3m from the speakers (much less than most un-equalized phones vary from flat).

Anyway as far as the HRTF point goes though I had not thought of that one and it does look that having the speakers in front of you vs 90 degrees to your ears (in phones) does seem to have a fairly large bump in the frequency response. They usually equalize the room with measurement mic which doesn't get this effect but the mastering is done by a human so we'd still have that effect in there.

I don't see any real way around that though. In the end I think that most people prefer rolled off highs (that sound harsh etc) and that's why it's done not for the reason you give.
 
Sep 21, 2008 at 7:03 PM Post #20 of 23
^What he said.
confused_face.gif
 
Sep 22, 2008 at 3:18 AM Post #22 of 23
Quote:

Originally Posted by Dreadhead /img/forum/go_quote.gif
If the speakers were perfectly flat and the room was perfectly flat the response heard from the speakers and that heard from the perfectly flat headphones should be the same I would think. Sound attenuates as r^2 and for each frequency this would be true 3 cm and 3 m away. There is a frequency dependence on the attenuation due to the viscosity of the air etc but I used this calculator:


First, that's incorrect, because the effects of HRTF that occur during speaker listening would not occur with headphone listening.

Also, given the assumption of a flat room response, yes, there would be relatively little roll-off. But the room is not flat. Typical walls absorb high frequency energy (among doing other things to the sound). This is known as

Quote:

Diffuse field response
Definition:
The diffuse field response is significantly different from the on-axis response and shows the microphone's tonal qualities when placed in a highly reverberant environment with a large distance to the sound sources. This response is obtained by placing the microphone in an environment, where the sound pressure level is the same everywhere and the flow of energy is equally probable in all directions - a reverberant room. The diffuse field response normally shows a significant high frequency roll off compared to the on-axis response.


(Technical Crew Dictionary - diffuse field response)


With re. to Etymotic, I would need to see the studies to determine exactly what those graphs represent, but the text generally agrees with what I said:-
Quote:

Even a loudspeaker with a perfectly flat power output exhibited a room response 4-10 dB down at 10 kHz, relative to the midband.


 
Aug 23, 2011 at 10:53 AM Post #23 of 23
Old thread, but important.
 
There is no ideal, as Keith Howard well states in his Stereophile 2008 article:
 
Between the Ears: the art and science of measuring headphones
http://www.stereophile.com/features/808head/index.html
 
However, there are some approximations. The following is a combined free field and diffuse field averaged frequency response measured at ear canal entrance level:
 

It's from a classic paper by Møller from 1995 and I have it lying around here somewhere. Oh, please discard the Figure title, that is not in the original paper as far as I remember.
 
Caveat emptor: if you take that and start comparing it to headphone measurements done by others, you can easily lead yourself astray. The proof is in the pudding.
 
 

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