Music Alchemist
Pokémon trainer of headphones
- Joined
- Dec 17, 2013
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This is the thing - you can continue to downsample further and/or go more lossy and you probably won't be able to tell the difference easily and confidently. I've failed listening tests all the way down to 4bit, trying to figure which was 8bit lossless, 192k MP3, 16bit wav, etc.
This is why MP3 is so successful. Most people "can't tell" or "don't care" with their conscious mind. That doesn't mean it doesn't exist. It means our detection and repeatable identification abilities are lacking.
If you need to save space downsampling is one way. Lossy is another. These days they are often times both used one after the other to get music to the listener.
My whole point is you are only reducing for your enjoyment or convenience. You are knowingly degrading the files whether you think it's perceptible degradation or not. Degradation used to be very necessary to be digital and mobile. Now not so much.
My debates online are with people who say hi-res quality doesn't exist or is completely unnecessary, and therefore anyone who claims it's existence are idiots, or worse, scam artists.
Instead of "why can't I hear it?" or "Help me experience this" the internet is overrun with "snake oil!" "scam alert!" and "science says its not true" arguments. All bull.
This line of thinking is helping to kill music. Look around and listen to what's going on. No one talking, no one dancing, no one happy, constant mp3 trickle into their inner ear. No air, no life, all robot sex. OK not all of us, but you know I'm right. Lossy over compressed fake music is doing no one any good.
If you couldn't tell them apart in such tests, how could you (or anyone) tell them apart in normal listening? That's what I'm confused about. Human auditory memory is only a few seconds, after all.
Don't get me wrong, anyway. I never compress my own files. I only listen to music at home, own a 12 TB (12,000 GB) external hard drive array, and even use uncompressed formats.
re: listening tests - I'm working on some formats myself, and have been reading up on other testing styles in use. There are a couple that have been published. This testing of people is not my field so i'm digesting their nomenclature, methods, and lessons learned in hopes of publishing mine some day.
Here's an overview of the one I'm cooking up:
New Listening Test – A Proposal | WFNK.COM
I was also thrilled to learn that Ayre audio, the hotshots that make $15k DAC/amp combos (and also the ponoplayer) have their own listening test model and rely on it almost exclusively to build their products. Their test is a much more involved listening session in open air with more than a snippet, actually more than a full song, before switching to a second sample. Their engineers are told to always go with the better sounding circuit regardless of what the specs show.
The proof of this model working is in their products, universally lauded for their pure and engaging sound quality. They ship audio products with very few dials, switches, or specs. The work has already been done to ensure it sounds good and customers trust the process of listening to every component.
Ah, yes, I remember this listening test idea of yours. But how would it go about proving anything objectively? To me, it seems like it introduces far too many variables instead of testing only one variable.