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Alright, well, I'm going to tell you a few things; maybe it'll help:
- Running at 120 fps will do nothing for anything unless you're using some fancy passive stereo 3D system (which you aren't); your eyes cannot register that fast (and I don't care who you are - this is just reality; there's a reason movies "work" at 24 FPS, and that game consoles "work" at 30 FPS - anything over that value is gravy - now in a perfect world we'd be able to run at 60 FPS to vsync with the display's field rate, and that isn't all that hard to do).
Not to sound like an ass, but I am going to have to disagree with you here. The reason films and other main stream media are not stored at frame rates higher than 30FPS is not because you cannot tell the difference, but because of the obscene amounts of storage space and processing power that would required to decode and display the video. The frame rates used for television and movies are
high enough that the spaces between the frames are not so large as to draw your attention to them rather than the video being shown. Also, consoles run at 60fps, not 30fps. Older consoles such as the Nintendo 64 ran at 30fps, more recent ones are not limited to this frame rate though some developers do implement their own 30fps limit in cases where they are unable to obtain 60fps consistently. Drops from 60fps to 30fps are more likely to draw your attention than if it was running 30fps the entire time. Battlefield 3 is an example of this, as it is locked to 30fps for consoles.
As for your comment about the eyes of human beings being unable to register above 24/30fps, that is comparable to saying that your ears cannot perceive the difference between powering a high-end set of headphones off of an ipod or a multi-thousand dollar Dac/Amp combo. I don't mean to insult you or to sound condescending, but having viewed films and other media on a 120hz monitor and other high end video devices the differences between 120fps, 60fps, and 30fps are quite vast. If you watch any film which was not interpolated or had any other kind of frame blending trickery applied, you should be able to notice that the motions of objects moving across the screen do not look perfectly smooth at 30fps. However, on smaller devices such as phones 30fps is good because the distances covered aren't as far.
I will agree that the difference between 120fps and 60hz isn't blatantly obvious if you haven't used it for long, like other parts of audio/video you grow acclimatized (Not sure if this is the right word to describe it?) When I first started using Sennheiser HD600's, coming from the Sennheiser HD457's, there wasn't that much of a difference to me other than deeper bass. Now after listening to the HD600's for over a year, if I listen to the HD457's I think "I don't remember these producing mostly mid bass and the highs seeming like there's a piece of cotton in the phones.....". Viewing games and other mediums at 120hz is kind of like that. At first only extremely fast moving objects were noticeably different, but now if a game forces 60fps it looks odd and it no longer looks completely smooth. On the contrary, before I upgraded to a 120hz display I was on the bandwagon of thinking 60hz was completely smooth and that people who thought otherwise were experiencing the placebo effect.
For our martin, I suggest that if you do end up buying that monitor you check if it uses interpolation to display the frames or if it can actually take 120hz input and display those same frames. Interpolation causes the monitor to create extra frames which takes time, causing large amounts of input lag. It also creates a blurring effect which you may or may not like. I was unable to find the specifications for the monitor, so I do not know if it interpolates or not. Also, I currently have the Asus Xonar STX and I have noticed that in games which have a large amount of overlapping sounds it will output crackling and popping sounds. With or without GX mode activated. My previous Creative sound card did not do this, but I use the Xonar for its superior sound quality as I usually disable the in-game sounds.