I've read many headphone reviews describing how they have height in their sound. Some say they hear the bass at mouth level, or the cymbals above their heads.
I've never experienced those. I do hear width and depth, but they're all happening at my eye level.
Do I need:
A. Special training
B. Special recording
C. Better headphone or amp
to hear the height? I'm using HD598 right now, but I've auditioned headphones like R70x, SRH1840, HD 800S, Sundara, Ananda, all with Sony DAP ZX507, but everything was still happening at eye level.
You can look up HRTF(head related transfer function) and the role of ILD, ITD for the basic ways we locate sounds.
Also try this
http://recherche.ircam.fr/equipes/salles/listen/sounds.html they are sounds recorded at the ears of listeners with speakers in a circle around them. Each file is a different person but the sound going around them is always the same. So you get to experience how much variations there can be between people purely because of the differences in their body. The sound is supposed to define a circle around you, but you will probably notice that instead you feel the sound source coming closer at certain angles, or going up. A different file will give a different result in some more or less significant ways. I think it's educational to try this at least once in our audiophile life. And perhaps you'll get to sense elevation in your headphone with some of them ^_^.
Now my long and boring attempt to explain what is going on:
Height itself is mostly a matter of signature in the context of hearing a real sound source at a distance. And a great deal of the spectral cues will be caused by the pinna(outer ear) and the head itself. At some angles the ground and your torso/shoulders will also give cues by blocking or reflecting some frequencies. If something sounds a certain way to us, and we see it's up high, the brain will learn to correlate the frequency response and the elevation. With more experiences, it will have a clear notion of the part of sounds which are just sounds of birds, planes, etc. And the components of sound that give locations and elevation angle.
The caveat here being that an impression of elevation is a purely subjective one born from how your own body alters the sounds coming from above. Someone else with another body will get to hear a different sound even if it's the same bird at the same place. So when someone tells you that the headphone places the drum up at 45°, that's entirely his own personal impression, and not that the headphone will feel that way to everybody. It just happens for that person that the signature of the headphone, plus how it bounces on the ear, plus how the drum was EQed, sum up to be a signature close to what he'd get to hear if some drum was hit at 45° above him. And so he gets fooled.
You may have a different experience of that drum sound with the same headphone. 1, because maybe for you a sound from 45° above in that direction does not correspond to that response(body differences). Or 2, because there is no standard about how we will deal with the experience that is headphone listening. It is nothing like hearing real sounds at a distance. The sound source(driver) is not placed in the direction where most sounds are panned to "appear". And when you move your head, your brain has to try and reconcile the idea of sound at a distance, with how it somehow sticks exactly to the head as it turns. for some people it's a detail. for others it's the reason why the brain rejects most location cues and only gives an impression of sound on the head or maybe even in the head.
People who will interpret sound that way will naturally have a real hard time perceiving distance like other people do. It plays a part for distance but also in some ways, it acts on our perception of elevation too, because when you move your head a little, the brain expects the sound coming from above to change with the new angle of the head. That doesn't happen so the brain may very well decide that it's all fake and just disregard most if not all elevation cues from now on with headphones.
We don't all depend on each cue the same way. For humans in general, sight strongly dominates over hearing. But then you find variations between people and some might still believe some audio cues that contradict sight. While morons like me have to close their eyes and stand perfectly still for a while, to start getting more space. And to make things worst, some people will simply have a HRTF where a given direction just happens to be an almost perfect replica of a given headphone's signature at their ears. For them, most sounds will feel like they come from there(only altered by stereo panning). But if your own HRTF doesn't even have a direction/altitude that come close to the headphone's signature, then your brain will have no reason to mistake it for a location cue.
It's subjectivity all the way and on many levels, so it is normal for different people to get different experiences of a headphone. I mentioned panning because if something is louder on the left driver, we'll all feel like it's placed on the left, and if we increase that panning, pretty much everybody will feel like the sound is even further to the left. It's one of those cues that we interpret in a similar way(and why it's used in a universal way when making stereo albums). Elevation is not at all like that. Something could feel up for you but down for me.
And just in case it's not obvious, typical stereo albums were not created with the idea of placing the drum 45°up. In this hobby many tend to favor headphones and IEMs that give them some funny 3D positioning, but as most albums were made for stereo speakers, having an instrument up or down could be considered a mistake.