Actually, 12bit is close to transparency but then we don’t use 12bit, we use at least 16bit which is audibly transparent.
As far as I'm concerned 12 bit is a special effect. Now if you do know anything about vocal recording chains you know that most commercial releases are still using Neve preamps, tube mics etc, tube comps like a CL1b or LA2A, and by equivalency should be far lower fidelity than 12 or 14 bit digital. And yet...convert them to 12 bit and you've got the basis for lofi hip hop, not a listenable lead vocal. The same thing happens all the way up to 24 bit, save that the offensiveness decreases.
Sure, analogue audio/processing doesn’t have noise/distortion and magically defies the laws of physics. While digital audio has all these huge problems even though it is not constrained by the laws of physics. Sure, one can screw things up with plugins, just as one can screw things up with analogue processing.
A concept I am trying to get across is that digital systems are very complex, and thus the problems they deal with are complex and diffuse. It is naive and inappropriate to assume that if you simply apply the same knowledge used to evaluate more simple, and fundamentally different, analog systems . This kind of mathematical or THD+N reductionism sure makes it seem like digital systems are perfect, and yet displays no awareness of how they actually work at either end in the real world. Bring up jitter, phase noise, noise modulation, power supply interference, filter artifacts/tradeoffs, latency, impulse distortion/Gibbs phenomena, DSP artifacts, challenges in the converter design, alias challenges with the DSP, and all I hear is "Oh, those used to be problems, but now they are all perfect" which is BS. Of course you can't address the flaws in a digital system if you don't have understand how they are implemented in real life, and don't listen critically.
Depends how it was mixed ITB and how analogue mixes were made. But a well mixed album absolutely should not sound grainy or bleh in the box! How can you possibly not know this?
If you mix with lots of plugins, it's audible. Period. Maybe in the future there will be some kind of equivalent with analog processing, but not yet.
1. So now you’re contradicting yourself. Previously you supposedly represented every engineer, then you admitted there were some outliers who didn’t agree with you and now you’re saying you are the outlier. At least get your story straight!
I said no such thing, but I can't always account for other people's reading comprehension.
2. When the recording industry moves from converter to converter or plug-in to plug-in it’s because the technology improves in terms of functionality NOT because of transparency. There are some specific exceptions but still it’s not really about transparency. Again, as a professional engineer you should know what the imperfections are and how it relates to transparency, instead of just spouting this incessant audiophile marketing BS!
You are totally wrong here, and it is you pretending to speak for a profession that you are ignorant of. Maybe you are still using an HD 192 I/0 system in a cave and haven't checked in on converters in a long while.
Firstly, of course everything is quantified/measured, because that’s the definition of digital audio! And, how can “people weigh various metrics differently” when the metrics are below the threshold of audibility to humans? There’s only two answers to that question and obviously neither of them have anything to do with audible differences.
As I said, tons of people love vocals through a distortion laden U47+Neve 1073 combo, and nobody will go out of their way to bit crush or record a vocal to 12 bit, because one is inoffensive/sonically pleasant, and the other sounds bad. Just so, many amazing recordings done on tape with a -60db noise floor. And many done with better measuring digital systems that sound far inferior.
Again, it’s just wall to wall audiophile marketing BS with no indication of any professional engineering experience or formal education in the subject. You wouldn’t even have passed a short course or diploma with your assertions, let alone a degree!
But indeed I did, graduated CRAS in 2005, have certifications in Pro Tools and Logic, interned at Conway, Pulse/CastleSound, and Scream Studios, worked as an engineer at Cider Mountain Recorders in Idaho before I went freelance and built my own studio. Have worked on projects mastered by Ted Jensen, David Glasser, Adam Gonsalves at Telegraph Audio, and Bruce Brown. I have worked on or owned around 15 different different professional interfaces, ADCs and DACs, I have mixed plenty of tracks exclusively with plugins and I have mixed on API Legacy, SSL G Series, Neve VR (ugh), and a few Soundcraft Ghosts, have also recorded on Otari MTR 90-MkIII, Studer A820, A827 Gold Edition (mainly), Ampex ATR-102, and Tascam-38. I have recorded DSD directly from the mic input, from the mix buss on analog and digital multi track projects, and have literally sat in on DSD to DSD mastering sessions, using Tascam, Korg, Merging, and Mytek converters. I have recorded, compared, and converted every format of digital audio at 16/44.1 and above into every other format multiple times, and done the downconversion to 16/44.1 countless times, on every single project.
What you aren't hearing is that I'm not disputing the THEORY which I have also read, I'm disputing what actually happens in practice, and the notion that there are perfect (or audibly perfect) audio systems anywhere on earth, and that a one-size fits all reading of a couple different metrics is relevant to high quality recordings, or a competent way of making them.