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XB700 only does have whatsoever slightly bigger soundstage but I thought XB500 had better positioning so for gaming I rather used XB500.
XB500 and XB700 have about as much audible subbass, EQ the midbass down on XB500 and it'll also start sounding deeper. I wouldn't put XB700 as having or hitting the deep bass harder cuz even when listening to hardstyle that focuses mostly around 40~60Hz the XB500 still seemed to hit with more punch and impact and XB700's bass was quite soft in comparision. I tried EQ'ing the hell out of XB700 to get the same punch/impact but it just didn't work despite doing some very major EQing. The XB500 responds a bit better to EQing than XB700, the XB700 also needed at least some amping to shine in my ears while XB500 is among the most efficient headphones I've ever came across and will play very loud out of any source.
You know that Bass I Love you track right? Well the XB500 delivers that very deep basstones so you actually can feel them tickling your ears, so I wouldn't worry about bass extension.
Since you have a relatively good 10-band EQ you probably can get quite good result when EQing mids and highs a little on XB500. This is how I tweaked it on a Titanium HD soundcard, they both should have the same EQ I think:
You should also look into digiZoid ZO amp if you're that much into "head shaking" bass. This amp has really impressive bass boost capabilities but offers an improvement in other aspects too. Maybe with this you wouldn't need to change your headphone I think. They are now taking preorders for ZO v2 for $99.95.
http://www.digizoid.com/zo/
the equalizer settings are not calibrated anywhere close to the correct standard.
i do realize people want 'even' or extra bass (or extra treble.. with an occasional extra midrange)
i've done the frequency response with a microphone from an acoustic laboratory for the 'audio creation mode' and posted them on this forum.
i've also done the calibration in the 'game' mode, but havent yet posted those results.
i believe you want more than 'even' .. and this is alright, because sometimes i enjoy extra bass that shakes the liquid in my torso when i'm doing my car audio system.
other times i want studio standard audio quality.
the xbr-500 headphones have a unique characteristic of 'behaving' very fast, but perhaps not as long of a duration as us bassheads enjoy.
in fact, certainly not as long as us bassheads enjoy.
the ability of the speakers to score and pan from left to right is small, but very noticeable.
when i say 'small' .. i am trying to say 'almost like a microwave level where your ears stop perceiving any difference'
that means the subtle details for the 2nd order of harmonics are there, and they are very well behaved.
however, the 'fullier' midrange that was talked about seems to me as the midrange bleed because of the first layer of harmonics being neglected.
i dont know the exacts, and i am simply opening up the 'form' for discussion.
but it goes like this..
the first order of harmonics will be the speaker simply moving in and out.
the second order of harmonics will be the speaker moving in and out for one tone, and moving in and out again for a something else.
the third order of harmonics will be the same as above, but with another layer of moving in and out.
the inclusion of 'order of harmonics' allows the speaker to output longer durations of audio (but the layers of harmonics need to be connected .. and not isolated from eachother *or the exact opposite* )
i know you should start confused and let me fill you in, and this is the best way i can share the information with you (generally because it is honest)
a speaker with only one order of harmonics is going to sound like paper.
when a speaker sounds like paper, it is very thin and outputs a range of frequencies.. but the speaker doesnt move much at all when it is doing it.
there are many examples of these speakers from the 1960's to 1980's era ... but be warned, some of those speakers from the 1980's come with two layers of harmonics.
think about those old speakers with the vintage magnet that looks different than todays speakers.
some examples..?
i cant name names because i wasnt around for that era.. but, i do know there was a lot of house speakers built that emphasize what i am talking about.
speakers of the past that showed it.. jensen large paper woofers.
i am saying jensen because i cant think of any other brand names.
however, i can recall a large number of large paper woofers that will show you quite the same paper sound.
the woofer size is usually 15 inches ... the speaker refuses to move in and out .. and you could compare any of the paper thin sounds to a cerwin vega house woofer of the 1990's to give yourself a difference.
as a matter of fact, you might be able to consider an intercom speaker in a classroom as being one of those speakers that sounds paper thin.
the paper woofers i am talking about may or may not have a surround that allows them to move in and out a lot.
but obviously, if the surround restricts in and out movement.. the sound has a good chance of being very thin.
another good quality about these speakers is how they dont make a room glow with 'mud' like the many speakers of the 1990's did.
because the large woofer isnt moving in and out very much, the air in the room doesnt blow around very much.
it is the air in the room that sounds like 'mud'
more layers of harmonics allows the speaker to reproduce air? no
not unless the speaker's surround allows it (and the voice coil is wrapped to do it)
when the original poster said they want bass that has details and emphasis and character.. it is the 'amperage' and duration they are searching for.
those paper thin woofers can play loud or soft, but they dont punch hard.
the speakers back then would knock, and the speakers of the 1990's would punch hard enough to blow some air in the room.
back in the 1960's and 1970's .. they would brag about a port in the speakerbox that would blow out a candle.
in the 1990's .. almost all of the speakers would blow out a candle.
the xbr-500 headphones wont offer much towards vibrant details after any punches IF you are looking for those details to be any long length.
the thin part that is there is accurate, but it leaves something to be desired.
and the majority of the time, other headphones that will play those longer details.. they totally lack the very small thin sound.
how can you judge these two with your own ears?
listen to the sounds of rain outside hitting the ground.. because the sounds of rain are very quick, the xbr-500 headphones will do a mighty fine job of that.
if you wanted to listen to a satanic lord with a low rumbling voice, the very small details get confused with the speaker trying to also move in and out a lot to match the low rumble.
it is simply a matter of 'energy long' or 'energy short'
a pair of headphones will show different durations of energy throughout the octave band.
that is why headphones get very expensive, because you get it all in all of the octave bands.
and that is why the cheaper headphones offer one or the other, or they fail miserably trying to mix the two together by avoiding perfection towards both durations of length.
these are key points to listen for to get yourself a pair of headphones that match the character you want.
i find the tiny durations a bit annoying and it gives me this strange headache that doesnt offer pain, but instead feels like a void.
however,
i can appreciate the effort the speakers out putting out, and i also enjoy the sound of rain.
rain sounds really good on the headphones, and i know other headphones would struggle.
but
listening to the long durations of energy time after time again, i start to think about how muddy everything is .. because i know what is missing.
it takes many layers to make a sine wave.. then add harmonics to raise or lower the volume of the sine wave, instead of simply lowering or raising the size of the wave.
you can go long or short, and in the past.. if you go long, you miss out on the transients.
and if you go short, you miss out on the feeling of 'participation' (and this defines me as a basshead)
it is the slew, or lack of, that either exists or doesnt.
there is a long list of content in audio.. speakers arent generally made to reproduce all of them, that is what the most expensive speakers try to do.
it is as if there are four categories needed for the perfect speaker.
and the expensive ones try to add all four together.
and the cheaper ones are one or the other, and since the 1990's .. the consumer market has been able to buy headphones that do more than one of the categories.
since everything is improving and upgrading..
speakers will continue to add more categories, and the amount within those categories will grow.
most of the time, the speaker completely lacks the category at all.. and that is why it doesnt sound very good, even if you try to tweak it with a filter.
you dont need to look very hard for these categories presence.. because they show up like a side dish to a meal.
as i conclude..
most meals are not very big at all.
the size of the table these products offer is embarassing.
think of the word 'feast' instead of 'meal' .. because when there is about 40 different sides to choose from, you know your hamburger, fries, and garlic bread is simply THREE - not fourty.
below are the studio standard settings for the xb500 headphones when your x-fi soundcard is in 'game mode'
cmss-3d must be turned on for these equalizer settings to be considered valid.
since many video games require rear speakers, it only makes sense to do the calibration with the cmss-3d on.
i also included the bass boost feature as turned on to give the ultra lowest bass some attention.
31hz :: -12.0dB
62hz :: -10.0dB
125hz :: -12.0dB
250hz :: -8.9dB
500hz :: -7.8dB
1k :: 4.0dB
2k :: 0.0dB
4k :: -12.0dB
8k :: 5.7dB
16K :: -2.7dB
bass boost @ 10hz :: 11.0dB
**edit**
i forgot to mention..
the majority of surround sound and positional audio comes from those very micro differences.
however,
the difference between a video game and movie can be astounding enough to break free from what i said and prove the exact opposite.
inevitably, it is always both.
but
if you are finding a serious problem with your positional audio in video games, consider trying a pair of headphones that sound 'brighter' .. or 'like tin' .. but not to be confused with 'thin' because 'thin' speakers cant reproduce rain when the raindrops get larger.
if 'thin' was perfect.. then all sizes of raindrops would come bleching out of the speaker without any problem.
but most speakers prove to have some sort of a problem with the many different sizes of rain drops.
voice coil wraps grow to become very complex.
if you unwrap the coil and it looks like a simple fishing line.. then that means the atomic structure of the voice coil has been designed and twisted, then layed perfectly by a robot to fit the puzzle correctly.
and because those voice coil wraps are complex, it can prove difficult (or expensive) to include many options within one voice coil.
so dont sweat it if you are hearing some small chunks missing, and instead think about the average score.
how do you find the average?
take each reason to keep the headphones and add it up, then divide by the number of reasons.
then
take each reason to get rid of the headphones and add them up, then divide by the number of reasons.
start with the number of reasons to keep the headphones, then subtract the number of reasons to get rid of it.
if your final number is negative (or close to zero), you should be hunting for new headphones.