headphone virtualization
Jun 18, 2008 at 4:07 AM Thread Starter Post #1 of 14

kilgoretrout

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On my Vista computer, I have an option for Headphone virtualization that can be found through the control panel. The description explains what it does, but my question is whether enabling this is recommended. The differences are considerably large, but I don't know if I prefer it enabled or disabled.

Quote:

Headphone Virtualization uses advanced processing to create the illusion of a home theater while using stereo headphone.


 
Jun 18, 2008 at 5:20 AM Post #3 of 14
I don't know how well implemented this is. Recordings are made generally with speakers in mind and so the right dsp (crossfeed effectively) is needed to recreate the positioning of speakers. Advanced processing can work with multichannel inputs. "Dolby headphone" does this: I have not tried it but the theory is very good.
 
Jun 19, 2008 at 5:46 AM Post #4 of 14
if the effect is large its probably "bad" virtualization

crossfeed plugins exist for foobar, winamp

the best approach to date is the Smyth style external processor - which is a huge but good difference - tracks head motion and compesates with a custom "spatial eq" keeping the image fixed in space - which is what your brain expects

http://www.head-fi.org/forums/f11/sm...phones-323219/
 
Jun 19, 2008 at 2:33 PM Post #5 of 14
Thanks for letting us know!
smily_headphones1.gif

Now enjoy music with Headphone virtualization urned on, or maybe off...
 
Jun 21, 2008 at 4:21 AM Post #9 of 14
I agree with jcx -- without a headtracker that you wear, you cannot do proper spatial virtualization. Smyth explained this very carefully and very cleverly at CanJam 08. Subtle turns of the head make all the difference!

His system has it (as jcx said), a very high-end Sony surround sound system has a head movement tracker, and so does Beyer HeadZone (I am planning on buying the pro Beyer).
 
Jun 21, 2008 at 8:01 AM Post #10 of 14
Even with head movement tracking, without a customised HRTF, headphone virtualisation generally sounds like turd. Unless you get lucky. Crossfeed does well for some types of music though.
 
Jun 22, 2008 at 5:01 AM Post #11 of 14
Quote:

Originally Posted by b0dhi /img/forum/go_quote.gif
Even with head movement tracking, without a customised HRTF, headphone virtualisation generally sounds like turd.


Smyth of course fully lets you customize the HRTF, we all did that during the CanJam 08 demo. Beyer HeadRoom gives you three slider controls that speak more to the attributes of the listening room you are trying to simulate rather than your personal HRTF, but if they give you enough control over the DSP then maybe it's good enough, and the room acoustics are taken out of play (unlike Smyth). Who knows?
 
Jun 22, 2008 at 8:02 AM Post #12 of 14
Quote:

Originally Posted by wavoman /img/forum/go_quote.gif
Smyth of course fully lets you customize the HRTF, we all did that during the CanJam 08 demo. Beyer HeadRoom gives you three slider controls that speak more to the attributes of the listening room you are trying to simulate rather than your personal HRTF, but if they give you enough control over the DSP then maybe it's good enough, and the room acoustics are taken out of play (unlike Smyth). Who knows?


Well, I've tried many, many virtualisation programs and hardware, most of them with some, often detailed, type of "customisation" options, but only one has ever sounded "real" to my ears, and that (a particular ear-type preset in an old version of Sensaura) is now obsolete. Setting a full spectrum, frequency dependent amplitude and phase response, plus inter-aural crosstalk and other factors that play into a full HRTF by trial and error would take forever and would end up being less than accurate in any case. The only solution that doesn't depend on luck (how well your true HRTF happens to match the presets or range of configuration options/values) is a full, objective HRTF measurement which you could then feed into HRTF software/hardware.
 
Jun 24, 2008 at 4:49 AM Post #13 of 14
Quote:

Originally Posted by b0dhi /img/forum/go_quote.gif
The only solution that doesn't depend on luck (how well your true HRTF happens to match the presets or range of configuration options/values) is a full, objective HRTF measurement which you could then feed into HRTF software/hardware.


Well that's what Smyth does with the tiny in-ear mikes. And not what Beyer does ... they have config sliders. But there's something appealing to me about not having to measure, not having to depend on the actual room. Nonetheless I see your point -- if you have a great listening room to run the measurements in, Smyth will dominate Beyer because they zero in on the real HRTF. But maybe the Beyer is good enough for me ... as long as it has the IR head-tracker I bet I get very realistic surround sound. Will let you know.
 
Oct 27, 2009 at 3:13 AM Post #14 of 14
Sorry for digging up an old thread, but I ran into the same headphone virtualization option on Windows 7. This is a joke. It's an attempted virtualization. Everything sounds accentuated alright, but it's all muddy sounding. I tried a few orchestra pieces on the 'concert hall' setting and was sorely disappointed. Piano solos were unclear and when the entire orchestra played, all the instruments blended into each other and formed one giant echo. The echoing effect is one of the most distracting parts to it. Definitely steer clear of this optional gimmick. Stay purist.

/end rant
 

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