seeberg
Headphoneus Supremus
- Joined
- Oct 8, 2002
- Posts
- 2,619
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Ah, I finally did it(this little comparo), and it was a damn waste of my time. Figures. Anyway, I've been ranting from time to time about getting Dolby Headphone as a DSP for any music program I could, because I liked it so much from the first time I heard it, but didn't want to deal with Musicmatch screwing with my computer. So I searched and I searched, coming up with nothing that was Dolby Headphone or sounded quite like it. But now that I realize it, that's a very good thing. Let me explain:
I now run Winamp with all the good videogame soundtrack plugins and 4Front Headphones DSP, which is the only decent headphone friendly DSP I've ever come across. I run it with 20%-25% virtual room when I don't simply feel like bypassing it, and this amount of headroom seems like my best comprimise between the effect I want and the original quality of the sound, and I must say if you haven't tried 4Front Headphones and use Winamp (I think it's available for other players, check yohng.com for the info), do it. You might like it.
Well, trying out a random selection of tracks with both Dolby enabled on Musicmatch and 4Front enabled on Winamp(EQ disabled on both, obviously) I found that 4Front with the settings I specified and Dolby running in DH1, the "light" setting(which is as far as I go with Dolby Headphone, the DSP gets unwieldly in DH3), 4Front trounced Dolby, which I certainly did not expect. There are pros and cons to both, and I'll get to them.
4Front Headphones DSP:
Pros:
-Sound is properly balanced to the tonal characteristics of the original sound.
-Virtual Room effect can be customized to any tolerance.
-It's free!
-It's available on a number of players that are out there (though winamp is the best, IMHO).
Cons:
-Sound gets a more metallic reverb as you increase the Virtual Room setting.
-Impact decreases as you increase the virtual room setting, but this is more drastic than the metallic effect; I suggest going no higher than about 33%.
Dolby Headphone DSP:
Pros:
-Works great for movies, good on original hardware like recievers, etc.
-Bass impact is maintained throughout the selection field of the DSP menu.
Cons:
-Stuffy on my setup, the midrange is submerged in murky midbass no matter what DH setting I'm on, 1, 2, or 3. This may make it not so good for music(not sure if it's the fault of musicmatch, but all my audio effects were turned off before using Dolby and it still sounded congested and murky).
-Only available for crappy(est) multimedia players-musicmatch and realaudio.
-You have to register it to gain full use of Dolby Headphone past the 30 day
limit.
I should note that Dolby Headphone is most likely MUCH better when implemented on hardware, without any interference by programming or audio related hardware. I actually still plan on getting a reciever with Dolby Headphone implemented on it in the near future.
I'll also make light of the fact that I had used 4Front headphones before, back when I was limited to using Windows Media Player 9(OMG, I hate WMP!). It worked well enough, but this was even before I had a crappy soundcard for my POS computer and was using the motherboard audio output. I'll be getting a Chaintech AV710 in the near future to finish off my PC's audio growth to replace my current Creative SBLive 5.1 card.
Anyone with any other Headphone DSP's to suggest should post them here-but ones that are not free or have a free test trial are not welcome, as I don't have spare green to waste on this purpose-, and any comments on my thread are welcome(keeps me from getting bored
) So post away!
,
Abe
I now run Winamp with all the good videogame soundtrack plugins and 4Front Headphones DSP, which is the only decent headphone friendly DSP I've ever come across. I run it with 20%-25% virtual room when I don't simply feel like bypassing it, and this amount of headroom seems like my best comprimise between the effect I want and the original quality of the sound, and I must say if you haven't tried 4Front Headphones and use Winamp (I think it's available for other players, check yohng.com for the info), do it. You might like it.
Well, trying out a random selection of tracks with both Dolby enabled on Musicmatch and 4Front enabled on Winamp(EQ disabled on both, obviously) I found that 4Front with the settings I specified and Dolby running in DH1, the "light" setting(which is as far as I go with Dolby Headphone, the DSP gets unwieldly in DH3), 4Front trounced Dolby, which I certainly did not expect. There are pros and cons to both, and I'll get to them.
4Front Headphones DSP:
Pros:
-Sound is properly balanced to the tonal characteristics of the original sound.
-Virtual Room effect can be customized to any tolerance.
-It's free!
-It's available on a number of players that are out there (though winamp is the best, IMHO).
Cons:
-Sound gets a more metallic reverb as you increase the Virtual Room setting.
-Impact decreases as you increase the virtual room setting, but this is more drastic than the metallic effect; I suggest going no higher than about 33%.
Dolby Headphone DSP:
Pros:
-Works great for movies, good on original hardware like recievers, etc.
-Bass impact is maintained throughout the selection field of the DSP menu.
Cons:
-Stuffy on my setup, the midrange is submerged in murky midbass no matter what DH setting I'm on, 1, 2, or 3. This may make it not so good for music(not sure if it's the fault of musicmatch, but all my audio effects were turned off before using Dolby and it still sounded congested and murky).
-Only available for crappy(est) multimedia players-musicmatch and realaudio.
-You have to register it to gain full use of Dolby Headphone past the 30 day
limit.
I should note that Dolby Headphone is most likely MUCH better when implemented on hardware, without any interference by programming or audio related hardware. I actually still plan on getting a reciever with Dolby Headphone implemented on it in the near future.
I'll also make light of the fact that I had used 4Front headphones before, back when I was limited to using Windows Media Player 9(OMG, I hate WMP!). It worked well enough, but this was even before I had a crappy soundcard for my POS computer and was using the motherboard audio output. I'll be getting a Chaintech AV710 in the near future to finish off my PC's audio growth to replace my current Creative SBLive 5.1 card.
Anyone with any other Headphone DSP's to suggest should post them here-but ones that are not free or have a free test trial are not welcome, as I don't have spare green to waste on this purpose-, and any comments on my thread are welcome(keeps me from getting bored
Abe