m0rancharles
New Head-Fier
- Joined
- Jan 23, 2017
- Posts
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On the topic of standard pink/white noise, sine wave burn in tracks..
A) Would it not be key to the "burn-in" of headphones that they are exposed to pulses mimicking what they experience with real music? Particularly pulses mimicking typical bass beats or even rapid/abrupt changes in pitch mimicking the way most musical tones in a melody do? I think a gradual/steady/uninterrupted wave sound may be good for the first hours of burn in, so as to not overstress/overemphasize any particular aspect, but I feel that this may even inhibit their responsiveness.
B) Shouldn't it also be important to use HQ tracks, particularly 24-bit/192kHz, to ensure a burn in would not further diminish any responsiveness to extended frequencies?
(this thread is, as is much of our passion, still largely theoretical. So please don't knock on what we can't/haven't measured just yet without substantive thought contribution to the topic, please?)
A) Would it not be key to the "burn-in" of headphones that they are exposed to pulses mimicking what they experience with real music? Particularly pulses mimicking typical bass beats or even rapid/abrupt changes in pitch mimicking the way most musical tones in a melody do? I think a gradual/steady/uninterrupted wave sound may be good for the first hours of burn in, so as to not overstress/overemphasize any particular aspect, but I feel that this may even inhibit their responsiveness.
B) Shouldn't it also be important to use HQ tracks, particularly 24-bit/192kHz, to ensure a burn in would not further diminish any responsiveness to extended frequencies?
(this thread is, as is much of our passion, still largely theoretical. So please don't knock on what we can't/haven't measured just yet without substantive thought contribution to the topic, please?)