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Now, when I say cutoff, I mean cutOFF. The sound does not come back once cut off, never ever. I get the feeling that some of you mean that it stutters. |
Yeah it does cut OFF, but it's usually possible to trigger it back by changing games sound settings in someway. In rome: total war I can only do the trigger-thing once though.. if it cuts again I have to restart the game to get sound.
I've had cutouts during media playback too (zoomplayer) but only when I've had heavy background programs on. But those cutouts are harmless, since the sound comes back on it's own. Just cuts for a second. But only with heavy bg programs.. otherwise no cutoff.
Have you done the basic stuff, changed the PCI latencies etc? That wasn't the issue with me for sure but it surely made everything slightly smoother to not have the gf6800 card hogging most of the pci bus. (
http://downloads.guru3d.com/download.php?det=951) That tool will do fine.
Also checking that the windows sound acceleration settings are not at maximum for playback is a good thing to check.. I use standard which seems fine. I've tried lower accelerations but made no difference. Also the background/foreground program priority setting in windows might do something, so changing that is worth testing. Also changing program priorities themselves is worth testing too.. I have patchmix running at high priority and games running at above normal.
Although I do have to say that none of the windows tweaks/ pci latencies did much difference to the cutoff issue.. what did make a difference was how heavy the game is memory-wise and reducing that usage and the background programs of course. That made a huge, important difference.
I've also noticed that even if I don't have at the moment any background programs on or anything.. but I had something on a minute ago that used a lot of memory and temporarily made the system stutter a bit.. well then I will get cutoff for a while until the game can fetch the necessary resources easier.
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My sound actually cut out when I used this feature on multiple occasions. Now I firmly believe that the cut off is mostly due to limited system resources of some sort. It makes sense since my system has become increasingly cluttered with programs and I often have torrents running in the background when I play games offline. |
Yeah.. all it needs is the smallest of stutter and it cuts off. It's possible to keep your game totally stutterfree if you don't have any hogging background programs and you have a smooth computer that can play any games without stutter. But not so many people have that. It's really a shame that the emu directsound driver can't take anything, cuts off instantly when something happens. And the funny things is.. as far as I've tested the ASIO is totally impossible to make cutout under any condition.
I've had heavy bg programs in the background.. asio winamp playing and I've played a heavy game at the same time. The game sounds cutoff very quickly due to the bg programs but asio keeps going until the end of time (tm)