mikey001
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Will it the cpu cycles in games get eaten up by the sound if I'm using an external USB DAC?
Originally Posted by Vitor Machado /img/forum/go_quote.gif Guys are you sure about that? I mean... the only thing a DAC does is to convert digital signal to analog. The processor can't do this conversion, it is responsibility of the DAC. Also these DACs do not use any EAX, or these stuff... I just can't see what the processor has to do at all in this process. I'm not telling you're wrong, I just don't understand what the processor has to do. Of course, the processor has to do the calculations of the sound effects in game, to create the sense of direction, distortion effects, etc... but it's no more than a soundcard like an Audigy SE would do anyway: leave the effects processing to the processor. Besides that, it's supposed to be just feeding the DAC with the digital signal, which should take an imperceptible usage of CPU since it's just throwing the raw sounds to the DAC, and the rest is up to the DAC/amp. |
Originally Posted by obobskivich /img/forum/go_quote.gif it has to generate the digital source for the DAC, that doesn't just come magically out of nowhere or from some other processor even with something like x-fi, the primary CPU is responsible for a given element (it even creates things to offload to your GPU) so its going to basically "set up" and "compute" all of the audio, and send whatever format digital stream to your D/A |
Originally Posted by obobskivich /img/forum/go_quote.gif ...taking digital and making analog, the CPU (for reference) could actually do this math, however it isn't neccisarily wired for this kind of output (its a general purpose microprocessor, it can do more or less anything, assuming time is no object) |
Originally Posted by obobskivich /img/forum/go_quote.gif so yes, the CPU is going to be working regardless of what solution you have for audio, the question is more, how much is going to be working, with a USB D/A its going to do a lot more than with X-Fi or Xonar, however it will never "not touch" anything being computed in the machine |
I think the only time you need to be concerned about things like this is when every microsecond counts like when recording and mixing audio processed with real-time effects. The higher bit-rate, sample rate does mean a reduced roundtrip for latency however at the cost of CPU usage. In the age of multicore processors this is less of an issue however not every application will automatically do this (Earlier versions of Apple Logic for example). Even modern DSP solutions, VPU (Video Processing Units) and so forth will use the CPU alas SSE extensions and other parts of the help free up resources.
Audigy/Soundblaster and some other gaming soundcards are all rounders and in some cases will colour sound. So you know that pair of Grado SR325e you bought, they aren't meant to sound different from another system. Neutrality is a founding basis for any form of audio entertainment.
You mean that a PCI sound card like STX II eats less CPU than lets say Sound blaster X7?