Fotopaul
100+ Head-Fier
I would think it would do nothing on Xbox as it cannot decode dolby digital, which I thought was Xbox's only means of outputting surround?
Xbox can, of course, send uncompressed stereo over SPDIF...

I would think it would do nothing on Xbox as it cannot decode dolby digital, which I thought was Xbox's only means of outputting surround?
Just as side note, I have tested Waves NX on the Xbox along with head tracking and to be honest I find it mediocre at best. The head tracking does absolutely nothing in terms of accuracy and precision. Some might think it's more immersive I don't then again I might not sit around bobbing my head enough.
The notion that Waves NX is so superior to anything out there is simply not true, not as far as accuracy and positional audio goes anyways.
I very much prefer the SBX feed and then adding EQ and Compressors on top of that feed.
Well, Audeze does not agree with you since they tout head tracking working just dandy with consoles even for 2.0 streams....
Regardless head tracking doesn't make sense at all unless you play a VR game, if you move your head in real life, your character does not move its head. This basic concept is obviously very hard for some of you to grasp.
So regardless of stream, it won't simulate proper surround sound based on the head tracking simply because it's not VR. Now if you enjoy moving your head left and right and feel more immersed that's fine, but don't claim it's more positional and accurate because it's not.
Yes, I have of course tested waves NX on a game with 7.1 surround and head tracking on a pc rig, there is absolutely nothing that makes it superior in terms of accuracy and positional audio. Games being BFV which has one of the best sound design to date.
I did some blind AB-Tests with the SMSL SU-8 yesterday, comparing it to my Creative X7 using a passive switch and Virtual Audio cable and my girlfriend connecting the two DACs in random order, so I didn't know which switch setting was which DAC. There was absolutely no difference. I could not for the life of it discern between the two.
The X7 is a very nicely designed product from X7 and a real keeper for me, since it is superior feature-wise and offers tons of connection options. However, I couldn't make out any difference between different Opamps either (Burson V5-i vs AD604)
Just got my X7 LE to pair with my DT990's for xbox and PC gaming. I've read other posts about how to get the chat working on the xbox using the line in and I was able to get everything working, sort of. I didn't take details notes while messing with it last night, and won't be able to test tonight cause I don't have anyone to play with, but...
Depending on what settings I used, scout mode on or SBX on or off, don't recall which. Sometimes I could only hear the game chat in the right earphone, not the left. While game sound was fine in both. I am going to test using the xbox app on my computer to get the chat from it, as one of the things I love about the X7 is that it can mix multiple sources.
I am still trying to decide if I prefer stereo, dolby atmos for headphones on xbox or the SBX from the X7 for positional cues in COD Blackout. Does the multi input mixing still work when SBX is on? I think my other question/issue was with direct mode. I originally checked direct mode(normal) and direct mode(SPDIF-in) as I wanted to try just straight stereo. I feel like I had no sound at all, until i realized apparently I can't have both checked at the same time. Unchecked normal direct mode since I am using an optical cable and sound returned. All these settings are a bit confusing lol and the manual wasn't amazing. I couldn't even find the english part on it. Might have to look for something better online.
Anyway, if anyone can tell me how best to set it up for Xbox One game chat and positional cues, that would be great. Thanks!!!
The software was so bad for me, it constantly froze and crashed. It was so annoying that I just returned it. They sounded good when they actually worked tho.
I can't speak to the game chat but for Blackout, use Dolby Digital bitstream via optical out and turn on SBX. Turn surround up to 100% or as near it as you can stand. Atmos on Xbox requires content with an Atmos mix which Blackout does not have.
With SBX it is a very noticeably better experience in Blackout than with stereo.