mmerrill99
Member of the Trade: M2 Tech
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OK, thanks. I thought it would have something to do with the energy in each of the ERB frequency bands?Does anyone here know the details of this "highly complex" relationship calculation? Yes? Please explain it.
Simply explained, the signal is put through a K-weighted filter and the RMS of the result is measured. The important part is the k-weighted filter, which was designed by the ITU after compiling and averaging many decades of studies. The thing to remember is that it's a relative rather than an absolute measurement of loudness and even then, as it's based on a broad average, it may or may not align with any particular individual's perception. Furthermore, it only works under certain conditions, in relatively small rooms.
If you are just repeating your previous point that the configuration of miking in a room is a manufacturing process, then we are talking at cross purposes. If these mikes faithfully capture the room's volume & ambience without any further manipulation in the studio, I consider this is not "manufactured"Are you saying that soundstage in recordings is ALWAYS manufactured? I doubt you mean this.
Why do you doubt this? Soundstage is always manufactured.
In my example of the room miking used to capture the room's ambience - what do you think the room miking is capturing?By "not an audio characteristic" do you mean that it's a figment of our imagination
Effectively yes, it's a figment of our imagination and not based on a property or characteristic contained in the sound waves.
But loudness is not in one's imagination - it is based on characteristics within the signal.OK. Can you show a set of such measurements that define a real (not studio manufactured) soundstage?
No, you're not getting it, there is no such thing as a "real" soundstage. Soundstage is a human concept, an artificial construct of the brain, a perception. It's not a physical property of the sound waves! What you are asking for is akin to asking for a set of measurements which define a real dragon. The only way we could create a set of measurements for a dragon would be to get a bunch of people to draw a dragon next to something of a known size, say a car, then work out the dimensions of each of the drawn dragons and finally calculate an average. Then we would have a set of measurements. This is, in effect, how we measure loudness. Soundstage is a more tricky problem though, because there's not even consensus on what soundstage actually is, and until we have that, we can't even start to think about a way of creating an averaged model to measure it. That's why I used loudness as an example, there's general consensus over what loudness is, although not general consensus over exactly what loud is and that's why we can only model relative loudness and not absolute loudness.
That's what I'm getting at with regard to soundstage - it is founded on certain characteristics within the signal - it isn't imagination or "dragons" , it has a a relationship to the signal stream. How it is then constructed within the auditory processing system is another ball of wax but let's not use the incorrect & misleading term "imagination" - this is auditory processing
I completely agree & have been a fan of Donald Hoffman for a while who states exactly this in his TED talk So you have no argument from me on this score - I just don't understand where we differ if we share this same viewpoint? The central point is that our brain doesn't REconstruct reality, it interprets the signals from the limited senses into an interpretation of the world - an interpretation that has been successful for our survival as a species. It doesn't mean our senses are accurate or that a more accurate perception wins in the survival stakes - it doesn't win!You are going to struggle to grasp these concepts until you understand that perception and reality are two different things which are either unrelated or related in a complex way which varies between individuals. Our brains create complex perceptual structures or models, the functional design of which is allow us to make sense of the world around us. The mistake made by many is a failure to understand this principle design goal and instead believe that the design goal of perception is to represent reality as accurately as possible and there are some/many who don't even believe there is any difference between perception and reality. The difficulty facing these latter groups of people is that perception is all they have ever experienced, reality cannot be experienced and therefore we can't compare reality and perception, except indirectly, through knowledge and understanding of the concepts, rather than through physical experience. At it's heart this is what science is; in an attempt to model reality, science attempts to separate reality from perception. Perception is easy, so easy we barely have to think about it and so common we invent labels to describe shared perceptions but if we want to really understand what's going on, we only have two choices; accept that reality and perception are two different things or invent some "magic" in an attempt to justify that they're the same thing! Science dictates that sound waves only have two intrinsic properties, amplitude and frequency. What we perceive when we listen is only loosely related to these two intrinsic properties, sometimes not related at all or related so complexly it's near impossible to work out if there's any relationship and because it's a perception rather than reality it can vary significantly from person to person.
Wow, you've talked yourself down a rabbit hole based on some strange logic that I can't really fathom - after you introduce "magic" it all becomes surreal logic to me:Much of what is attributed to properties of sound waves does not exist in reality, regardless of how trivially easy to accomplish or how commonly shared those perceptions are. We've already mentioned loudness and soundstage, to these we can add a whole host of other commonly shared and labelled perceptions such as; pitch, musicality and even "music" itself, to name just a few, none of which exist in reality! Audiophiles are commonly unable to understand this difference, relying solely on personal experience rather than on knowledge/understanding and that's why the response when trying to justify personal experience against the science must ultimately must come down to "magic". Of course the response to that accusation is always along the lines of; It's only magic because science isn't yet able to measure properties beyond just amplitude and frequency but when it does, it will cease to be magic and it will become science. Unfortunately for audiophiles, we are not talking about the type of theoretical scientific model which we know is flawed but is just the best we currently have, we are talking about a precise, proven mathematical understanding of sound waves which has been around for nearly 200 years. So in this case, for magic to become science, this mathematical proof would have to be proved incorrect, a feat which nearly 200 years worth of the world's top mathematicians have failed to achieve. There's additionally a simple logical proof, borne out of the practical application of the mathematical proof; As amplitude and frequency are the only properties of sound waves we know about, they are the only properties of sound waves which we are able to measure and therefore record. In other words, if there is some other "magic" in there, we can't record (or reproduce) it! So, as this "magic" cannot and does not exist in the recordings these audiophiles are listening to, the only logical conclusion is that if it exists at all, it must exist somewhere other than the recording and the only logical place that could be is in their perception!
G
- Time is a hugely important factor in soundwaves, not just amplitude & frequency. It's a stream of point to point moments of amplitude & frequency that we are processing in our auditory perception & we are constantly analysing this stream into auditory objects & deciding what freq/amplitude belongs to what auditory object & hence building an auditory scene - much the same way as we build a visual scene of the signals that come through our eyes
- the perception of vision has largely been mapped - much more so than auditory perception. So we understand better the way this sense works i.e we understand the interpretation process of the sense not that we understand "reality"
- I'm suggesting the same understanding be applied to auditory perception - understanding the interpretation processes of this sense. I don't see what the problem here is?
- yes, we are in the middle of trying to understand the workings of auditory processing - we don't understand it all & in fact there are many issues to be resolved. You call them "magic" - I call them "mysteries" i.e issues yet to be resolved
- these "mysteries" are arising from our lack of understanding of how this processing of the signals - but these signals arise form the vibration of air molecules on the tympanic membrane, not from "imagination"
- now what we also have is an added complexity in this hobby - that of the recreation of an illusion by our audio playback systems. This illusion has to tick our perceptual boxes, otherwise it becomes less & less of an illusion we buy into - the more it satisfies our auditory perception & matches it's model of how the auditory world works in our everyday experience