best 3D gaming headphone w/ big soundstage
- Thread starter eMpAtHy
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Distroyed
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Believe it or not, you dont want a big soundstage with gaming headphones. First off, most games handle sounds pretty harshly these days; there's a cutoff distance x from the source in the game and it's rather noticeable on headphones. But more importantly, the sooner you hear a sound the more time you'll be able to respond, which means you want a more upfront soundstage.
Just something to think about.
Just something to think about.
DJGeorgeT
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One of the best gaming cans in the MDR-V6, but suffers in the soundstage arena.
commando
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Soundstage is a myth - it's all in your imagination. There's two speakers strapped to your head, and unless you use binaural recordings it's always going to sound like two speakers strapped to your head. It's not a bad thing, it's just a thing.
eMpAtHy
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Quote:
i think a lot of people would disagree to that..for example, are you saying 1 dollar earbuds have the same soundstage as hd650's??..
but anyone else out there with ideas on gaming headphones?
Soundstage is a myth |
i think a lot of people would disagree to that..for example, are you saying 1 dollar earbuds have the same soundstage as hd650's??..
but anyone else out there with ideas on gaming headphones?
dj_mocok
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i think its more appropriate to be called... imaging ?
commando
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Quote:
$1 earbuds sound different to HD650s, but I think it's more sound quality than soundstage. Like I said, unless the music's been recorded with headphones in mind, it doesn't work.
def. soundstaging, soundstage presentation - The ability of a system to accurately convey the general or overall size, shape, heigth, width, acoustical characteristics, and depth of the instruments as they were recorded within the space in which they were recorded. As it were, the soundstage defines the boundaries of the imaging. If a system creates a soundstage larger than the original recording, this is known as an artificial soundstage.
Originally posted by eMpAtHy i think a lot of people would disagree to that..for example, are you saying 1 dollar earbuds have the same soundstage as hd650's??.. |
$1 earbuds sound different to HD650s, but I think it's more sound quality than soundstage. Like I said, unless the music's been recorded with headphones in mind, it doesn't work.
def. soundstaging, soundstage presentation - The ability of a system to accurately convey the general or overall size, shape, heigth, width, acoustical characteristics, and depth of the instruments as they were recorded within the space in which they were recorded. As it were, the soundstage defines the boundaries of the imaging. If a system creates a soundstage larger than the original recording, this is known as an artificial soundstage.
amartignano
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For example, Senns HD590 has a wider soundstage than Senns HD497. It has more space between the instruments, the boundaries are more distant, while the 497 sounds IN the head, the 590 sound OUTSIDE the head. The difference between crappy-one-dollar-earbuds and high-end-earspeakers [(C) Stax!!!] is not only in the sound quality!
However, back to topic.
I've found that the HD590 has a very wide sound, but it's relaxed, so it's beautiful with graphic adventures, but it's not punchy enough with first person shooters. The Grado Sr-60 has a narrower stage (but still good), ans is more involving in the environment. The Senns HD280 is closed headphone, so it's good if you want to be isolated from the outside noise: it has also good bass and detail if you want to hear the steps of your enemy while he approaches. If I have a LAN party, i'll choose the HD280. Another good (and cheap) choice is the Senns PX100, punchy and clear, little and really portable.
I don't know what's the best: i think that it is a taste matter, as always in headphone's choice.
Bye
Andrea
However, back to topic.
I've found that the HD590 has a very wide sound, but it's relaxed, so it's beautiful with graphic adventures, but it's not punchy enough with first person shooters. The Grado Sr-60 has a narrower stage (but still good), ans is more involving in the environment. The Senns HD280 is closed headphone, so it's good if you want to be isolated from the outside noise: it has also good bass and detail if you want to hear the steps of your enemy while he approaches. If I have a LAN party, i'll choose the HD280. Another good (and cheap) choice is the Senns PX100, punchy and clear, little and really portable.
I don't know what's the best: i think that it is a taste matter, as always in headphone's choice.
Bye
Andrea
loafier
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The Senn HD280's are a good choice for gaming. However they sound rather flat/closed in, and you may not like that. I usually use HD280's for games, but just now I spectated a game of Quake 3 (older fps) using Sony CD3000, phones with a wide soundstage, and I liked the sound. It was very easy to locate sounds all around the front and to the sides. You might try one of the basic Audio-Technica phones that have the angled drivers like the CD3000. The ATH A500 is about $100, IIRC. Check on audiocubes.
Edwood
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Quote:
How wold you know if you never heard the original master recording on the original equipment?
"Artificial" Soundstage. We just truncate the "Artificial" out. Less to type that way.
Here, soundstage is defined as the perceived overall size, shape, heigth, width of the "environment" in which the "instruments" are playing.
Imaging refers to the perceived location of the sound (instruments.)
-Ed
Originally posted by commando If a system creates a soundstage larger than the original recording, this is known as an artificial soundstage. |
How wold you know if you never heard the original master recording on the original equipment?
"Artificial" Soundstage. We just truncate the "Artificial" out. Less to type that way.
Here, soundstage is defined as the perceived overall size, shape, heigth, width of the "environment" in which the "instruments" are playing.
Imaging refers to the perceived location of the sound (instruments.)
-Ed
Geek
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Soundstage is not a myth with headphones, but a headphone soundstage will never approach the quality of speaker soundstage.
Headphone soundstage is either over-separated, emphasizing left and right and center "blob" channels whilst creating massive fatigue in the process, or it's a smoother, more accurate soundstage, panning from left to right, if you're using an amp with crossfeed. I'd recommend a really cheap amp (headroom or meier) that has crossfeed and some budget phones for gaming. Thats honestly my best advice to you.
Cheers,
Geek
Headphone soundstage is either over-separated, emphasizing left and right and center "blob" channels whilst creating massive fatigue in the process, or it's a smoother, more accurate soundstage, panning from left to right, if you're using an amp with crossfeed. I'd recommend a really cheap amp (headroom or meier) that has crossfeed and some budget phones for gaming. Thats honestly my best advice to you.
Cheers,
Geek
Distroyed
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Assuming you'll be using a proper gaming soundcard, most have a headphone setting that automatically crossfeeds the channels and much more properly than any amp with EAX and the like. That's one area the Audigy2 series' headphone setting actually sounds excellent.
PFJ
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I've used my HD-580's for gaming and music for years and like them very much, both amped and unamped. Comfortable, big soundstage, long and light cord, very well made. Much prefer them to my SR-225's or my Eggos for gaming.
While they are more than you are budgeting for new, they seem to come up used for decent prices fairly often.
While they are more than you are budgeting for new, they seem to come up used for decent prices fairly often.
JeffL
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Come on guys, the original poster asked for a recommendation of gaming headphones, not for a rundown of whether or not headstage/imaging/soundstage exists or not.
Personally I can't answer your questions though, sorry eMpAtHy (and I have some for you lol).
Personally I can't answer your questions though, sorry eMpAtHy (and I have some for you lol).
PFJ
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On the subject of soundstage, I was surprised how much 'in the head' the Grados sounded (and this is with the bowl pads) compared to the Sennheisers. It is likely the further the drivers are away from the ears (necessitating said drivers with more ability to project the sound) the larger the perceived soundstage will be.