Battlefield 4
Mar 20, 2014 at 4:15 AM Post #166 of 329
  So, what cans are you guys using to annihilate your foes with! My main ones are the K612s... 

 
I just use whatever I happen to be listening to at the time. Most recently it's been the Alpha Dogs and HE-500.
 
  how's the sound position in Bf 4 compare to BF 3? I find that in BF 3, it sucks and i couldn't even tell how far away the sound is. Even if a enemy is shooting right behind me, i wouldn't  know. 

 
I agree with ethan7000, positioning is more or less the same from what I remember of BF3. I find it to be pretty decent though most times it's not overly helpful as there is simply so much going on that the only time positioning is really useful is for close quarters engagements.
 
Mar 27, 2014 at 7:30 PM Post #170 of 329
So guys,

You think EA will ever let DICE give us a BF: 2143?!?

Probably not for the foreseeable future would be my guess. They are probably going to milk the modern warfare style for another game or two. Perhaps after that we will see a return to the future. They are however giving us a bit of 2142 with the Naval Strike expansion, so I'm looking forward to that. As someone who never got to play 2142, based on what I have heard, I am really excited for the new game mode in this upcoming expansion.
 
Mar 31, 2014 at 9:18 AM Post #171 of 329
Looks like Naval Strike patch (and content) is rolling out on PC today:
 
March 31 PC Game Update Notes

GENERAL FIXES

  1. General stability improvements
  2. Fix for a crash that could occur when players were customizing vehicles.
  3. Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
  4. Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
  5. Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
  6. Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
  7. Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
  8. Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
  9. Fix for going above ceiling exploits in Operation Metro.
  10. Fix for a new MAV riding exploit.
  11. Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
  12. Fix for soldiers getting catapulted when walking on steep surfaces

“NETCODE”

  1. Fix for an issue where the kill camera would display the incorrect killer.
  2. Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
  3. Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
  4. Fix for weapons firing twice, or not at all in some instances.
  5. Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
  6. Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
  7. Fix for an issue that could cause packet loss.

WEAPONS / GADGET TWEAKS

  1. Increased the damage of the normal buckshot against targets with Body Armor.
  2. Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
  3. Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
  4. Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
  5. Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
  6. Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

GRENADE TWEAKS

  1. Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

VEHICLE TWEAKS

  1. Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

AIRCRAFT TWEAKS

  1. Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
  2. Significantly increased the damage of Transport Helicopter miniguns.
  3. Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
  4. Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
  5. Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
  6. Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
  7. Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

MANTLE

  1. Mantle now requires Catalyst 14.2 or later drivers.
  2. Fixed multiple crashes.
  3. Fixed memory leak when switching between windowed and full screen.
  4. Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
  5. Improved performance when vsync is used.
  6. Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
  7. Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”.
  8. Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
  9. Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs

DIRECTX

  1. Fixed bug with borderless window not covering entire screen when starting up

 
Total Download size looks to be around 4.96 GB
 
Mar 31, 2014 at 8:30 PM Post #172 of 329
Played some BF4 on my PS4 this weekend (I have not played for a month or two) and I gotta admit I was raging pretty hard. Friday was not so bad probably before the all the hardcore players come out. It seemed like I could not get on a good team for the life of me. I have played a decent amount (lvl 56), but there is no way I could carry a lvl 20 team against a bunch of lvl 100s. I know level does not equal skill, but the amount of experience of a level 20 vs a 100 is quite different. Every time I left a lvl 20 slaughterhouse I always seemed to enter a game were the entire other team was a clan. I gotta say I was pretty crabby at the game by that point.
 
I wish there was "no party" official servers. It would personally make my life easier (maybe there is but I have not played with the filters). Maybe the team balancer is way out of wack. I completely understand why some newbies get frustrated at this game. 
 
Just curious for those who play on PS4, does there seem to be lag issues? I was getting a fine enough connection on my end, but it seems like certain people were killing me near instantly and I could not get any hit markers on them. When I was originally putting time into BF4, this seemed to be less of a problem.
 
Mar 31, 2014 at 11:35 PM Post #173 of 329
Someone with a good set of speakers. I was wondering, does the frequency of explosions in the game go very low? I listened to the 1812 overture at a friends house a few weeks ago and the cannons created a wave of sound that could be felt. The impact would hit my feet, ride through the floor, and hit my chest. It was truely AMAZING! Now, does the bf4 audio have this level of audio out put? Could I get this effect from any game? I will buy a gaming computer and the game soon and try this my self in a few months. 
 
Mar 31, 2014 at 11:46 PM Post #174 of 329
  Played some BF4 on my PS4 this weekend (I have not played for a month or two) and I gotta admit I was raging pretty hard. Friday was not so bad probably before the all the hardcore players come out. It seemed like I could not get on a good team for the life of me. I have played a decent amount (lvl 56), but there is no way I could carry a lvl 20 team against a bunch of lvl 100s. I know level does not equal skill, but the amount of experience of a level 20 vs a 100 is quite different. Every time I left a lvl 20 slaughterhouse I always seemed to enter a game were the entire other team was a clan. I gotta say I was pretty crabby at the game by that point.
 
I wish there was "no party" official servers. It would personally make my life easier (maybe there is but I have not played with the filters). Maybe the team balancer is way out of wack. I completely understand why some newbies get frustrated at this game. 
 
Just curious for those who play on PS4, does there seem to be lag issues? I was getting a fine enough connection on my end, but it seems like certain people were killing me near instantly and I could not get any hit markers on them. When I was originally putting time into BF4, this seemed to be less of a problem.

 
Battlefield is a game that rewards team play, my friend, so if you are constantly playing by yourself... you will be on a losing side and get slaughtered more often than not. My PSN ID is INFAMOUS-CARTEL, add me and a few of my squad mates and I guarantee your opinion of this game will change.
 
 
I do have to warn you, however, I play hardcore mode... and have slowly been convincing my mates to do the same. They hated it, at first, because it takes some major adjusting to. After much trial and error... it's all we play, now...
 
Apr 1, 2014 at 12:23 AM Post #175 of 329
   
Battlefield is a game that rewards team play, my friend, so if you are constantly playing by yourself... you will be on a losing side and get slaughtered more often than not. My PSN ID is INFAMOUS-CARTEL, add me and a few of my squad mates and I guarantee your opinion of this game will change.
 
 
I do have to warn you, however, I play hardcore mode... and have slowly been convincing my mates to do the same. They hated it, at first, because it takes some major adjusting to. After much trial and error... it's all we play, now...

Yeah I understand. Its just frustrating and I had to complain about it somewhere. Team play is actually a lot of what I like so much about this game, its just irritating when you got 10 people who are playing TDM on your team (or just fail at everything) and 16 people playing Rush on the other team. There could easily be no party servers, and it would make the casual players lives a hell of a lot easier. Last of Us MP had that option, and when I wasn't steam rolling teams over with the party we had I chose the "no party" option. The game was a lot funner when you were by your self. Of course every once in a while you would get the completely lopsided team, but that was a random chance.
 
I would add you, but I just do not play it that much any more. I got to level 50 within the first month or so of the PS4 launch date and have not played that much since. Plus I hate hardcore mode, and pretty much play Rush exclusively. I am actually surprised Rush is not the biggest game mode on this game. It feels the most unique to me. Granted on this game the maps feel incredibly unbalanced. You really have to have a really really really good team to win attacking on some maps (operation locker).
 
Apr 1, 2014 at 8:57 AM Post #177 of 329
  Yeah I understand. Its just frustrating and I had to complain about it somewhere. Team play is actually a lot of what I like so much about this game, its just irritating when you got 10 people who are playing TDM on your team (or just fail at everything) and 16 people playing Rush on the other team. There could easily be no party servers, and it would make the casual players lives a hell of a lot easier. Last of Us MP had that option, and when I wasn't steam rolling teams over with the party we had I chose the "no party" option. The game was a lot funner when you were by your self. Of course every once in a while you would get the completely lopsided team, but that was a random chance.
 
I would add you, but I just do not play it that much any more. I got to level 50 within the first month or so of the PS4 launch date and have not played that much since. Plus I hate hardcore mode, and pretty much play Rush exclusively. I am actually surprised Rush is not the biggest game mode on this game. It feels the most unique to me. Granted on this game the maps feel incredibly unbalanced. You really have to have a really really really good team to win attacking on some maps (operation locker).


Add me mrmartinvegas
 
Apr 1, 2014 at 12:05 PM Post #178 of 329
   
Battlefield is a game that rewards team play, my friend, so if you are constantly playing by yourself... you will be on a losing side and get slaughtered more often than not. My PSN ID is INFAMOUS-CARTEL, add me and a few of my squad mates and I guarantee your opinion of this game will change.
 
 
I do have to warn you, however, I play hardcore mode... and have slowly been convincing my mates to do the same. They hated it, at first, because it takes some major adjusting to. After much trial and error... it's all we play, now...

 
Agree on both points.
 
1. IMO, you must play w/ friends or find strangers that will work well as a team.
2. HC is pretty groovy stuff. It's dorito free!
 
Apr 1, 2014 at 12:07 PM Post #179 of 329
   
Agree on both points.
 
1. IMO, you must play w/ friends or find strangers that will work well as a team.
2. HC is pretty groovy stuff. It's dorito free!

I definitely like HC better now that I play it more often. I have realized though that HC TDM doesn't require too much teamwork/knowing people beforehand. Then again, it may be a bit different for PC/the servers I play on.
 
Apr 1, 2014 at 12:21 PM Post #180 of 329
FF on tends to keep the riff raffs out.
 
Normal mode is also cool cause you have more options available to you...some folks don't even look @ the map, lol! I would say the best thing you can do in this game is seek out better players than you that are NICE and HELPFUL. Listen to them and just let them lead you. You'll be a rock star in no time!
 
Also, watch level cap's vids on youtube! There's one vid where he explains carving little slices of your view out instead of going balls out. <---terrible explanation, here's the vid:
 
https://www.youtube.com/watch?v=P8ifCUbP8l0
 

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