Actually console titles is made on pcs first and they are getting more and more functionality and closer to pc in layout.
Sure there is always the advantage of optimizing for a single configurations but there is nothing the ps 5 or series x change. This is mostly a boomer complaint where things always feg worse and in the good old times things where perfect I feel.
There is plenty of example of poor console ports as well. This is also nothing new
I think you are taking a completely unresearched 'assumption' regarding playstation console hardware.
It was designed from the ground up to do VR
They pulled from the 'standard' RDNA2 part everything that wasn't needed for console gaming (consoles don't develop software OR render Hollywood CG), and then had the remaining die space utilise an aspect that became the greatest leveraging strength of RDNA3 (the early z cull that netted a 50% benchmarkable performance boost simply by dropping useless data that would not get rendered to the final frame before it had to steal all the bandwidth and processing along the way..- eg the other side of that wall/the trees on the other side of that hill just get culled from the graphics pipeline early),.. this is good for about a 40% boost in typical 'unoptimised titles' and so the 10 teraflop playstation will typically yield about 15% more framerate (in overdraw heavy situation typical of multiplatform and 'not second wave' software) than the 12teraflop 'full RDNA2' graphics chip inthe Xbox Series X.
but it isn't just an early Z cull..
They went to their industry partner, Epic, and asked for input that they might want for 'future graphics engines'.. (Unreal 5 anyone?)
So we wind up with some funky chip that has cache that holds data that can feed to/fro graphics and CPU in a way that might make interactive physics 'a thing'...
(when Ageia made PhysX they had a lot of literature explaining why a dedicated physics processor was necessary.. sadly Nvidia bought them, and deprecated any reason to use them parts.. (basically used parts of the library easily done solely on the GPU, and also why Nvidia drivers might be 'a little more CPU heavy'), but certainly not what the PS5 APU can do, which might prove the first time the world sees a widespread utilisation of just such tech= MORE INTERACTIVE PHYSICS (that actually keeps on keeping on)).
The input from Epic, combined with the direct injection fast data storage (that less than a couple of percent of PC rigs will have implemented over the next 'few years') means that the console can be optimised for to do things that are not possible in the PC space yet.. (well they are but noone is going to write a game for less than 1%market share of the smallest gaming market (/next to xbox, is 'PC gaming').
I won't even start on 'Tempest audio' cause too many noobs think that is something akin to a renderer like DTS or Dolby.. (it is more akin to Aureal A3D2 with proper hardware wavetracing and occlusion.. think 'raytracing' but 'for audio'.. )
as head-fiers, the PS5 sound tech
should be something of interest.. but.. lets just pretend that PCs are 'better' cause they cost more and can run highly unoptimised API to deliver abyssimal performance from overkill hardware.
At several times the cost.. sure PC gaming is a niche that can promise the world and frustrate and dissapoint and prove how horrible commercial markets can destroy 'fun'.
The fact Sony have a strategy, have a tonne of active developers (over 100 million PS4s in the market means 'games sell on Playstation'), and the competitors' biggest strategy is to lie/deceive and depricate the worlds largest productivity platform to try and make back the ~100billion it has lost over the last decade trying to make Xbox relevant...
We know MS strategy going forward is the Xbox series S version 2 (will be built super cheap and is due 'soon').
MS will simply flood market with a cheap console (the Nintendo Wii strategy- every kid wants a console for Christmas, and parents can budget easily for a 'cheap part')
PCs under Microsofts regime, simply don't offer games improved over the Xbox experience. I don't have an NDA to stop me from saying this,.. but have you ever wondered WHY PC games are basically only 'higher resolution and higher refresh rate' gaming experiences.. (it is 'no accident')
massive market collusion going on..
friends don't let friends buy Microsoft.
of course, saying that.. gaming should be about 'fun' and I wholeheartedly encourage users to buy into the exosystem their friends are playing in.
I have run so many dual graphics cards/ top tier sound cards/ watercooled overclocked 'overkill' PC rigs that giving up PC gaming wsn't something I thought would 'ever happen'.
Then I bought Forza Horizon 3 (for Xbox to get a license for PC as it was 'the only way)
I saw the writing on the wall.
MS has so many ways to cripple PC experience, and 'when big games come out' they most certainly do... they know more gamers will 'buy Xbox' and so 'this is 'a thing'.
Sadly with the 'Wintel consortium' being a thing, and Nvidia wanting to push AI, and intel knowing it can win an 'AI' math war against Nvidia, will have their sights set on breaking into graphics market HARD.
So far we have magically seen many Intel moments where both AMD and Nvidia are scrambling to deal with random windows issues, and the lowly intel video chips just seem to miss the 'troubles'.
This will become more of a thing as Intel start to bring better parts to market..
Nvidia will lose a GPU war to intel if 'AI' is their direction.
AMD don't have a problem as they build console APUs (GPUs) and have a much much larger market, and a lot more devs writing 'to the metal code' for their video card parts.
PC gaming is in a really bad place.. it is unlikely to bounce out of this.
A few percent of gamers with more money than sense cannot float a 'whole industry'.
Microsoft have 'forced OS updates', forced driver updates, and 'direct X' updates and will use all three to keep a 'gaming PC' an unhappy expereince vs a console.
Consoles have the lionshare of games and are the best platforms to sell a lot of software.. (and yes, both Nintendo and Sony have a couple of SKUs and are therefor generally highly optimised for, and have a lot less issues with software, even new software, straight out the gate.
PC gaming is too expensive for what it delivers (inconsistent and buggy).
Developers lose a lot of time trying to sort out 'PC niggles' (mostly enforced on purpose by a 'very evil' platform holder.
I stopped PC gaming after a 'forced firmware update' removed a lot of my CPU speed cause the new intel 'budget' CPU couldn't outperform my couple of year old 'high end desktop' platform CPU. (as it shouldn't
based on pricepoints paid).
It is 'business as usuall for the wintel consortium, and that sucks for everyone who isn't a shareholder.. (although shareholders on either of those companies have bigger issues to deal with..)
for gaming.. over two hundred million switch and playstation consoles actively in the market and having software bought for them is an attractive proposition of software development.. (and seriously just look at any PC dev get roasted by 'whingers' who buy budget SSD drives (eat CPU to compress/decompress data) and game and don't understand why they have issues.. (but in the benchmark suite it is just as fast as the pro drive)..
most consumers don't have the time to be educate.
most who can educate get slammed by those who simply don't know any better.
quoting the masses when the masses are seriously misled is not helpful for anyone.
So, going against the grain: PC gaming is a nightmare and generally 'not fun'.
Console gaming is cheap , fun, reliable and therefore might prove themselves as 'entertainment platforms'. (xbox not included wink.gif)