mmerrill99
Member of the Trade: M2 Tech
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I have mentioned the ins & outs of ABX blind testing on other threads & used the posts of a previous forum member (ultmusicsnob) as a good example of positive ABX results & a good study of what is involved in conducting a an ABX test that has a hope of positive results i.e that has a hope of hearing audible differences. I suggested that every member interested in the actual workings of ABX testing should read his threads but I'll bring pertinent posts of his here for discussion. He has posted positive ABX results in a number of threads -some involving high-res Vs RB files & some involving jitter. Here's his first thread of such
I'm not interested in debating his findings - I'm much more interested in his description of how he did the ABX test & what the pitfalls are. I find this is a great example of a real ABX test (Not some abstract philosophical discussion) & what works & what doesn't
So, let's start with this first post of his which explains his music source, DAC & headphones
The files he was using in his test were uploaded & analysed by STV014 & found to have no level issues in them & he uses iZotope SRC to upsample the files
This is his procedure & what he is listening for:
So we can see that even with this expert listener there is some difficulty in doing the ABX test in a "valid" manner. There is a very strong biasing of the test towards a null result
His first positive posted ABX result is here
I'm not interested in debating his findings - I'm much more interested in his description of how he did the ABX test & what the pitfalls are. I find this is a great example of a real ABX test (Not some abstract philosophical discussion) & what works & what doesn't
So, let's start with this first post of his which explains his music source, DAC & headphones
I've been doing ABX tests using the foobar2000 ABX utility.
Taking commercially produced CD's, I upsample them to 192 kHz @ 24 bits.
Then I ABX the original 44.1/16 file against the upsampled one.
The files are converted using Sound Forge 10's included tool from iZotope, their 64-bit SRC.
I've done it with the default settings (filter steepness 32, alias suppression 175) and with the "highest quality" settings on the slider (filter 150, alias 200), with equal success.
I've tested against pop music (MEG, album 'Room Girl', tracks 'G Ballad' and 'Groove Tube'), and against classical (Christopher Parkening performing Albeniz with London Symphony), with the same success.
Here's the truly weird part: I've been using my Beyerdynamic DT 770 Pro's through Schiit Asgard2 for the most part, but today I replicated my results again using cheapo earphone plugs, from the output jack on a plain-jane PC with no soundcard (just built-in motherboard chips)--same success. The plugs provide decent isolation, but that's about it in terms of quality.
One sample result is listed below, I have several others.
http://i.imgur.com/UdWshKh.png
Does anyone else have a successful ABX result to cite for upsampling?
Does anyone have any suggestions for upsampler settings? Filter steeper or gentler? Anti-aliasing? etc
Comments, hearing test challenges welcome.
The files he was using in his test were uploaded & analysed by STV014 & found to have no level issues in them & he uses iZotope SRC to upsample the files
This is his procedure & what he is listening for:
Thank you for the response! I think my preferred decision procedure (below) coincidentally helps protect against cues due to time between playback when switching--I don't use continuous playback, so there's always start/stop/restart, regardless, and my time to restart varies quite a bit. It's not easy to hear these differences, so I also occasionally break for a couple of minutes to let the synapses recover from over-familiarity with the incoming stimuli.
In the foobar2000 ABX interface I always use the option to set a 'Start' and 'End' position, with the player jumping back to the Start point every time, whether repeating a single version, or moving to an alternative (foobar provides A, B, X, Y--I tend to listen to a lot of repeats, generally). So this is not like a recording studio A/B where you might split a signal onto two paths and then seamlessly move back and forth between them while the song keeps playing. foobar2000 will apparently let you repeatedly click back and forth between A and B while the song just continues, but I don't like that method: it compares two different clips, essentially, since if you let the song just keep playing, you're comparing two different musical segments.
Instead, to truly compare precisely the same musical segment formatted two different ways, I UNcheck "Keep playback position when changing track". This way I'm comparing the same few seconds of audio against each other. I use this for both A/B and X/Y comparisons.
I've tried deliberately selecting my X or Y based on a perceived switching time, to *look* for the artifact, but I can't get any results at all that way.
The difference I hear is NOT tonal quality (I certainly don't claim to hear above 22 kHz). I would describe it as spatial depth, spatial precision, spatial detail. The higher resolution file seems to me to have a dimensional soundstage that is in *slightly* better focus. I have to actively concentrate on NOT looking for freq balance and tonal differences, as those will lead you astray every time. I actively try to visualize the entire soundstage and place every musical element in it. When I do that, I can get the difference. It's *very* easy to drift into mix engineer mode and start listening for timbres--this ruins the series every time. Half the battle is just concentrating on spatial perception ONLY.
So we can see that even with this expert listener there is some difficulty in doing the ABX test in a "valid" manner. There is a very strong biasing of the test towards a null result
His first positive posted ABX result is here
The original impulse was discovering the foobar2000 ABX tool in the first place by a skeptic who appeared to believe that users who tried it on their upsampled files would discover that they could not hear a difference, and were thus merely experiencing a placebo effect when listening non-blind. I accepted the challenge, grateful for the tool which I had not heard of before, and have since repeatedly passed the test under an increasingly variety of circumstances.
I think it's likely that indeed the cause of the differences I hear does indeed result from the "performance of the playback chain at 2 different bit depth/rate combinations", and that is indeed my actual listening interest. I had been upsampling for a short time before (just since purchasing SoundForge 10), and felt that the upsampled playbacks, playback chain and all, did sound better subjectively. This series of ABX tests demonstrates that I am hearing a difference that I can identify in blind testing--no placebo effect here.
The scientific question of isolating the pure effects of 192/24 vs Redbook, if that pure isolation is even possible, is interesting, but is not my goal. I want better sound out of the CD's I own, and I can get it by upsampling and playing back through my equipment. Specifically, I hear better spatial detail. I hypothesize that my listening experience (and true, confirmed ability to discern) may be the result of improved temporal resolution during the D/A conversion processes specifically, but I don't have near the circumstances to do anything remotely like proving it rigorously. I need at least one more listener who can tell the files apart, for one thing--right now I'm a sample n of 1, and unless more ears turn up capable of passing ABX under *some* circumstances, playback chain and all, there's never going to be an opportunity of drawing a conclusion about anything except my own personal listening experiences, at best as a single case.
I *have* passed ABX repeatedly on more than one system, and I intend to get to as many different ones as I can. Perhaps they are all the same, but in that case I would simply be able to rest assured that the difference I hear IS robust across different kinds of equipment and different playback chains.