JAChichorro
Head-Fier
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- Dec 15, 2008
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Is DTS actually needed in DPS chain? There doesn't seem to be any difference between DTS-MM-Dolby HP and just MM-Dolby HP with FLAC and MP3 files.
Originally Posted by JAChichorro /img/forum/go_quote.gif Is DTS actually needed in DPS chain? There doesn't seem to be any difference between DTS-MM-Dolby HP and just MM-Dolby HP with FLAC and MP3 files. |
Originally Posted by Flognuts /img/forum/go_quote.gif I thought for music 2 channels was the best. Whats the point in creating surround sound for a 2 channel source by adding an echo? I mean it sounds alright but 2 channels sounds much more crisp IMO |
Originally Posted by Graphicism /img/forum/go_quote.gif I really think the skepticism comes from a plugin or 'effect' that is putting a lot of people off simply trying it. If it were hardware with a price tag and had this many positive reviews people would be all over it. |
Originally Posted by pro_optimizer /img/forum/go_quote.gif MusX pointed me to this thread. There had been some questions on the various surround processors available in FB2K. I am the last person you should believe in this regard since I wrote one of them (FreeSurround), but I'll try to be honest nevertheless. What all of them do is determine the position of any source around the listener, according to a matrix coding specification. While doing so, FreeSurround does not change the volume of any source (and therefore does not color the sound by itself). Like the others, it has three main effects: first, a center speaker is introduced into front rendering. In Dolby Headphone, all speakers are of equal quality, and thus, that helps clarity. Second, some sources (such as echos), are spread over the sound field, including the listener's rear (called "magic surround" in Dolby's recording manual). These are not added/amplified, but just moved. Third, sources with spatial cues (set during recording/mixing via pan-and-rotate units) are placed at their appropriate locations around the listener -- but only select albums contain such sources. The sliders can further move and transform the sound field around the listener (e.g. dimensions shifts it forward or backward), which allows to be inside the stage at some settings (even if it is normally in front of the listener) -- this is the effect that most of you are looking for, I presume. Channel Mixer decodes according to the exact same specification, and therefore gives all the same effects. It has the dimension slider, too: called front in rear -- only that here, the stage is not moved but copied (and that it's active by default). The same things hold for ATsurround (plus that ATsurround has it's own headphone mode in addition). The only real difference of the three is the type of decoder being used. Channel Mixer uses a Dolby Surround-type decoder (a "passive decoder"), ATsurround uses a Dolby ProLogic I-type decoder (an "active decoder"), and FreeSurround uses a Dolby ProLogic II-type decoder. See this interview with Jim Fosgate (who created several decoders) on these matters. The differences between decoders (spatial accuracy, clarity, locality) can be snooped out by playing back a matrix-encoded channel test file, attached. |
Originally Posted by adrift /img/forum/go_quote.gif wow. great information pro_optimizer. thanks! So I think the question everyone wants answered is... which one is the best. |
Originally Posted by pro_optimizer /img/forum/go_quote.gif MusX pointed me to this thread. There had been some questions on the various surround processors available in FB2K. I am the last person you should believe in this regard since I wrote one of them (FreeSurround), but I'll try to be honest nevertheless. What all of them do is determine the position of any source around the listener, according to a matrix coding specification. ... |
Originally Posted by mlantinen /img/forum/go_quote.gif Just wanted to thank the OP. This is a really nice change of pace from the stereo listening. I'm really enjoying the added clarity of the vocals and instrumental definition. At first I thought it would be more fatiguing but so far so good. |