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1. Audio mastering needs to be improved, but for this to happen it needs a steady target to aim for (rather than having to cater to everything from mono boomboxes to car stereos to audiophile systems in one recording).
2. Accordingly, a new audiophile music standard needs to be put forward that segregates the responsibilities of audio mastering and audio playback correctly; for a start dynamic compression needs to be specified as a standard playback parameter that can be switched on and adjusted on the playback end to cater to different playback equipment capabilities and listening environments. Equalization and room correction capabilities need to become standard so that mastering engineers can simply aim for the best sound in the studio environment (which should also be standardized), while the wildly varying end-user listening setups can intelligently do their best to match the studio sound, rather than the other way around.
3. A 2nd version of all albums, mastered for binaural (headphone listening) ought to become standard. (I'm sure all head-fiers can get behind that!) For old albums mastered for stereo only, headphone listening systems ought to be updated with speaker system virtualization software that goes beyond the presently common primitive crossfeed options. Darin Fong's OOYH software is a good start. http://www.head-fi.org/t/689299/out-of-your-head-new-virtual-surround-simulator Here's my own humble attempt: http://www.head-fi.org/t/555263/foobar2000-dolby-headphone-config-comment-discuss/810#post_12496793
4. A whole industry of consumer-oriented audio engineering needs to be built from the ground up. For loudspeaker systems it entails proper room setup and speaker calibration by trained professionals rather than end-users all trying to do their own thing. For headphone systems it entails widespread adoption of HRTF measurements a la those done for the Smyth Realiser: http://www.head-fi.org/t/418401/long-awaited-smyth-svs-realiser-now-available-for-purchase
The latter would be an alternative to (3) and Smyth Realiser is in the High-End audio forum for good reason. Most every Realiser user would tell you it makes a joke of all talk of headphone "soundstage" and "realism" on conventional headphone systems. Individual HRTF measurements are necessary because of the wild acoustic variations between individuals when wearing headphones.
5. Audiophile headphones should come standard with compensation curves for arriving at a neutral reference. For (4) the HRTFs should be recorded as deviations from the KEMAR dummy head reference, so that corrections can be applied to the compensation curve to arrive at the studio-intended sound for every listener, using whatever headphones. Software to apply such corrections should come as standard on any audiophile music player for portable use.
But as you can see, every point involves sweeping changes to the audio industry, I'm not sure there's any money to be made from it, and it seems obvious that the majority of the target market won't even appreciate the reasons behind such changes if and when they are proposed. It needs to be proposed as a whole new system for everything from recording, mastering to playback. Everyone would have their own slightly different version of the underlying ideas and it would be very difficult to arrive at a universally adopted standard.
Valid points throughout and totally agree on the Mastering issue. From what I've gathered with regards to some talk by Chord (@Rob Watts ) specifically is that they are trying to bring the technology learnt from developing the DAVE into the ADC side of things which would probably improve or even eliminate some of the issues above entirely.
If a DAC of Chord's caliber can extract and improve upon the details, imagine what they could accomplish by putting that technology into the recording studios as the ADC. We could even go as far as to say that with specialized DAC, we can extract differing levels of audio quality for differing listening criteria as you listed above.
I'm no expert but these are my thoughts on the matter above.
Vinyl rips have their fans, mostly because vinyl is considered, by many fans, to sound superior to digital formats.
But the problem is that as soon as you rip vinyl to digital, you are taking away the very thing about it that is supposedly superior - it's pure analogue quality.
Added to this, one should bear in mind that anyone doing a vinyl rip is unlikely to have a studio-grade ADC (Analogue-Digital-Converter).
So, in my opinion, vinyl rips are just absurdly stupid. I'd much rather have a digital file made, using a studio-grade ADC, from the original studio analogue master tape, than have someone at home, no matter how excellent their record deck may be, converting a vinyl record to a digital file.
In any case, I am really, really looking forward to the day (quite soon) when Rob Watts gets a high tap-count ADC into some commercial studios, so that some analogue master-tape albums can be remastered to digital, using his excellent digital conversion approach - these particular remasters should sound very substantially better than any other digital masters or remasters ever produced, thus far.
Regarding the comment on Rob Watts putting an ADC into some commercial studios, is this a wish, or has there been confirmation that he actually has this in the pipeline?
If so, sign me up at once![]()
What follows is just a taster, to give you some pointers about Rob's future ADC, but I don't want to derail this, the Mojo thread, so if you have further questions about the ADC, then it'd be better to ask Rob about it, in the DAVE thread![]()
I am currently designing a ADC converter, that will match Dave's performance, and solve a number of issues that plague conventional ADC's - notably huge noise floor modulation, poor anti-aliasing filters, and poor noise shaper performance.
I know from the work with Dave that the perception of depth needs noise shapers of astounding accuracy; indeed, Dave ended up with 350 dB performance noise shapers, in order to ensure that small signals are resolved with zero error - from listening tests, this is needed to ensure the brain can perceive depth correctly.
Now I have designed a ADC noise shaper that exceeds 350 dB performance (note these numbers are digital domain performance only, so it is an idealised noise shaper - I am only looking at the THD and noise of the noise shaper only). To test the noise shaper I can run Verilog simulations, capture the data, then do an FFT on the data, and then check the results. Before I did that, I thought it would be a good idea to run a similar simulation with Dave's noise shaper. In this case, I am trying to evaluate whether it can accurately encode very small signals, so I am using a -301 dB sine wave at 6 kHz. If it can resolve a signal at -301 dB, then we can safely say that small signals are accurately encoded, at least in the digital domain.
So here are the results:
So this is the digital domain performance of the Dave noise shaper, and frequency is from DC to 100kHz (0.1 MHz).
The 6 kHz signal is perfectly reconstituted at -301 dB. You can see a flat line at -340 dB, but this is just a FFT issue. The real noise floor at 15 kHz is at -380 dB, which is about 100 trillion times lower noise than conventional high performance noise shapers. Note also the noise at 100 kHz is at -200 dB - that is extraordinary low for a noise shaper, and shows why I need to do little filtering on the analogue side.
-301 db is better than 50 bits accuracy.
Now to write the code for the ADC!
Rob
Davina is the first adc which is for analogue inputs so you can listen to vinyl at 768k and record the album at 44.1 at the same time. But really the motivation for the product is a first step towards a pro audio interface so pro recording can be done.
Rob
.... on the ADC (project code word Davina), its a project that I have been working on for a long time (actually the first prototype was in 2001). There are a number of key things happening that conventional ADC's don't do well - noise floor modulation, aliasing, and noise shaper resolution. The noise floor modulation issue was solved way back in 2001. Aliasing is a major problem - normal ADC decimation filters are half band, so offer worst case only -6dB rejection. But I have used -140 dB decimation filters, and can still hear the effects of aliasing. Fortunately its not difficult to design a filter that has no aliasing, its just FPGA resources. On the noise shaper side, getting Dave standard (350dB) is not a problem, I have already designed that noise shaper.
We will be doing test recordings later this year, so I will publish test samples too on Head-Fi. I too am very excited about the sound quality possibilities of the ADC.
Rob
One of the good things about the Davina project is that I will have clear answers to these problems.
Firstly, timing. The problem that Dave is solving, and its a very important problem only due to sampling the music, is the reconstruction of the timing of transients. Now a bandwidth limited signal (that is zero output at 22.05 kHz and above), if you use an infinite tap FIR filter, with a sinc function for the coefficients, would perfectly recover the missing waveform that was within the ADC before it was sampled. So if we have a DAC that has an interpolation filter that was "good enough" - that is double the taps and you hear no difference, and halve the time from one OP to the next and you still hear no change - then we will be left with a perfect reconstruction filter, and the DAC will re-create the signal effectively perfectly before it was sampled. What we will hear is the bandwidth limited signal. Now my question is - will bandwidth limiting within the ADC change the SQ? This I will find out from Davina, and I can test this without using decimation, so I will know this aspect for sure.
The second issue is amplitude accuracy. Now depth perception requires zero error in small signal accuracy - the smallest error in amplitude, no matter how small, seems to confuse the brain, and so it can't calculate the depth correctly, and we then see a degradation in the perceived depth. Now with Dave the small signal performance of the noise shaper allows a -301dB signal to be reproduced perfectly - that's way better than 50 bits, and actually more like 64 bit accuracy. So how do I encode 64 bit amplitude linearity within a 16 bit system at 44.1? Will triangular dither do it? In principle it will. Normally I use noise shapers to guarantee 64 bit audio performance, but although this works at 768 kHz, it won't work effectively at 44.1 kHz. Again, this is an aspect that I will find out from the Davina project.
Rob
More such posts here:
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